Ageless Era - Current Version: 4.25

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Griffith
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Re: Ageless Era - Current Version: 4.10

Post by Griffith » April 6th, 2012, 7:07 pm

blight bakterium doesnt lvl up.

Molean
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Re: Ageless Era - Current Version: 4.10

Post by Molean » April 6th, 2012, 9:51 pm

If I have feedback for units within a specific faction within ageless, do I put that here, or in the thread of that factions original era?

AlaskanAvenger
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Re: Ageless Era - Current Version: 4.10

Post by AlaskanAvenger » April 7th, 2012, 6:34 am

I believe you should post it in the specific faction threads as this is more for bugs and suggested updates for Ageless.

seb
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Re: Ageless Era - Current Version: 4.10

Post by seb » April 18th, 2012, 8:02 am

In the RPG era EoMa Sky Kingdom the hiddenface leader has a spelling error:

add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 36:

Code: Select all

AE enlightened_HiddenFace
should be

Code: Select all

AE enlightened_hiddenface
The game crashes on start if someone selects this leader or receives it through the random leader option.

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Ravana
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Re: Ageless Era - Current Version: 4.10

Post by Ravana » May 2nd, 2012, 11:19 am

EoMa rune warrior and rune lord have holy resist where should be arcane resist.

To fix in file b4-rune_lord line 29 change from

Code: Select all

        holy=40
to

Code: Select all

        arcane=40
And in file b3-rune_warrior line 28 from

Code: Select all

        holy=60
to

Code: Select all

        arcane=60

seb
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Re: Ageless Era - Current Version: 4.10

Post by seb » May 6th, 2012, 6:36 pm

In the RPG Era Kharos Faction you can chose a lvl2 unit (Sun Follower) although its lvl1 (Shielder) version is already available:

In add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 48 remove:

Code: Select all

AE Kharos_SunFollower

seb
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Re: Ageless Era - Current Version: 4.10

Post by seb » May 6th, 2012, 6:46 pm

The help file for the lvl4 version (leviathan?) of the sea turtle is broken. It says something along the lines of "error parsing help file".

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Ravana
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Re: Ageless Era - Current Version: 4.10

Post by Ravana » May 7th, 2012, 1:14 pm

Ageless_Era\factions\default\default-EoMa
line 30

Code: Select all

    random_leader=AE Shaman,AE DarkShaman,AE GreatLancer,AE Crossbowman
to

Code: Select all

    random_leader=AE Clan Leader,AE DarkShaman,AE GreatLancer,AE Crossbowman

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Dark-X4
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Re: Ageless Era - Current Version: 4.10

Post by Dark-X4 » May 13th, 2012, 1:03 am

For welkin i think it would be good if they didn't have 100% resistance in forest maybe 90 or 95 because this allows for 'cheap' tactics that are only defeated by arcane i think
If you want any concept art I can help, and if your good at WML I probably want your help...
I program and do some art and recently started WML, my art is nothing compared to this though
also Im good at editing dialouge(i know what is right and can change) but not good at writing from scratch

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Ravana
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Re: Ageless Era - Current Version: 4.10

Post by Ravana » May 13th, 2012, 10:33 am

Dark-X4 wrote:For welkin i think it would be good if they didn't have 100% resistance in forest maybe 90 or 95 because this allows for 'cheap' tactics that are only defeated by arcane i think
Use newer version, this is already fixed. They have 30% in forest.

Assasin
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Re: Ageless Era - Current Version: 4.10

Post by Assasin » May 20th, 2012, 6:47 am

I made an attempt to rebalance the Dark Elves. Please review the changes and test them out. I've played a few rounds myself, they seem pretty balanced.

I gave the fighters a sling for ranged impact attack, dropped the captain's sword and changed the spear to a first strike blade attack, and created three new units so the wizard progresses as such now:

Defiler 11-3 cold (magical)
5-3 cold (drain) -- Necromancer 14-4 cold (magical)
8-4 cold (drain)
Wizard 8-3 arcane --
Sorcerer 10-4 arcane (magical)
6-2 blade (magical) -- Warlock 12-4 arcane (magical)
10-2 blade (magical) -- Magus 16-4 arcane (magical)
14-2 blade (magical)

Also reworked the resistances and defenses, which were a major cause of imbalance IMO. I still need to make new artwork for the Defiler, Necromancer, Magus, Captain, and Marshal. Please, play them and if you like it, upgrade it with the next version of Ageless. Any critique would be helpful, thanks :whistle:
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Assasin
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Re: Ageless Era - Current Version: 4.10

Post by Assasin » May 20th, 2012, 7:20 am

here's the file
Attachments
dark_elves.zip
(26.95 KiB) Downloaded 129 times
I speak what's on my mind.

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dismaldreamer
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Re: Ageless Era - Current Version: 4.10

Post by dismaldreamer » May 23rd, 2012, 11:10 pm

i dont know if its just my bugged version, but in the statesman faction, with the loyalist unit, it has no movement points over any type of terrain.

Assasin
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Re: Ageless Era - Current Version: 4.10

Post by Assasin » May 25th, 2012, 3:48 am

FYI I found a few bugs with my file. Defiler wasn't properly leveling to Necromancer, and smallfoot had a 700% weakness to arcane :doh:
I speak what's on my mind.

Which is why nothing I say makes sense.

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ChaosRider
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Re: Ageless Era - Current Version: 4.10

Post by ChaosRider » June 28th, 2012, 1:09 am

Leviathan description is bugged cause its too long... Without description in his file you wont have this bug :P.
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