Era of the Future Development

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Drakefriend
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Re: Era of the Future Development

Post by Drakefriend » June 27th, 2010, 3:26 pm

Why are the Brungar unable to walk on Coastal Reaf although even the description sais they live in marine rocks?
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 » June 30th, 2010, 2:07 am

My guess? We missed it? lol, when the faction is back up and running we'll make sure that's fixed (it probly is, in the newer versions already though.) But if it isn't, Pent, movement is/was your dept, so could ya just dbl check that? (when Huston's computer is forced to think that it's not as old as it once thought [try using reverse psychology :P])
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Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Re: Era of the Future Development

Post by Pentarctagon » June 30th, 2010, 3:12 am

the problem is that the key is coastal_reef=, but should be just reef=
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Re: Era of the Future Development

Post by wesfreak » June 30th, 2010, 5:40 pm

Finally decided to do some more descriptions. Here's the apprentice, the lvl 1healer. Any feedback is welcome.
apprentice:
Last edited by wesfreak on June 30th, 2010, 11:52 pm, edited 2 times in total.

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Re: Era of the Future Development

Post by artisticdude » June 30th, 2010, 6:13 pm

wesfreak wrote:This is why the nordhris have learned to combine herbal remedies...
Being a proper noun, Nordhris should be capitalized (nitpick, nitpick, but I just though I'd point it out). Other than that, it's awesome. :)
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Re: Era of the Future Development

Post by wesfreak » June 30th, 2010, 7:53 pm

I made the same mistake last time too... :oops:

I'll fix it in a moment. Fixed.

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Re: Era of the Future Development

Post by Pentarctagon » June 30th, 2010, 11:24 pm

nice description :) , my only comment would be to maybe split up the 3rd sentence, 4 commas in one sentence is a bit too many imo.

I'll probably post the lvl2 prowler description tonight sometime, I always seem to get more creative at night for some reason
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Re: Era of the Future Development

Post by wesfreak » June 30th, 2010, 11:55 pm

I've broken it up into two sentences but I think it sounds just a little bit too choppy now. Any suggestions for how to change that?

I might get another description up today. Depends on when my brother finishes practicing violin.

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Re: Era of the Future Development

Post by styles1005 » July 1st, 2010, 12:28 am

I don't know anything about the concept of the Nordhris, but methinks it should be "usage" (not cost) of the ingredients. My little nitpick for the pile.
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Re: Era of the Future Development

Post by Pentarctagon » July 1st, 2010, 1:29 am

Apprentices have only just begun to learn the healing arts, and, though they are not the most effective healers, know how to use herbs to their maximum potency. This lets them be reduce the cost of ingredients.
how about changing it to:
Apprentices have only just begun to learn the healing arts, and as such they are not the most effective healers. However, they do know how to use the herbs to their maximum potency, thus letting them reduce the cost of their ingredients.
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 » July 1st, 2010, 2:53 am

how about "reduce the amount of ingredients" because they can get a great amount from one rather than needing many...? Just more nitpicking :).

But, could apprentices always "call down violent gusts of arctic wind upon their enemies"?
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Re: Era of the Future Development

Post by Pentarctagon » July 1st, 2010, 3:31 am

ok, here's the description for the Ravager:
Spoiler:
and while we're at it, anyone have any ideas for a name change? I remember we were talking about it before, but nothing was ever decided.
Last edited by Pentarctagon on July 1st, 2010, 8:18 pm, edited 3 times in total.
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wesfreak
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Re: Era of the Future Development

Post by wesfreak » July 1st, 2010, 3:44 am

Well, considering a "violent gust of wind" will really at worst make an small child fly a couple of feet back, and apprentices have a 4-3 cold damage ranged attack I don't think it's exaggerating much.

Maybe you could take away the "if they return before one month is up" part, since finishing early isn't really a bad thing?

What if we call them "Arctic Avengers" because their stealth in snow reminds those few that live to see them of elvish avengers?

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Re: Era of the Future Development

Post by Pentarctagon » July 1st, 2010, 3:52 am

that actually wasn't what I meant (though that means it probably needs to be reworded anyway). It was intended more as you have to kill this many animals and survive for this long. Therefore if they came back early then they would be assumed to have been unable to survive on their own for a month. I'll go fix it to make it clearer now.
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take one down, patch it around
-2,147,483,648 little bugs in the code

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Re: Era of the Future Development

Post by wesfreak » July 1st, 2010, 3:33 pm

Now it says "or without return without at least 40 hides".

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