Ageless Era - Current Version: 4.33
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- mnewton1
- Posts: 777
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Re: Ageless Era - Current Version: 4.8
Fixing one last bug then it should be time for a release.
Just let it be noted the 4.9 release will be 99% work from AlaskanAvenger and a tiny tiny tiny bit from me. For 4.10 I will start working with AlaskanAvenger, if he is willing that is, to further develop AE.
Just let it be noted the 4.9 release will be 99% work from AlaskanAvenger and a tiny tiny tiny bit from me. For 4.10 I will start working with AlaskanAvenger, if he is willing that is, to further develop AE.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.8
That is an amazing news :O
Re: Ageless Era - Current Version: 4.8
Hope you will add also the changed id's as I suggested, otherwise the savegames are bugged and unable to load in multiplayer until manual deleting statistics from savegame.mnewton1 wrote:Fixing one last bug then it should be time for a release.
Just let it be noted the 4.9 release will be 99% work from AlaskanAvenger and a tiny tiny tiny bit from me. For 4.10 I will start working with AlaskanAvenger, if he is willing that is, to further develop AE.
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- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: Ageless Era - Current Version: 4.8
@stf: Yes, changed those along with any other serious bugs aside from missing unit graphics.
@mnewton: Yes, I would greatly enjoy doing that.
@mnewton: Yes, I would greatly enjoy doing that.
Re: Ageless Era - Current Version: 4.8
I dont want to bother you, but what's about translations? Would you like translations?
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.8
The 1.10 relasing is a really good occasion for relese AE 4.9 :O
Varinjer are included into the upgrade?
Varinjer are included into the upgrade?
Re: Ageless Era - Current Version: 4.8
I had some problems with ageless era 4.8 on wesnoth 1.10:
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ERROR DETAILS:
Macro/file '~add-ons/Ageless_Era/data/EOM_data/traits' is missing at ~add-ons/Ageless_Era/_main.cfg:27 included from ~add-ons/Ageless_Era/data/EoM_data/_data.cfg:3 included from ~add-ons/Ageless_Era/_main.cfg:27 included from ~add-ons/Ageless_Era/data/_data.cfg:7 included from ~add-ons/Ageless_Era/_main.cfg:43
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- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: Ageless Era - Current Version: 4.8
yes, that is one of the bugs I fixed for 1.9, thanks to -stf-
- mnewton1
- Posts: 777
- Joined: November 12th, 2008, 4:31 am
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Re: Ageless Era - Current Version: 4.9
Ageless Era 4.9 is out on the 1.10 and 1.8 add-on servers
Oh, and this was pretty much entirely done by AlaskanAvenger.
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Version 4.9:
* Eras and Factions
* None
* Graphics
* All Era of Four Moons Units: Fixed defense frame path
* Warg Stalker Branch: Fixed blank attack icon
* Skykindom Hidden Face Branch: fixed image path
* Kalifa Ekim: Fixed image path
* Devling Flappers: Fixed idle graphic path
* Updated Celestials Graphics
* Balance
* Blight
* Hound Tree: Removed Skirmish
* Infected Hound Melee Damage: 9-2 -> 10-2
* Microbe and Blob lines: increased overall arcane resistance
* Zombie Melee Attack: 10-3 -> 11-3 & 8-2 -> 10-2
* Clockwork Dwarves
* Removed energy type resists and replaced it with smaller weakness to cold and fire
* Darklanders:
* Tribesman Hitpoints: 32-> 35
* Militia Hitpoints: 52 -> 56
* Guard Hitpoints: 65 -> 71
* Hurler Ranged Attack: 4-3 -> 5-3
* Stalker Ranged Attack: 6-3 -> 7-3
* Whisper Ranged Attack: 8-3 -> 9-3
* Viper Hitpoints: 27 -> 32
* Serpent Hitpoints: 38 -> 45
* Develings: gave small hp boosts to most units, tiny damage boosts to a couple
* Emperor's Guard
* Imperial Guard Melee Attack: 13-4 -> 11-4 | 17-3 -> 15-3
