18th Century Warfare MP Era

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby PapaSmurfReloaded » December 4th, 2011, 3:54 pm

alluton wrote:Is campaign featuring normal wesnoth or this era?

:hmm:

Evropi wrote:Consider the topic title for instance... that may give you some clues... pehaps the running subject of the topic so far? Can you see the answer yet, friend? :geek:

:eng:
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby alluton » December 4th, 2011, 7:01 pm

Fine.
"This game cured me of my real life addiction."
-Flameslash
alluton
 
Posts: 420
Joined: June 26th, 2010, 6:49 pm
Location: Finland

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby mauricepiesligeros » December 30th, 2011, 12:20 pm

Hello friends! Well, the first thing I do is to congratulate you for this great work, love it! Also, It's great that someone is working on a campaign!

I would like to ask one thing of curiosity. I compared "18th Century Warfare Era" and before "gunpowder era." Well, both are great jobs and are different. I have observed that transport in "gunpowder" really take a unit, and can land at another point. However, in "18th" this is different. You can create a transport, and then "recruit" as many units you want in any place. This is unrealistic, no? Why was this change?

Thank you!
mauricepiesligeros
 
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby PapaSmurfReloaded » January 4th, 2012, 9:13 pm

mauricepiesligeros wrote:Hello friends! Well, the first thing I do is to congratulate you for this great work, love it! Also, It's great that someone is working on a campaign!

I would like to ask one thing of curiosity. I compared "18th Century Warfare Era" and before "gunpowder era." Well, both are great jobs and are different. I have observed that transport in "gunpowder" really take a unit, and can land at another point. However, in "18th" this is different. You can create a transport, and then "recruit" as many units you want in any place. This is unrealistic, no? Why was this change?

Thank you!

Transport in both eras worked differently in the past than it does now, you could say they evolved different ways.

It makes it simpler and less troublesome in large maps where tranport ships actually become important targets to attack and defend since they are actually useful.

Besides, I don't see how carrying a single soldier or cannon in a tranport ship which can move around on grasslands is particularly realistic.

Regarding the campaign, it's still on the work, I have been rather busy/lazy the last two months so it's going really slow. :whistle:
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby mauricepiesligeros » January 10th, 2012, 3:36 am

well ... You can be right ... ships do not look good on the grass ... :lol2:

another advantage, artificial intelligence is not capable of transporting units, but with your system, it does. :eng:

thanks again! (es decir,... gracias! :P )
mauricepiesligeros
 
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby PapaSmurfReloaded » January 10th, 2012, 4:37 pm

mauricepiesligeros wrote:another advantage, artificial intelligence is not capable of transporting units, but with your system, it does. :eng:

Actually not. :doh:
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)

Postby mauricepiesligeros » January 10th, 2012, 11:39 pm

...not? horreur... Why not?
mauricepiesligeros
 
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: 18th Century Warfare Era 6.5.0

Postby PapaSmurfReloaded » September 11th, 2012, 3:43 pm

New release, just an update for the era
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.5.0

Postby Sagez » September 11th, 2012, 6:05 pm

Any chances for a changelog or you have just changed the version number? :lol2:
Eastern Europe at War Co-Creator https://forums.wesnoth.org/viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
Sagez
 
Posts: 111
Joined: December 23rd, 2010, 8:19 pm
Location: Poland

Re: 18th Century Warfare Era 6.5.0

Postby PapaSmurfReloaded » September 15th, 2012, 4:11 pm

Sagez wrote:Any chances for a changelog or you have just changed the version number? :lol2:

Looks like I accidentaly deleted the changelog from the add-on, though it's available in the first page of this topic.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.5.0

Postby Sagez » September 15th, 2012, 4:31 pm

Ah, thanks! Waiting for the next update someday... This era has its potential, that's for sure.
Eastern Europe at War Co-Creator https://forums.wesnoth.org/viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
Sagez
 
Posts: 111
Joined: December 23rd, 2010, 8:19 pm
Location: Poland

Re: 18th Century Warfare Era 6.5.0

Postby pepito23 » January 29th, 2015, 10:32 pm

how to edit ships so they need more XP to uplevel (thus regenerating HP)???
pepito23
 
Posts: 18
Joined: January 29th, 2015, 7:44 pm

Re: 18th Century Warfare Era 6.5.0

Postby PapaSmurfReloaded » January 30th, 2015, 9:41 pm

pepito23 wrote:how to edit ships so they need more XP to uplevel (thus regenerating HP)???

There are files with the units data.

Btw if anyone cares, I might get back to wesnoth in 2-3 months so it is possible to I'll be updating/finishing my addons then.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: 18th Century Warfare Era 6.5.0

Postby pepito23 » January 30th, 2015, 10:36 pm

sincro problems if i change the unit stats

can i create a map as an scenary and then modify xp by events??

please help
pepito23
 
Posts: 18
Joined: January 29th, 2015, 7:44 pm

Re: 18th Century Warfare Era 2.0.1

Postby PapaSmurfReloaded » March 8th, 2015, 7:36 pm

After about 4 years of abandonment the 18th Century Era is back.
There haven't been any great changes compared to the last version published so much time ago, just got it working it for the current stable version of Wesnoth.

I'll try to work on it, slowly, so bear with me.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

PreviousNext

Return to Faction & Era Development

Who is online

Users browsing this forum: No registered users and 2 guests