Comments and feedback would be appreciated.
Started working on the project.
First Public Release(Modern MP Era)
Renamed the era "18th Century Era"
Cossack, Cuirassier, Gaucho, and Mounted Militia added.
Changes to Dragoons,Skirmishers, Imperial Guard.
Balanced Cavalry units.
Ships Death Animation
Horse Artillery unit added.
Several Units have reworked or completely new images.
Team Color Shift works now.
Added custom leadership abilities.
Increased amount of experience required to advance for most units.
Changed several things on the movetypes.
Fixed some minor bugs.
It's my birthday yay!!
Added team colors to some units images.
Changed stuff in many units, nothing huge though.
Animations for guns and cannons, ships and grenades.
New Images for some weapons and units.
New Unit: Military Encampment
Balance of units.
New Weapon Specials: Sneak, High Accuracy, Sniper, Flank, Harass, Entangle Legs, Morale(unused)
Fixed some little bugs and made little changes to some units.
Modified some Structures, Ships and Artillery defenses.
Made some units such as Garrison and Imperial Flagship more expensive.
New Abilities: Garrison, Intimidate, Guerilla, Agility, Wanderer.
Balancing "Garrison" unit.
Rebalanced the HP of most units.
Leader units but King no longer have zoc
Changed Sniper, Guerilla, Partisan, Grenadier, Pirate and Marine attacks
Conscript can no longer advance into Officers.
Made medics cheaper.
Other small changes and bug fixes.
Changed cavalry advance tree.
Completely remade from the scratch the combat system.
Rewrote several skill and units descriptions.
Made changes to defenses.
Fixed bugs in ships animations.
Balanced some attacks.
Fixed bugs in abilities and specials, and added a new special.
Fixed a bug that made wesnoth crash, sorry about that people didn't have time to fix it right away.
Added "Revolution" faction I moved some units which used to be in the "Empire" faction to it and also created new units.
Balanced attacks, costs, etc.
Created the "Explorer" unit, this finally solves the sync problems this era used to have with the previous navy system, making the era fully functional.
Changed naval units, basically everything but their name.
Added ability fortify, naval carpenter, changed wanderer, garrison.
Increased the experience requirement to level up.
Fixed Infatryman advance bug.
Changed the movement of most cavalry units, making them faster.
Changed the level of artilleries and structures, and lowered the movement of veteran artillery.
Gave fortify to Revotulionary Leader.
Gave more life to the King.
This one is a rather big update:
Changed most units animations.
Changed "Dragoon" unit use and purpose.
Changed a few things related to movetypes.
Changed some units abilities, zoc, and fixed some ellipse bugs.
Changed Explorers, King and Revolutionary Leader description, because people were apparently unaware of their ability to move around in water.
Changed Rebel Leader name to Revolutionary Leader.
Fixed the Medic zone of control bug(not supposed to have).
Changed Militia cost to 10.
Modified Partisan so that they can only get past zoc during night-time.
Created Spy unit.
Created new images for Guerilla and Partisan.
New Movetype for Peasants.
Made "Leadership" abilities more relevant.
Made several changes to Artillery units.
Changed "Flank" ability, added "Mob" ability.
Changed several units mobility and Cossack unit.
Fixed a few bugs.
Organized the recruit list and changed a few animations.
Added Mameluke, Gurkha and Privateer units.
Added "Retreat" weapon special.
Added 18th Century Archipelago map to the era.
New image for the Imperial Guard, Officer, Lieutenant, Major and Marshall.
Changed military leaders movetype and gave them "Fortify".
Made the era compatible with new features of 1.8.X wesnoth version.
Added 18th Century Europe map to the era.
Major graphic update.
New weapon special, Open Field.
Changed recruitable units.
Little changes to some units attacks and ability names.
New Version of Archipelago.
Added portraits for all units(some examples can be seen in the 6th page of this topic)
Gave this era units a race of their own.
Changed some units Alignment.
Re-wrote some units descriptions.
Deleted an extra image with was not supposed to be among the era files.
Made some adjustments to Horse Artillery.
Made some slight changes to artillery units.
Nerfed Skirmishers because they were better than Infatrymen in many ways, so I reduced the times they attack, took "fortify" away from them, reduced their HP, and made them slightly cheaper. I also changed some units alike(Sniper, Sharpshooter, Dragoon).
I change Sniper and Sharphooter snipe attack range to "long".
Made slight changes to Infantry units bayonet attack making it a bit stronger.
