Ageless Era - Current Version: 4.25

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ChaosRider
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Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » April 20th, 2013, 8:42 pm

I got a great idea before next ageless upadeting. I dont know what you are using to make game codes (Notepad++ here) but you could open all files with movement points and terrrain defense, after that change in all opened files numbers -10 for 10, same for -20 for 20... ...-90 for 90. This could be helpfull :P, also all other players could make it by own.
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UnwiseOwl
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Re: Ageless Era - Current Version: 4.10

Post by UnwiseOwl » April 21st, 2013, 12:54 am

I quote here from the wiki:
[defense]: describes how likely the unit is to be hit on different terrains. The attribute terrain=defense means that the unit will be hit defense percent of the time in the terrain with id=terrain. If the defense value is negative, then the unit will be hit as though the value were positive with one difference: the number is also the best defense that the unit may have if there is more than one terrain type for the terrain the unit is on.
The negative numbers are important in some contexts.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Dixie
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Re: Ageless Era - Current Version: 4.10

Post by Dixie » April 21st, 2013, 1:33 am

Why ever would you think changing the negative numbers for positives would be helpful?

On the point of fogofgold's take on "ageless era", I always thought his way of doing it was both more simple maintenance-wise and also possibly more honest to the original UMC devs. Optionally, the description and etc. on the add-on serer could/should mention all the included eras, and upon starting a game with it, maybe it would be possible to have some sort of code to check wether or not each player has all the required eras and if they are up to date. If some are missing/not updated, the players could have a message saying something like:
<<
Some player(s) are missing the following era(s):
Player X, Era Y;
etc;

Some player(s)' era(s) are outdated:
Player X, Era Y;
etc.

Note that this could cause unpredictable and possibly game breaking OOSes, and the aforementioned player(s) should go update their era(s) as soon as possible.
>>
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Re: Ageless Era - Current Version: 4.10

Post by Pentarctagon » April 21st, 2013, 6:14 am

I think that if someone had eras missing, it would give the "Unknown Unit" error before anything else happened.
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UnwiseOwl
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Re: Ageless Era - Current Version: 4.10

Post by UnwiseOwl » April 21st, 2013, 7:06 am

MIght be issues if someone has older versions, though. As far as I know there's no easy way to check, and even if you were going to you'd have to update the era a LOT. I've put a new version with a lot more factions up on the 1.11 server, if you just want to bash stuff it works, but I get the feeling that special abilities and the like aren't working... I may need to compile a big utils file or something, which would make this a lot trickier.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Crow_T
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Re: Ageless Era - Current Version: 4.10

Post by Crow_T » April 21st, 2013, 10:50 pm

Just wanted to say there are some great looking portraits in this era, kudos to the artists involved. Very fun just to browse all the folders :geek:

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Re: Ageless Era - Current Version: 4.10

Post by mnewton1 » April 22nd, 2013, 1:49 am

Crow_T wrote:Just wanted to say there are some great looking portraits in this era, kudos to the artists involved. Very fun just to browse all the folders :geek:
All of the portraits belong to their respected eras and were done by their artist. That and I just found some in random places on the forums.
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ChaosRider
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Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » April 27th, 2013, 6:58 pm

I found a bug, or an oversight authors of this addition, its in terrain filter, cause:

for example most player thought that all desert terrains could be written like that: Dd,Ds,Dd^Do,Dd^Dc,Hd
but if you will do it like that then you will forget about lit areas as: Dd^Ii,Ds^Ii,Dd^Do,Dd^Dc,Hd^Ii
so its easier to write like that: D*,Hd*
I could be happy if you change all your terrain filters by same way (as higher written, and not only for desert :P) if it not a problem : ). Its big change but easy to do (i just did it in WOTG addition).

Also if some of your codes work for all hill terrain then dont forget of Uh (this in cave hills).
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ChaosRider
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Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » May 12th, 2013, 9:35 am

Btw if you use in units description this " ' " for example in word "don't" then this discription will be crashed all the time when you will want to check this unit in game. Calydonian Hipparch description is crashed like that.
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8680
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Re: Ageless Era - Current Version: 4.10

Post by 8680 » May 12th, 2013, 5:59 pm

ChaosRider wrote:Btw if you use in units description this " ' " for example in word "don't" then this discription will be crashed all the time when you will want to check this unit in game.
You should use proper typographic apostrophes, like this: . See Wikipedia for how to type one (or just copy mine).

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Re: Ageless Era - Current Version: 4.10

Post by bumbadadabum » May 12th, 2013, 7:20 pm

ChaosRider wrote:Btw if you use in units description this " ' " for example in word "don't" then this discription will be crashed all the time when you will want to check this unit in game. Calydonian Hipparch description is crashed like that.
" ' " doesn't crash the game. Believe me.

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ChaosRider
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Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » May 13th, 2013, 3:43 pm

So why Calydonian Hipparch description is crashed in ageless? This unit description work well without '. In WOTG you have that unit with working description.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

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Dugi
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Re: Ageless Era - Current Version: 4.10

Post by Dugi » May 13th, 2013, 3:55 pm

The ` symbol corrupts save files, not the ' symbol. And I think it corrupts them only if it is in a unit's id or something, but I am not sure. Just don't use it, there is a little need of it anyway.

ereius69
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Re: Ageless Era - Current Version: 4.10

Post by ereius69 » May 14th, 2013, 10:43 am

Can we add more era to agless???? its about time there is alot of new content out there!!!!!!!!!!!!

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mnewton1
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Re: Ageless Era - Current Version: 4.10

Post by mnewton1 » May 15th, 2013, 7:13 pm

ereius69 wrote:Can we add more era to agless???? its about time there is alot of new content out there!!!!!!!!!!!!
I have actually stopped working on AE right now. I might get back into it eventually. Perhaps over the summer, but not now. Also, if I am going to add an era I usually want it it be pretty well made with its own custom art. I haven't been paying attention to whether any new eras or factions have been made that I would want to add to this era. I am not saying that there aren't any, just that I haven't checked for them.
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