* Demonic Samurai Melee Attack: 10-5 -> 9-5 | 23-2 -> 22-2
* Tsuwamono Melee Attack: 13-4 -> 12-4 | Ranged Attack: 15-2 -> 14-2
* Samurai Captain Melee Attack: 14-2 -> 13-2
* Shogun Melee Attack: 19-2 -> 18-2 | Ranged Attack: 10-4 -> 9-4
* Daimyo Melee Attack: 19-3 -> 18-3 | Ranged Attack: 15-4 -> 13-4
* Equestrian Knight Cost: 22 -> 18
* Eventide
* Desperado Hitpoints: 22 -> 32
* Madcap Hitpoints: 36 -> 44
* Noct Maceman Hitpoints: 32 -> 36
* Fanatics Martyr Melee Attack: 60 -> 50 | Gave Precision
*Imperialists:
* Legionnaire line: increased resistances to physical damage from 20% -> 30%
* Legionnaire Hitpoints: 33 -> 37
* Shock Troop Melee Attack: 8-3 -> 9-3
* Stalwart Hitpoints: 55 -> 60
* Gargantaur Melee Attack: 12-3 -> 13-3
* Praetorian Hitpoints: 65 -> 73
* Slinger Ranged Attack: 8-2 -> 9-2
* Flinger Ranged Attack: 8-3 -> 9-3
* Standard Melee Attack: 3-3 -> 4-3
* Centurion Melee Attack: 5-3 -> 6-3
* Primus Melee Attack: 5-4 -> 6-4
* Legatus Melee Attack: 7-4 -> 8-4
* Refugees:
* Refugee: disallowed advancing to Guard
* Rabble Melee Attack: 5-4 -> 4-4 | Ranged Attack: 6-2 -> 5-2 | Cost: 15 -> 14
* Maceman Ranged Attack: 9-3 -> 7-3
* Greeter Ranged Attack: 12-3 -> 10-3
* Cleaner Melee Attack: 6-2 -> 4-2 | Ranged Attack: 8-2 -> 7-2
* Purifier Ranged Attack: 11-3 -> 10-3
* Courier Melee Attack: 7-2 -> 5-2
* Messenger Melee Attack: 9-3 -> 7-3
* Envoy Melee Attack: 11-3 -> 9-3
* Longboat Moves: 5 -> 6
* Tireme Moves: 6 -> 7
* Javelineer Melee Attack: 7-4 -> 8-3
* Hive:
* Heavy Beetle Branch Resists: Impact 20% -> 30% | Fire -20% -> 20% | Pierce 30% -> 10%
* Draining Beetle Branch Resists: Impact 10% -> 20% | Fire -20% -> 10% | Pierce 30% -> 0% | Blade 20% -> 10%
* Steel Hive:
* Oculus Ranged Attack: 7-3 -> 6-3 | Melee Attack 5-3 -> 4-3 | Cost 17 -> 16
* Spark Gazer Ranged Attack: 11-4 -> 9-4
* Bolt Striker Ranged Attack: 13-5 -> 14-4
* Slasher Hitpoints: 41 -> 38
* Vector Melee Attacks: 7-5 -> 6-5 & 10-4 -> 9-4
* Vorpal Melee Attacks: 9-6 -> 8-6 & 12-5 -> 13-4
* Sentient Ranged and Melee Attack: 3-3 -> 4-3 | Hitpoints: 35 -> 40 | Cost 23 -> 17 | Damage Type: Fire -> Cold
* Tribalist
* Boomeranger Melee Attack: 0-0 -> 5-2 | Ranged Attack: 5-1 -> 7-2
* Ranger Melee Attack: 0-0 -> 7-2 | Ranged Attack: 7-1 -> 14-2
* Bug Fixes
* Refugee Defender Branch: Fixed block ability
* Fanatic Martyr: Fixed Suicide Ability
* Fanatic Bladesman Branch: Fixed Zeal Ability
* Imperialist: Fixed Sapper Ability
* Brungar Tamer Branch: Removed Tame Ability
* Slavers Slaveholder Tree: Fixed OOS error with plague weapon special
* Dark Current Line: Fixed advancement path; Gave undertow sprite
* Darklander Stalker: Changed unit id
* Highlander Shaman: Changed unit id
* Seastate Snapper: Changed unit id
* Era of Myths: Fixed oos errors caused by wrong traits
* Removed the dash in Flesh Eater unit id
* Removed the dash in Ranger unit id
* Fixed all cavalry type units resist in forest
* Fixed rage to match description
* Other
* Refugee Longboat & Tireme: Changed move cost to 4 for castle, village, flat, sand, and frozen
* Refugee Sarissan Branch: doubled effect of grouping
* Refugee Linebacker: Doubled effect of support
* Tribalist Boomerang Branch: Removed boomerang and return specials. Replaced with spinning weapon special
* Slightly edited description for Vector
* Changed Charm ability to reduce damage inflicted by adjacent enemies and made a few minor balancing changes accordingly
* Outstanding issues
* The Phalanx ability for Ceresians Halberdier and Pikemen is not yet implemented
* Steelhive Telecharging doesn't work correctly.
* Need to add Era of Four Moons to RPG and Heroes Era
* Need to add the Khalifate faction to RPG and Heroes Era
* Need to add Mercenaries to Heroes Era.
* Need to make Statues kill units when down to low enough hp
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.9
I think there is the biggest improvement ever done from a version to other...
The balance improvement is massive and the bug fix is well focus on the biggest problems.
