Steelhive Faction feedback/balancing
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Re: Steelhive Faction feedback/balancing
Lol. We should totally make the Sentient a leader-only unit or something, that'd fix the problem- it could be a really powerful unit in low XP but the player'd be too cautious to use it much. That plus what Wesfreak said would work really well imo.
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Re: Steelhive Faction feedback/balancing
No. That wouldn't be a good idea. The only really useful advance is the move increasing - you don't use your leader to hold positions and especially not to attack. If you get in trouble's, you normally try to escape. The things I'd suggest is, to, like wesfreak, suggested, to give +1 + +20% experience per level up and to increase the starting stats and experience. That would make them easier to use and balance: They won't get to strong to fast and they won't be killed to fast.
Re: Steelhive Faction feedback/balancing
Right. I tried the new idea- graphing a faction's strengths and deficiencies. This has left me with some conclusions.
A: We need more ranged variety.
B: We need stronger impact attackers.
C: We could consider throwing in a cold-based attack unit.
I'm thinking about an extra line for the Slasher that turns into impact attacks. And maybe giving the Larva line a ranged cold attack.
Yes, some stats aren't the same as in the latest version. I'm twinking with the stats on my local version, but even so, you should get an idea of just how imbalanced our attack types are. And now to apply this to Terrain lump sums.
A: We need more ranged variety.
B: We need stronger impact attackers.
C: We could consider throwing in a cold-based attack unit.
I'm thinking about an extra line for the Slasher that turns into impact attacks. And maybe giving the Larva line a ranged cold attack.
Yes, some stats aren't the same as in the latest version. I'm twinking with the stats on my local version, but even so, you should get an idea of just how imbalanced our attack types are. And now to apply this to Terrain lump sums.
- JackBarber
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Re: Steelhive Faction feedback/balancing
A. Plenty of the units could probably have one.
B. Sentient to 6-3...?
C. Add an evil air conditioner >:O
B. Sentient to 6-3...?
C. Add an evil air conditioner >:O
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- RenoOfTurks
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Re: Steelhive Faction feedback/balancing
why the lightshifter have not the auto-reapair?actually the lightshifter is unuseful...
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Re: Steelhive Faction feedback/balancing
It's made to make the enemy believe having a special unit. Why should it have self repair?
About the cold attack unit, add maybe a frost titan. It should be strong and expencive. Its attacknumber and defences should be less but it should have much hitpoints, resistences, damage and at least an ability makes him able to get healed in snow. An attack could be cold aura(magic+defend only, 5*2) and frost attack (maybe 14*1).
About the cold attack unit, add maybe a frost titan. It should be strong and expencive. Its attacknumber and defences should be less but it should have much hitpoints, resistences, damage and at least an ability makes him able to get healed in snow. An attack could be cold aura(magic+defend only, 5*2) and frost attack (maybe 14*1).
- RenoOfTurks
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Re: Steelhive Faction feedback/balancing
i dunno...in the old version of the steelhive the lightshifter have the autorepair....and for me was a nice thing for this weak unit
Re: Steelhive Faction feedback/balancing
Hi all,
I've just modified a little bit the faction by adding the "learning abilities" to Choriote (level 2).
Each time "she" levels, a choriote can learn things and can choose (exactly the way Sentients do it) amongst:
- impact resistance
- fire resistance
- cold resistance
- blade resistance
- pierce resistance
- max move+1
- max hp+5
To give it chance to kill (and by that way to learn), I added 10x1 ranged weapon (with marksmanship) which can be used when
attacking. With this unit, things change a lot if u know how to manage Steelhive.
In other words, just another unit with the "machine learning" concept change the balance and the faction
can be played well now.
I am looking for your suggestions and your help to achieve the balance of this faction
Trans
I've just modified a little bit the faction by adding the "learning abilities" to Choriote (level 2).
Each time "she" levels, a choriote can learn things and can choose (exactly the way Sentients do it) amongst:
- impact resistance
- fire resistance
- cold resistance
- blade resistance
- pierce resistance
- max move+1
- max hp+5
To give it chance to kill (and by that way to learn), I added 10x1 ranged weapon (with marksmanship) which can be used when
attacking. With this unit, things change a lot if u know how to manage Steelhive.
In other words, just another unit with the "machine learning" concept change the balance and the faction
can be played well now.
I am looking for your suggestions and your help to achieve the balance of this faction
Trans
Last edited by Iris on October 24th, 2010, 7:24 pm, edited 1 time in total.
