Ageless Era - Current Version: 4.18

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Re: Ageless Era - Current Version: 4.17

Postby Ravana » January 14th, 2017, 2:53 pm

I believe so, will add.
Last edited by Ravana on May 26th, 2017, 5:52 pm, edited 1 time in total.
Reason: Added the one for level 3
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Re: Ageless Era - Current Version: 4.17

Postby IPS » January 14th, 2017, 7:28 pm

Well, this is the result of my Yokai testing.

Observations:
a) Mandragora has too low base health compared to Spriggans. Still, too low xp to full reheal.
- Mandragora Health from 30 to 36.
- Mandragora XP from 50 to 60 (Greater Spriggans are 100 XP to reheal)
- Due Mandragora's impopularity, NEW ATACK: Scream 5-2 impact ranged (lv1 Spriggans are 6-2 ranged)
- Mandragora price from 15g to 16g

b) Nixies looks too strong, considering they're recruitable. Still, we want to make her as a very special lv1.
- Mele damage rework 5-3 -> 3-4 cold mele
- Ranged damage rework 5-4 -> 4-4 impact ranged
- NEW ATACK: Water spray 3-5 cold ranged
- Cold resistance 20% -> 30%
Coment: at this point they're fair as regular lv1 but with cool extra considerations for survival maps or RPG gameplay.

c) Faeries: Not too popular too, changing their arcane resistance from -10% to +10%.

d) Febyron line observations:
- I did love the results of actual Feyborn line, increased XP for Kitsune to Lv3 made me to consider to own a Tengu which was worth it. Increased XP makes Tengu more considerable.
- Ninetailed fox ranged damage rework: Spectral Shard 7-7 -> 8-6
Coment: With the 10% extra cold/fire resistance at all feyborns (except tengu) they don't need to be that powerhouse in oricia (only 1 damage loss in regular gameplay). Still, pierce atack can be used at certain circunstances to take less damage from retaliation.

e) Kodama: It's actually a really strong unit in the side of hidden OP.
- Draining Touch 16-2 -> 14-2

f) Banshee/Onryo: Not tested this time, but they look kinda underpowered considering default Wraiths and Shadows are 25 and 24 health respectively but with 50% physical resistance.
- Health from 28 to 32 for both of them.
- Banshee: NEW ATACK: Touch 3-2 arcane mele (no specials)
- Banshee's Symphony of Ruin 8-4 -> 7-4
Coment: with this I hope to increase Banshee's popularity a bit, most people goes for Phantom or in few Cases by Onryo.

General coment: later I will revise most of Lv1 without lv2 advancements, will check their xp to reheal and general stats, and depending the case and the more stable the units are the more xp they will need to reheal. 35 XP to reheal is just 2 lv2 kills and few rounds againist lv1 or lv2 units, apart of being something abusable in RPG games like in colosseum.
Attachments
Yokai_test_4.18.gz
Playing as Yokai, I liked the results, only considering few modifactions to the faction.
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Re: Ageless Era - Current Version: 4.17

Postby Sapient » February 17th, 2017, 7:56 pm

The_Gnat wrote:Is this suitable?


The_Gnat - I think it would look a lot better if you kept the Cave Naga palette. The Depthstalker is supposed to be albino-looking.
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Re: Ageless Era - Current Version: 4.17

Postby The_Gnat » February 17th, 2017, 9:58 pm

Sapient wrote:I think it would look a lot better if you kept the Cave Naga palette. The Depthstalker is supposed to be albino-looking.


Oh, yes that is true, i actually didn't draw these images (the credit goes to The Golden Age where i got them) and unfortunately i don't have time currently to change them :? but it is still better than the current sprites.
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Re: Ageless Era - Current Version: 4.17

Postby IPS » February 24th, 2017, 1:11 am

Hi, about 6 weeks of delay, but it's here what I've promised to myself.

At this notepad there are sugestions for the following factions:
- Eltireans (rebalances)
- Eventide (buff)
- Fanatics (rebalances, maybe new unit too)
- Minotaurs (buff)
- Free Saurians (mainly buffs)

This is just the first part of my changes, more on the way!

edit:
Diu Bowmaiden extra atack is not a remplacement of their original, is just a new secondary atack!
edit2: darn I wasn't aware of that error that unallowed me to upload it, my bad.
Attachments
Ageless 4.18 balance notes.txt
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Re: Ageless Era - Current Version: 4.17

Postby IPS » April 4th, 2017, 5:46 pm

Well, these are the most recent modifications for Ageless Balance.

Modificated Factions:
- Frost humans (mainly nerfs and changes, -10% frozen def terrain on all recruits)
- Nordhiris (-10% frozen def terrain on all recruits)
+ Calydonians (only buffs)
- Dark Legion (mainly nerfs, higher diferentiation from default & lv+2 drone nerfs)
- Emperor's Guard (Small nerfs and price rebalancing)
Attachments
Ageless changes part 2.txt
This is just the 2nd part, more is on the way!
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Re: Ageless Era - Current Version: 4.17

Postby UnwiseOwl » April 4th, 2017, 5:57 pm

IPS, I'm doing an Imperial Era rebalance at the moment. Since you've done a lot of Ageless restructuping, if you have any suggestions for the IE factions as contained in the AE, I'd love to hear them.