At this point in this era miss only 2 very nice faction, Nightmare of meloen and Verinjear
-in the Darklander leader selection list there is a "?" becouse the used id is "AE EFM Stalker" but the right one is "AE efm Stalker"(fixed)
-in the Darklander leader selection list there is a "?" becouse the used id is "AE Shaman" but the right one is "AE efm Shaman"(fixed)
-in the Skykindom leader selection list there is a "?" , case sentitive issue(fixed)
-Eventide time ago was a mix of legal,chaoic and neutral units..why now all are neutrals?illuminate and deilluminate lose a lot of strategical meaning now
-Imperialist cannot recruit units(i don't know how to fix)
-skykindom cannot recruit units(i don't know how to fix)
-Miss the "light spirit" image (celestial faction) and all his movement are bugged
(The only existent image for light spirit is "light_spirit.png" , light-spirit-se# doasn't exist in the images folder)
-Desperado from Eventide have 1hp and all his movement are bugged(fixed)
The balance improvement is massive and the bug fix is well focus on the biggest problems.
At this point in this era miss only 2 very nice faction, Nightmare of meloen and Verinjear
-in the Darklander leader selection list there is a "?" becouse the used id is "AE EFM Stalker" but the right one is "AE efm Stalker"(fixed)
-in the Darklander leader selection list there is a "?" becouse the used id is "AE Shaman" but the right one is "AE efm Shaman"(fixed)
-in the Skykindom leader selection list there is a "?" , case sentitive issue(fixed)
-Eventide time ago was a mix of legal,chaoic and neutral units..why now all are neutrals?illuminate and deilluminate lose a lot of strategical meaning now
-Imperialist cannot recruit units(i don't know how to fix)
-skykindom cannot recruit units(i don't know how to fix)
-Miss the "light spirit" image (celestial faction) and all his movement are bugged
(The only existent image for light spirit is "light_spirit.png" , light-spirit-se# doasn't exist in the images folder)
-Desperado from Eventide have 1hp and all his movement are bugged(fixed)
- Attachments
-
- default-EoMa.cfg
- (5.2 KiB) Downloaded 160 times
-
- default-EFM.cfg
- (2.29 KiB) Downloaded 171 times
-
- Desperado.cfg
- (1.28 KiB) Downloaded 174 times
Last edited by RenoOfTurks on February 2nd, 2012, 12:00 pm, edited 8 times in total.
- mnewton1
- Posts: 777
- Joined: November 12th, 2008, 4:31 am
- Location: On my pretty teal horsey.
- Contact:
Re: Ageless Era - Current Version: 4.9
Ok, I will add and fix these for the 4.9.1 release which will be coming soon. Thanks!
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.9
Exept those little thing is nearly perfect, and the era is ready to proceed-Imperialist cannot recruit units(i don't know how to fix)
-skykindom cannot recruit units(i don't know how to fix)
-Miss the "light spirit" image (celestial faction) and all his movement are bugged
(The only existent image for light spirit is "light_spirit.png" , light-spirit-se# doasn't exist in the images folder)
Bug to report about Sky Kingdom Faction.
Bug: I wasn't able to recruit when I used the "Sky Kingdom" faction from the "Era of Magic." After I decided to end my turn just to see what happens, an error message popped up and said: An error due to possibly invalid WML occurred. It said that the error message was this: Unknown unit type: AE enlightened_HiddenFace while scoring units. It also told me to include this in the bug report: Condition 'enemy_info 'failed at src\ai\default\ai.cpp:415 in function 'get_combat_score_vs'. I was playing the 2 player "Hamlets" map.
- mnewton1
- Posts: 777
- Joined: November 12th, 2008, 4:31 am
- Location: On my pretty teal horsey.
- Contact:
Re: Ageless Era - Current Version: 4.10
Ageless Era 4.10 is out on the 1.10 add-on server
yamsgalor: Thanks for the bug report, got that fixed in the last second.
Also, 98.3% of this was done AlaskanAvenger... again! Just thought I would give him a big thanks.
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Version 4.10:
* Eras and Factions
* Era of Four Moons: Added to Heroes and RPG
* Mercenary Era: Added to Heroes
* Khalifate: Added to RPG
* Graphics
* Steelhive: Corrected various attack and upgrade icons
* Celestial: Added Light Spirit Graphics
* Balance
* Clockwork Soldier Line: Gave Marksman
* Tribalist Executioner: Changed Macuahuitl Attack from Blade to Impact
* Oracle Summoner: Changed attacks back to be similar to the various units it is summoning.
* Bug Fixes
* Fixed Darklander, Highlander, and Sky Kingdom leader selection
* Fixed bug keeping Imperialist and Sky Kingdom factions from recruiting
* Fixed Eventide Desperado's hitpoints
* Fixed the inability to recruit andy Sky Kingdom units.
* Other
* Implemented Phalanx ability for Ceresian Halberdier and Pikeman
* Added Loyalist to SeaState Faction
* Outstanding issues
* Need to make Statues kill units when down to low enough hp
yamsgalor: Thanks for the bug report, got that fixed in the last second.
Also, 98.3% of this was done AlaskanAvenger... again! Just thought I would give him a big thanks.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Ageless Era - Current Version: 4.10
Thanks for this awesome era, just upgrade it to 4.10.
Little bug: still missing aegis.png
Little bug: still missing aegis.png