Era of the Future Development
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- Aethaeryn
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Re: Era of the Future Development
I'm not sure if the engine (including AI) is going to understand 2-20 fully because it's so unusual. The cuttlefish only has 3-10, after all. Having it around 4-10 is imo better.
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- Pentarctagon
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Re: Era of the Future Development
actually, the sx bosses can have upwards of 40 strikes, so the engine can handle it, though it does make the game lag a bit while calculating the damage chances. also, since the fumes would really be just one big cloud of gas, wouldn't it make more sense for a high damage/low strike attack?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Aethaeryn
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- Posts: 1554
- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Re: Era of the Future Development
Yes, and the AI would probably lag as well. Also, those are 40 strikes with high damage. Low-damage/high-strike would basically guarantee lots of 2-damage hits (unless you have a ridiculously high resist), which could be overpowering or just plain odd to the standard Wesnoth user.Pentarctagon wrote:actually, the sx bosses can have upwards of 40 strikes, so the engine can handle it, though it does make the game lag a bit while calculating the damage chances.
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Re: Era of the Future Development
and what about dwarves that can breath underwater isn't weird?
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: Era of the Future Development
Land turtles (tortoises) are slow, sea turtles most definitely are not. In fact most proper (amphibious) turtles aren't slow at all.wesfreak wrote:and turtles are supposed to be slow.
Re: Era of the Future Development
Well, the most important question about the speed of units is: will it make the faction playable and balanced? If the turtle needs more speed, call it a TurboTurtle and give it an adequate move
There's no sense in making a faction/unit unplayable just for thematic reasons.
There's no sense in making a faction/unit unplayable just for thematic reasons.
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
Re: Era of the Future Development
anyway... here is what we still need image wise i believe.
- Wave Master
- Crocodile Rider
- Council Elder
- High Council Member
- High Council Elder
- Harpooneer
- Harpoon Guard
- Giant Sea Turtle(wesfreak is working on this)
- Crab
- Overgrown Crab
- Alligator Rider (Needs Shadow)
- Leviathan (Needs Shadow)
Xandria: can you improve upon the descriptions for the Herbalist and the Practitioner that Pentarctagon posted on page 40? they need to be at least five lines which they are clearly not.
- Wave Master
- Crocodile Rider
- Council Elder
- High Council Member
- High Council Elder
- Harpooneer
- Harpoon Guard
- Giant Sea Turtle(wesfreak is working on this)
- Crab
- Overgrown Crab
- Alligator Rider (Needs Shadow)
- Leviathan (Needs Shadow)
Xandria: can you improve upon the descriptions for the Herbalist and the Practitioner that Pentarctagon posted on page 40? they need to be at least five lines which they are clearly not.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
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Era of the Future
Re: Era of the Future Development
Will do:
The compassion and empathy that are necessary for a responsible practice of medicine do not come easily to the gruff and taciturn dwarves; those who display these rare attributes join the ranks of the Herbalists, harvesting the abundant and varied underwater flora for natural remedies and brewing wondrous concoctions under the stern supervision of their elders.
Following a strict moral code, most herbalists reject notions of personal gain and dedicate their lives to the pursuit of knowledge, their prestige based upon the number and potency of miraculous brews they have mastered.
With little stomach for combat and lacking the martial skills that come only from long hours of drill, the Herbalists still venture out to the battlefield to save lives where they can, heedless of the danger - for in the most crucial cases, every second matters.
***
(I'd change the name 'Practitioner' to something more fitting for a wise healer: White Sage? Keeper of Panacea? We should give it a thought)
Having treated hundreds of patients, the Practitioners have a knowledge as broad as it is deep; well-acquaintened with a plethora of maladies, they spend as much time teaching their successors and delving deeper into the secrets of the healing art, as they do treating the sick and wounded.
A high Practitioner does not have to worry about base matters such as gold, for his hard-earned acclaim and respect from all social classes means the mighty and the wealthy compete to show him their appreciation and goodwill; for it is so that a high Practitioner decides over life and death simply by choosing who is worthy to recieve the services of his precious few apprentices, and who shall go without aid.
Having spent their lives in scholarly pursuit, the Practitioners never trained in the arts of combat, yet can use their knowledge of the body's workings to great effect, reluctantly so.