No promising I'd listen, but I admit that my own ideas for IE balance are getting a little stale.
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Re: Ageless Era - Current Version: 4.17

Postby IPS » April 5th, 2017, 2:15 am

Okey, I will give some Imperial era balance sugestions, also you may find another way to rebalance some units. So now I'm sure which factions I have to work in.
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Re: Ageless Era - Current Version: 4.17

Postby taptap » April 12th, 2017, 4:54 pm

I experimented a little with small changes to sprites. The equestrian paladin was clearly bugged (a few pages back someone was complaining about it). I made two versions of a paladin w/ sword (all based on the old 1.10 mainline sprite), the one with open visor could possible work with the old short 1.10 attack animation as well.

paladin_eq.png
current version in ageless era
paladin_eq.png (4.12 KiB) Viewed 983 times

paladin2.png
paladin w/ sword and closed visor
paladin2.png (4.72 KiB) Viewed 983 times

paladin.png
paladin w/ sword and open visor (very close to old paladin sprite)
paladin.png (4.67 KiB) Viewed 983 times

paladin_attack.png
heritage (1.10) paladin sword attack anim
paladin_attack.png (6.63 KiB) Viewed 983 times
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Re: Ageless Era - Current Version: 4.17

Postby Ravana » April 12th, 2017, 6:16 pm

Nice!
Last edited by Ravana on May 26th, 2017, 5:52 pm, edited 1 time in total.
Reason: Added
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Re: Ageless Era - Current Version: 4.17

Postby Ravana » April 22nd, 2017, 11:05 pm

I uploaded 4.17 to 1.13 server too. It has had no testing on 1.13, so if it breaks, let me know.

4.18 will be last one for 1.12, and first one where 1.13 is supported. Expected release June-July.
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Re: Ageless Era - Current Version: 4.17

Postby IPS » May 27th, 2017, 12:18 am

Here is the 3rd part of ageless feedback, as resume I will mention quickly which changes has been done.

Factions modificated
(+) AE -Steelhive (Resistances adjustments, mostly buffs, some reworks like in electric special [which is nerfed], general price balance)
(+) BEEM - WoodWarrios (Resistances buffs to fauns, bigfoots and rat riders, some price adjustments, lightnings for legendary sorcerer as said previosly in their description)
(-) MERCS - Highlanders (-10% frozen defense [60% -> 50%]
(+) MERCS - Oracles (resistances adjustments, some stats adjustments, some repricing, DESCRIPTION ADDED to all units in this faction also aware that some of them are deficent for now).
Attachments
Ageless changes part 3.txt
3rd part of ageless feedback. A smaller 4th part should be coming soon!
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Re: Ageless Era - Current Version: 4.17

Postby Ravana » May 31st, 2017, 10:40 am

I have now handled everything you included here.

This I have not done, will wait for the balance part 5 first.
Also I've noticed that those frogs at lv1 have a fairly ok health, but the problem is their resistances. Try loweing a bit their physical weaknesses and increasing the base health of the lv0 by a bit. Also idk any sugestion to make toad line viable for Orocia map; their concept of weaknesses and 50% def at castle def is something that makes this line not viable at this map. Maybe add a Tongue mele atack for the lv1 ones.


I would appreciate thoughts on
Code: Select all
is brungar sting ray too resistant?
consider lowered upkeep for shieldbearers
leviathan consider impact attack with 1 strike
FE high elf glavier->captain advance doesnt give enough
try convince Shiki that devling flyer line should be stronger; should nailers have club with 2 strikes at level 2-3 too?
include wotg bird grand knight
clockwork dwarves skirmisher has impact at level 0 and 2, but blade at level 1 - should be blade at all?
despair cloak should have more damage
eoc physical endurance healing seems to round up - should I change?
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Re: Ageless Era - Current Version: 4.17

Postby IPS » May 31st, 2017, 6:23 pm

Just at time! I think I've done another list of changes considering it's the last update for ageless at 1.12 servers.

Factions Modificated this time:
(-) Archaic - Menagerie (drones nerf, blue novice stronger fireballs, tower ladyboys and advancement nerfs, stronger earth elementals, Lv+2 repricement, other various changes)
(+) Archaic - Ukians (Lv1 and Lv2 seals with more health now)
(+) EE - Outlaws (Sugestion for healer unit)
(+) EE - Chaos (Some buffs, general Lv+2 units repricements)
(+) EE - Dark elves (Some buffs, repricements for Lv+2 units)
(+) EE - Monsters (Repricements for Lv+2 units)
(+) EFM - Pygmies (Spiders with lower weaknesses)
(-) MERCS - Enchanters (Some adjustments, Lv+2 units repricement, nerf to units with too many strikes, various changes)
(-) MERCS - Holy Order (Some adjustments, Lv+2 units repricements)
(+) MERCS - Refugees (Various buffs, reworked longboats, Lv+2 units repricements, other minor changes)

Ageless changes part 4.txt
4th part of ageless sugestions
(26.56 KiB) Downloaded 29 times


As no-one posted since my last post, I better edit my post instead of doing double-posting.

Factions Modificated this time:
(+) Archaic - Kthlons (general buffs and general Lv+2 repricements)
(+) Archaic - Phamtoms (general buffs to all non mummies, nerfs to mummies, New Lv2 dove with heals+8 & cures, general Lv+2 repricements)
(+) EoC - Quenoth Elves (small resistances bonus for Moon and Sun Enchantress/priestess mainly)
(=) EoF - Brungars (Net damage nerf for aligator riders, crabs have now an aditional but weak mele impact, repricements for both lines)
(-) MERCS - Tribalists (Voodoo doctor's curse -1 damage, more fair pricement for their units)

Ageless changes part 5.txt
5th and last part of ageless sugestions.
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Re: Ageless Era - Current Version: 4.17

Postby The_Gnat » June 4th, 2017, 9:37 am

Great! I have long thought that the Ageless has needed more balances! :D
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