Ageless Era - Current Version: 4.25

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Post Reply
User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: Bug on Ageless - Shide - Warrior Spirit - lvl2 Ancestor

Post by bumbadadabum » October 10th, 2013, 12:37 pm

I suggest you post this in the Ageless Era thread.

User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: Ageless Era - Current Version: 4.10

Post by Turuk » October 10th, 2013, 1:01 pm

Moved to the proper place.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time

User avatar
ChaosRider
Posts: 846
Joined: April 15th, 2012, 1:15 pm

Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » October 16th, 2013, 10:37 pm

http://units.wesnoth.org/1.8/C/BM_Apostate.html

Why 3 lvl got only 0% pierce resistance when 2 and 1 lvl of this unit got 40% pierce res ?

I found this bug when i added this unit to my addon MWC.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

User avatar
IPS
Posts: 884
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Ageless Era - Current Version: 4.10

Post by IPS » October 21st, 2013, 12:03 am

Well... again, 4 factions of Mercs rebalanced by me. I had real real problems rebalancing some units of Highlander faction, but I am sure that they are more ballanced than before.

Rebalanced
Fanatics, Highlanders, Holy order and Refugees.

Change pending:
Thor & Odin from Highlander are now using hammers, but I didn't know how to change their image of fist to hammer. Originally they had a Big badass hammer in one hand and they were using a fist on the other atack (thing that looked to me ridiculus) then I changed Fist to Hammer at name, but Hammer image is pending. So consider this for me :D
Attachments
Change 3.rar
(89.28 KiB) Downloaded 141 times
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

User avatar
Silence
Posts: 40
Joined: September 3rd, 2011, 1:13 am

Re: Ageless Era - Current Version: 4.10

Post by Silence » November 14th, 2013, 1:05 am

Hi, I was wondering if it would be possible to see EoM's Destroyers in this era anytime soon.

As an alternative, how difficult would it be to add this faction manually to the addon for personal play?

User avatar
Ravana
Forum Moderator
Posts: 2244
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: Ageless Era - Current Version: 4.10

Post by Ravana » November 14th, 2013, 5:33 am

Manually adding it isnt hard, this summer I locally fixed all problems I have reported about ageless and also added that faction, took about 2 days.
You wont be able to play with other people that way though.

Covertpenguin
Posts: 5
Joined: January 20th, 2014, 2:18 am

Re: Ageless Era - Current Version: 4.10

Post by Covertpenguin » January 20th, 2014, 2:28 am

Hey I know it's been awhile, but the Ageless Era for 1.11 is buggy and doesn't load up at all. Is anyone working on this mod anymore? Because it's a great one, would be sad for it to not be worked on anymore. When I download it off of 1.11 client it won't appear in the Era selection, but it downloads all the other mods however in the process.

Also one thing to note as well, for the EOM Celestial faction, the light spirit has problems moving.

User avatar
Ravana
Forum Moderator
Posts: 2244
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: Ageless Era - Current Version: 4.10

Post by Ravana » January 20th, 2014, 2:11 pm

If I havent heard anything about update by June 2014 when I return then I will upload my version.
What you describe isnt ageless, its list of dependencies any of which might be changed to break them all.

Covertpenguin
Posts: 5
Joined: January 20th, 2014, 2:18 am

Re: Ageless Era - Current Version: 4.10

Post by Covertpenguin » January 20th, 2014, 2:43 pm

Ravana wrote:If I havent heard anything about update by June 2014 when I return then I will upload my version.
What you describe isnt ageless, its list of dependencies any of which might be changed to break them all.
Your version of ageless for 4.11? Also June 2014, is quite a ways away, 5 months?

User avatar
Ravana
Forum Moderator
Posts: 2244
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: Ageless Era - Current Version: 4.10

Post by Ravana » January 20th, 2014, 8:20 pm

Not that way, I fixed problems with 4.10 and added destroyers but not official 4.11. I finished with that in July 2013 so I have files ready. And yes, that 5 months is to give author enough time to do it, I certainly wouldnt like if someone uploaded duplicate of my work without even consulting. Also I just havent enough time for wesnoth during schoolyear.
Ageless is dependency for 1 of my addons so once Im active again that has to be available.

Covertpenguin
Posts: 5
Joined: January 20th, 2014, 2:18 am

Re: Ageless Era - Current Version: 4.10

Post by Covertpenguin » January 24th, 2014, 3:13 pm

Alrighty, sounds good, I love these large multifaction mods. So much flavor in fights.

funnyboy
Posts: 3
Joined: March 7th, 2014, 5:10 pm

Re: Ageless Era - Current Version: 4.10

Post by funnyboy » March 7th, 2014, 5:25 pm

Hi all, sorry for my neanderthal english :?
First of all a dutiful thanks to all developers and programmers.
Thanks guys, Wesnoth is simply gorgeous!
I would like to report a problem with "ageless era."
I use mac osx Maverick and wesnoth 1.10.7 and ageless era 4.10 of course.
The problem is as shown in the attached figure.
The problem is when I play this game in local.
Thanks for your attention!
If I was wrong to enter your message here, I pray the moderator to move it in the right section.

Please any replies in plain English, like talking to a 3 year old child. Unfortunately I do not know the language and help me with an automatic translator.

Thank you, funny boy
Attachments
Schermata 2014-03-07 alle 14.17.09.png

Silux
Posts: 119
Joined: January 28th, 2013, 8:48 pm
Location: Somewhere over the rainbow

Re: Ageless Era - Current Version: 4.10

Post by Silux » March 10th, 2014, 10:42 pm

it is good if you or the AI don't play AE Bone Snapper unit.
Bone Snapper has some wrong value or ability.

This era allows to see how any faction would do against another and ... just awesome, no words!

Sand Elves are overall weak in almost any map, as few maps do have sand. Adding some units that are good in normal terrains like sand elementals or gryphon riders could help:)

funnyboy
Posts: 3
Joined: March 7th, 2014, 5:10 pm

Re: Ageless Era - Current Version: 4.10

Post by funnyboy » March 11th, 2014, 11:20 am

Thanks for info Silux :D
I like to play multiplayers local game and random IA players (me + 8 )
I not select any type of players, it's very funny to try different roles. You don't know what fate choice :mrgreen:
The only one problem is when random choice is AE Bone Snapper because I must restart game, little thing but annoying.

Silux
Posts: 119
Joined: January 28th, 2013, 8:48 pm
Location: Somewhere over the rainbow

Re: Ageless Era - Current Version: 4.10

Post by Silux » March 16th, 2014, 5:54 pm

to solve the bone snapper issue it's enough to remove AE Bone Snapper from khthon recruit list in Ageless Era->factions->heroes->heroes-BMR.cfg

Post Reply