Archaic Era (Active for BfW 1.13, Maintenance for BfW 1.12)

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Re: Archaic Era (Active for BfW 1.13, Maintenance for BfW 1.

Postby doofus-01 » January 15th, 2018, 3:06 am

ForestDragon wrote:Decided to contribute edited ranged attack animation code for the roswellian line:
That was a nice idea for the psionic blast. And speaking of animations, I've got pretty complete set for the little green men now, they'll be in the next update.
ForestDragon wrote:btw, I think the lvl2's melee damage should be buffed to 6-2, or the tank's crush should be nerfed to 11-2 (since lvl1: 3-2 > lvl2: 5-2 > lvl3: 12-2 isn't a very smooth progression)
Yeah. I think there could be a branch, where the tank is more physical and the hypothetical unit is more range-attack oriented.

Eagle_11 wrote:The sprite remaint a bit too large and detailed for an lvl2 unit, since you have made the sprite may i ask if you would be willing to modify it a bit to have an lvl2 version of it.
I might make a lower level some day, but if all you need is to make it smaller, can't you do that?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
doofus-01
Art Contributor
 
Posts: 3607
Joined: January 6th, 2008, 9:27 pm
Location: USA, the civilized part.

Re: Archaic Era (Active for BfW 1.13, Maintenance for BfW 1.

Postby Eagle_11 » January 15th, 2018, 10:59 am

Figured to ask might not hurt before hurrying ahead and doing as such anyways.
User avatar
Eagle_11
Forum Regular
 
Posts: 649
Joined: November 20th, 2013, 12:20 pm

Previous

Return to Faction & Era Development

Who is online

Users browsing this forum: ForestDragon and 3 guests