(Note: having seen his stats, I'd give the l3 healer a slowing ranged or melee attack, representing a soothing brew, salubrious presence, or a knowledge of pressure points)
The compassion and empathy that are necessary for a responsible practice of medicine do not come easily to the gruff and taciturn dwarves; those who display these rare attributes join the ranks of the Herbalists, harvesting the abundant and varied underwater flora for natural remedies and brewing wondrous concoctions under the stern supervision of their elders.
Following a strict moral code, most herbalists reject notions of personal gain and dedicate their lives to the pursuit of knowledge, their prestige based upon the number and potency of miraculous brews they have mastered.
With little stomach for combat and lacking the martial skills that come only from long hours of drill, the Herbalists still venture out to the battlefield to save lives where they can, heedless of the danger - for in the most crucial cases, every second matters.
***
(I'd change the name 'Practitioner' to something more fitting for a wise healer: White Sage? Keeper of Panacea? We should give it a thought)
Having treated hundreds of patients, the Practitioners have a knowledge as broad as it is deep; well-acquaintened with a plethora of maladies, they spend as much time teaching their successors and delving deeper into the secrets of the healing art, as they do treating the sick and wounded.
A high Practitioner does not have to worry about base matters such as gold, for his hard-earned acclaim and respect from all social classes means the mighty and the wealthy compete to show him their appreciation and goodwill; for it is so that a high Practitioner decides over life and death simply by choosing who is worthy to recieve the services of his precious few apprentices, and who shall go without aid.
Having spent their lives in scholarly pursuit, the Practitioners never trained in the arts of combat, yet can use their knowledge of the body's workings to great effect, reluctantly so.
(Note: having seen his stats, I'd give the l3 healer a slowing ranged or melee attack, representing a soothing brew, salubrious presence, or a knowledge of pressure points)
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
Re: Era of the Future Development
thanks xandria. ok so should i release the version for wesnoth 1.6.x now or later... hmmm...
EDIT: I guess i'll release them now.
these updated versions include a whole host of changes and additions, so i'll let you guys discover them.
For Wesnoth 1.6.x: For Wesnoth 1.7.5:
yes i realize i named the files the same but they are different.
EDIT: I guess i'll release them now.
these updated versions include a whole host of changes and additions, so i'll let you guys discover them.
For Wesnoth 1.6.x: For Wesnoth 1.7.5:
yes i realize i named the files the same but they are different.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: Era of the Future Development
Glad to be of service.
Ah, and I wished to add a thought to the 2-20 attack: it would be annoying as (censored) if you had to wait for 20 attacks each time the unit attacked or was attacked. Really
Ah, and I wished to add a thought to the 2-20 attack: it would be annoying as (censored) if you had to wait for 20 attacks each time the unit attacked or was attacked. Really
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
Re: Era of the Future Development
well, i guess it could be i'll test it to see how long it takes for the attack
coded Rebellion During the Dark Age
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Era of the Future
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- Pentarctagon
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Re: Era of the Future Development
bugs: the 1.7.5 version has the _main.cfg for the 1.6.x version.
not sure if this is a bug, the apothecary has +4 heal. the herbicider does not. then the toxin specialist has +4 heal again.
also, could the herbalist have something like 2-10 instead of 1-20? it just seems really really wierd...
not sure if this is a bug, the apothecary has +4 heal. the herbicider does not. then the toxin specialist has +4 heal again.
also, could the herbalist have something like 2-10 instead of 1-20? it just seems really really wierd...
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
Make it 3-7 or 4-5 if you want a lot of strikes.
I'm still considering seeing how the Practitioner is rather feeble giving him another function: "inspire" with potions, or slow with fumes; perhaps he could Regenerate?
I'm still considering seeing how the Practitioner is rather feeble giving him another function: "inspire" with potions, or slow with fumes; perhaps he could Regenerate?
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
Re: Era of the Future Development
lol i like wierd...
any ways the herbicider is not supposed to have any healing/curing abilities.
any ways the herbicider is not supposed to have any healing/curing abilities.
coded Rebellion During the Dark Age
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Era of the Future
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Era of the Future
- Pentarctagon
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Re: Era of the Future Development
um, ok. theres an acronym for not making any aspect of a unit worse on advancement, but sadly i can't remember what it was...
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code