18th Century Warfare Era
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- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
alluton wrote:Is campaign featuring normal wesnoth or this era?
Evropi wrote:Consider the topic title for instance... that may give you some clues... pehaps the running subject of the topic so far? Can you see the answer yet, friend?
Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
Fine.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
Hello friends! Well, the first thing I do is to congratulate you for this great work, love it! Also, It's great that someone is working on a campaign!
I would like to ask one thing of curiosity. I compared "18th Century Warfare Era" and before "gunpowder era." Well, both are great jobs and are different. I have observed that transport in "gunpowder" really take a unit, and can land at another point. However, in "18th" this is different. You can create a transport, and then "recruit" as many units you want in any place. This is unrealistic, no? Why was this change?
Thank you!
I would like to ask one thing of curiosity. I compared "18th Century Warfare Era" and before "gunpowder era." Well, both are great jobs and are different. I have observed that transport in "gunpowder" really take a unit, and can land at another point. However, in "18th" this is different. You can create a transport, and then "recruit" as many units you want in any place. This is unrealistic, no? Why was this change?
Thank you!
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
Transport in both eras worked differently in the past than it does now, you could say they evolved different ways.mauricepiesligeros wrote:Hello friends! Well, the first thing I do is to congratulate you for this great work, love it! Also, It's great that someone is working on a campaign!
I would like to ask one thing of curiosity. I compared "18th Century Warfare Era" and before "gunpowder era." Well, both are great jobs and are different. I have observed that transport in "gunpowder" really take a unit, and can land at another point. However, in "18th" this is different. You can create a transport, and then "recruit" as many units you want in any place. This is unrealistic, no? Why was this change?
Thank you!
It makes it simpler and less troublesome in large maps where tranport ships actually become important targets to attack and defend since they are actually useful.
Besides, I don't see how carrying a single soldier or cannon in a tranport ship which can move around on grasslands is particularly realistic.
Regarding the campaign, it's still on the work, I have been rather busy/lazy the last two months so it's going really slow.
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
well ... You can be right ... ships do not look good on the grass ...
another advantage, artificial intelligence is not capable of transporting units, but with your system, it does.
thanks again! (es decir,... gracias! )
another advantage, artificial intelligence is not capable of transporting units, but with your system, it does.
thanks again! (es decir,... gracias! )
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
Actually not.mauricepiesligeros wrote:another advantage, artificial intelligence is not capable of transporting units, but with your system, it does.
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Re: 18th Century Warfare Era 6.3.0(For 1.9.X Wesnoth)
...not? horreur... Why not?
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.5.0
New release, just an update for the era
Re: 18th Century Warfare Era 6.5.0
Any chances for a changelog or you have just changed the version number?
Eastern Europe at War Co-Creator viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.5.0
Looks like I accidentaly deleted the changelog from the add-on, though it's available in the first page of this topic.Sagez wrote:Any chances for a changelog or you have just changed the version number?
Re: 18th Century Warfare Era 6.5.0
Ah, thanks! Waiting for the next update someday... This era has its potential, that's for sure.
Eastern Europe at War Co-Creator viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
Re: 18th Century Warfare Era 6.5.0
how to edit ships so they need more XP to uplevel (thus regenerating HP)???
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 6.5.0
There are files with the units data.pepito23 wrote:how to edit ships so they need more XP to uplevel (thus regenerating HP)???
Btw if anyone cares, I might get back to wesnoth in 2-3 months so it is possible to I'll be updating/finishing my addons then.
Re: 18th Century Warfare Era 6.5.0
sincro problems if i change the unit stats
can i create a map as an scenary and then modify xp by events??
please help
can i create a map as an scenary and then modify xp by events??
please help
- PapaSmurfReloaded
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Re: 18th Century Warfare Era 2.0.1
After about 4 years of abandonment the 18th Century Era is back.
There haven't been any great changes compared to the last version published so much time ago, just got it working it for the current stable version of Wesnoth.
I'll try to work on it, slowly, so bear with me.
There haven't been any great changes compared to the last version published so much time ago, just got it working it for the current stable version of Wesnoth.
I'll try to work on it, slowly, so bear with me.