Made "Peasant" unit slightly cheaper.
Revolution Faction can now recruit Lieutenants, Majors and Marshalls.
Nerfed "Medic" and "Field Hospital" units healing ability, lowered it to 6 and 15 respectively.
"Garrison" unit no longer heals.
Gave "Peasant" unit blade attacks.
Made several changes to the era file.
Fixed the change Log.
Fixed an era name display bug.
Changed most of the units defenses.
Modified the attack of all Naval units and movetype.
Changed the order of units in the recruit window.
Fixed the "Open Field" weapon special.
Changed some things within the era data, nothing that players will notice.
"18th Century Archipielago" has shroud by default.
Changed both custom maps background music.
Fixed a bug within Conscripts advancement tree.
Added "18th Century Valeria" to the era maps.
Changed "Peasant" unit weapon specials.
Made some changes to fortify and some terrain-dependent accuracy weapon specials.
Added weapon special "Storm".
Made some improvements to some units images..
Gurkha, Mameluke and Gaucho units are no longer available in-game.
Changed Faction icons.
Updated "Valeria" map.
Changed Skirmisher movetype.
Tweaked "Hospital" and "Garrison" units.
New Version of "18th Century Europe"
Added "18th Century South America"
Added "18th Century North America"
Tweaked several units, "Hospital". "Garrison","Sniper", "Cossack", "Uhlan", "Cuirassier", "Frigate", "Galleon", "Militia".
Changed the era description.
Revised the defense values of most movetypes.
Lowered the accuracy of Weapon Special Sniper from 90 to 80.
Made some modifitications to "18th Century South America" and "18th Century North America" and their configuration files.
Archipelago and Valeria no longer come with this era.
Today the 18th Century Warfare Era turns one year old!
Revolution faction can now recruit Flagships.
Fixed some bugs in the units defense.
"Partisan" unit has a new image.
Tweaked some units.
Balanced and improved the era maps in various ways.
What everyone has been waiting for! Transport ships are now reality(they don't technically tranport units though, they recruit them).
Officers, Lieutenants, Major and Marshall now can recruit units!
Tweaked some units.
Units recruited by transport ships are slightly more expensive.
Rearranged the recruitment list for both factions, both standard and custom recruit(officers/transport ship).
Officers can no longer be recruited the standard way.
Field Hospitals and Garrison were removed due to being too impractical in games.
Made artillery slightly weaker.
Added a new Native Warrior image to the files, though it is unused.
Made the era compatible with 1.9.X Development
Minor bug fixes.
Balanced all the era units, and gave them traits.
A campaign for the 18th Century Era is being worked on, SLOWLY.
There has been a lot of changes during the last year, haven't kept track of them though.
Regarding the campaign, the campaign exists yet it won't be published now and probably won't be published anytime soon.
It exists, 14 of the 15 game maps are done, at least half of the scenarios are done as well, if I actually had the motivation to work on it it would take a few days or weeks to finish it but the issue is precisely that I can't find that motivation anywhere atm, it's been a rather hectic for year me and soon I'll be starting college too.
I was planning to publish this version of the era with the campaign but given the circumstances I explained above I decided to release it without it.
Got the addon working for Wesnoth 1.12 Stable version after many years. This required fixing map tiles, animations, and some other stuff.
Gave the addon a new version number that does not follow the previous ones.
The campaign is playable up to Scenario 3(out 15 planned), as some sort of demo. Don't expect much.
Changed quite a few things in many units(attack, advances, got rid of some)
Ships and officers no longer bug AI recruiting(Ships got their own menu)
Changed a bunch of stuff in movetypes
Medics may set up field hospitals now
Fixed some bugs that prevented the three first campaign from working
Gave Militias better pants...
The campaign is complete
Changes to several units and images
Made changes to the MP Maps South America, North America and Europe.
Art, Planning, Creation, Map Design, Animating. Basically, I did everything.
Most of the units base images were taken from his Gunpowder Era. As well the model the very old buggy transport system used in the 18thCentury Era.
And pretty much the inspiration, I started my era because I liked his concept, though I didn't like some of his ideas.
Napoleon once said: "If you want a thing done well, do it yourself."
Files organization, custom unit recruit system(which was discarded but I made him work like an ox so he deserves a mention). Also he dealt with my stupidity back then when I started, because I had no idea about WML.
Spotted many bugs, and probably was the only person who actually bothered to post feedback to improve the era.
Made a patch for 1.7.X Development users.