Reason: Removed colors.
Reason: Removed colors.
Re: Steelhive Faction feedback/balancing
Is anyone still looking at this faction? Who maintain it?
Don't double-post in the future, especially never quote your prior post unless you've got something to add to it. Use the edit button instead.
--shadowmaster
Don't double-post in the future, especially never quote your prior post unless you've got something to add to it. Use the edit button instead.
--shadowmaster
Re: Steelhive Faction feedback/balancing
Well, if you want control of maintenance, I'd be more than pleased to cede it to you. As it stands I have other projects to work on, and since I've basically lost all my work in progress files for all wesnoth-related coding and sprites, I can't really keep maintaining this.
Re: Steelhive Faction feedback/balancing
Hello, I am working on it. First, I am trying to balance this faction step by step. Main ideas are to develop the concept you created first: MACHINE LEARNINGZerovirus wrote:Well, if you want control of maintenance, I'd be more than pleased to cede it to you. As it stands I have other projects to work on, and since I've basically lost all my work in progress files for all wesnoth-related coding and sprites, I can't really keep maintaining this.
Thanks
Re: Steelhive Faction feedback/balancing
Hello. This is my first post, but I have played Wesnoth for about a month. I recently got into survival challenges, and was looking at units when the bladewhirler caught my eye. I have used it ever since, but I am wondering why the excess attacks do not actually count in its berserk attacks?
Sorry if I necro'd.
Sorry if I necro'd.
Wesbreak is over, I'll be on more and more frequently now.
Please don't take everything I say at dollar value, due to inflation it is now probably worth a few pennies.
Please don't take everything I say at dollar value, due to inflation it is now probably worth a few pennies.
Re: Steelhive Faction feedback/balancing
Hi
I wouldn't mind overviews of the unit instead of ''oddly not much is known about this unit'' for example For drones ''Is used by our enemies to scout'' or for Choriate description- i thought they were just better amonites (I should have read the entire profile)
Also the bladewhirler would suit another 2-6 limbs.
other than that, cool
I wouldn't mind overviews of the unit instead of ''oddly not much is known about this unit'' for example For drones ''Is used by our enemies to scout'' or for Choriate description- i thought they were just better amonites (I should have read the entire profile)
Also the bladewhirler would suit another 2-6 limbs.
other than that, cool
- Celtic_Minstrel
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Re: Steelhive Faction feedback/balancing
I was curious about this, so I downloaded it from the 1.8 server (at addons.wesnoth.org) and tried it on 1.10. I was surprised to find it actually works pretty well, though the electric weapon special may be broken. At first I thought lightshifter was broken too, but I was doing AI vs AI; I guess it's just something the AI doesn't know how to use. It worked for me as a player controller, except for a Lua error when trying to masquerade as a leader (but it seemed to work despite that).
I dunno if there are any changes anyone made that never made it onto the server.
I'll also note that savegames using the faction seem to be considered invalid. A possible culprit is the colons in the unit IDs; I had a similar problem with hyphens in unit IDs at one point.
I've fixed one thing already – the Fideliant did not become loyal as it was supposed to. The fix was quite easy and actually a lot shorter than the previous method. As a bonus, you can see in the level-up choice dialog that it'll become loyal, which the old method wouldn't've done if I'd merely fixed it.
I dunno if there are any changes anyone made that never made it onto the server.
I'll also note that savegames using the faction seem to be considered invalid. A possible culprit is the colons in the unit IDs; I had a similar problem with hyphens in unit IDs at one point.
I've fixed one thing already – the Fideliant did not become loyal as it was supposed to. The fix was quite easy and actually a lot shorter than the previous method. As a bonus, you can see in the level-up choice dialog that it'll become loyal, which the old method wouldn't've done if I'd merely fixed it.
- Celtic_Minstrel
- Developer
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- Contact:
Re: Steelhive Faction feedback/balancing
Alright, so I've been working on this era, and have made tons of changes:
- Wired in animations that were unused
- Made a few new animations (mostly using existing frames plus missiles/halos)
- Fixed several bugs
- Re-implemented the lightshifter's transformations in Lua
- Added an Age of Heroes era
- Tweaked stats
- Added fluff to unit descriptions
- Changed the electric status to display as a status icon instead of an overlay
- Added traits for Steelhive - each Steelhive other than the Sentient gets one random trait from autotarget, antigravity, reinforced, optimized
- Added a Steel Hivequeen leader-only line
- There are probably other little changes that I've forgotten.