Ageless Era - Current Version: 4.27

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lesy
Posts: 23
Joined: January 31st, 2009, 6:20 pm

Re: Ageless Era - Current Version: 4.8

Post by lesy »

well, those are the factions/types of units that are not supposed to be susceptible to vector, so that would be ok.

however in current version it only works on some loyalists units and that's pretty much it, maybe there is some mistake in the filter i'm not seeing.
-stf-
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Re: Ageless Era - Current Version: 4.8

Post by -stf- »

Found nasty bug causing OOS on case sensitive operating systems:
file Ageless_Era/data/EoM_data/_data.cfg

lines

Code: Select all

{GET_AE_DATA EOM_data/traits}
{GET_AE_DATA EOM_data/amla}
need to be changed into

Code: Select all

{GET_AE_DATA EoM_data/traits}
{GET_AE_DATA EoM_data/amla}
otherwise the data are not recognized and cause OOS error in multiplayer

Another bug (invisible units for case sensitive systems) is in Ageless_Era/units/EE_units/kalifa/6a_Ekim.cfg:

Code: Select all

image="units/human-kalifa/Ekim.png"
should be

Code: Select all

image="units/human-kalifa/ekim.png"
Notice for players: until it will be fixed, better rename ekim.png into Ekim.png to avoid OOS!

In Ageless_Era/units/EoS_units/saurians/Champion.cfg

Code: Select all

image="units/saurians/champion.png"
the image file is missing and unit is not visible in any system.

Following is not a bug but I am missing many great New Undead units from BEEM Era like Mohrg, Wight, Corpse Gatherer or Icelord, could they be included so the Era would be more complete?
Siraander
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Joined: November 28th, 2011, 3:45 am

Re: Ageless Era - Current Version: 4.8

Post by Siraander »

While playing this era yesterday Id attacked a near-dead roc rider (from Barbarians (I think)) with the rune masters mechanic.Instead of dying,like it should of, it killed the mechanic,(yes the mechanic hit). Strangely the roc rider had -7 hit points and yet wasn't dead.

Not sure if this is right place for that.
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mnewton1
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Re: Ageless Era - Current Version: 4.8

Post by mnewton1 »

Yes, this is the right place for that. I just need to get working on AE again... Didn't get my burritos so I have no motivation right now...
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
-stf-
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Joined: December 19th, 2007, 10:27 pm
Location: Prague, Czech Republic
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Re: Ageless Era - Current Version: 4.8

Post by -stf- »

Found another problem in Ageless Era 4.8:
In unit file Ageless_Era/units/ME_units/emperors_guard/f3-tsuwamono.cfg line

Code: Select all

image="units/emperorguard/Tsuwamono.png"
should be

Code: Select all

image="units/emperorguard/tsuwamono.png"
and in the file Ageless_Era/units/ME_units/hive/i2-drove.cfg

Code: Select all

image="units/hive/Drove.png"
should be

Code: Select all

image="units/hive/drove.png"
Edit:
in the file Ageless_Era/units/ME_units/holy_order/e2-listener.cfg

Code: Select all

image="units/holyorder/Listener.png"
should be

Code: Select all

image="units/holyorder/listener.png"
otherwise the unit is not visible in case sensitive file systems


unit image is missing for:
ME_units/infernai/h0-controlled.cfg
ME_units/infernai/h1-possessed.cfg
ME_units/infernai/h2-dominated.cfg
ME_units/blight/x3-undertow.cfg

Edit:
Following units have "-" in id which causes savegame corruption, changing it to underscore "_" fixes this problem:
ME_units/blight/b3-flesh-eater.cfg
ME_units/tribe/a2-rang-er.cfg

Character ' (apostroph) in unit names causes savegame corruption - they are used in statistics for killed units and are used as variable names which causes corruption on loading, so far this happens for all ME_units/emperors_guard units with "Emperor's" in name, i suggest change to "Emperor_s" to avoid this problem. When I will find another problematic names, I will edit this post.

By the way, good enough motivation for you should be that most people in MP games are using Ageless and it's also used in other add-ons.
Last edited by -stf- on January 8th, 2012, 3:46 am, edited 3 times in total.
jonius
Posts: 12
Joined: January 3rd, 2012, 11:27 pm

Re: Ageless Era - Current Version: 4.8

Post by jonius »

When will Ageless Era work with wesnoth 1.9.x? Is it still in work? I get the error that the _main.cfg could not be loaded.
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mnewton1
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Re: Ageless Era - Current Version: 4.8

Post by mnewton1 »

...What? It has always worked with 1.9... I will take a look and see if it works with the most current version.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
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Pentarctagon
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Re: Ageless Era - Current Version: 4.8

Post by Pentarctagon »

It works fine for me in 1.9.13.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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octalot
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Re: Ageless Era - Current Version: 4.8

Post by octalot »

1.9.13 has stricter error checking than 1.8.6.

On a case-sensitive filesystem, http://forums.wesnoth.org/viewtopic.php ... 69#p514169 causes a lot of error messages and then the add-on gets disabled. This happens when building the cache (so between "connect to official server" and the password prompt).
Currently updating the SurvivalXtreme Collection, and the SXC Pressure scenario. That's about a mermish necromancer, who's just found out that her Tentacles Of The Deep have been nerfed.
jonius
Posts: 12
Joined: January 3rd, 2012, 11:27 pm

Re: Ageless Era - Current Version: 4.8

Post by jonius »

So just fixed the .../Ageless_Era/data/EoM_data/_data.cfg and replaced the capital 'O' by an small o in EoM.
Old:
#textdomain wesnoth-Ageless_Era

{GET_AE_DATA EOM_data/traits}
{GET_AE_DATA EOM_data/amla}


New:
#textdomain wesnoth-Ageless_Era

{GET_AE_DATA EoM_data/traits}
{GET_AE_DATA EoM_data/amla}


Now it works fine! Could you fix it generally, so that Linux users can play Wesnoth 1.9.x with the Ageless Era?
Last edited by jonius on January 11th, 2012, 8:48 am, edited 8 times in total.
jonius
Posts: 12
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Re: Ageless Era - Current Version: 4.8

Post by jonius »

Another question: Is there any plan to translate the ageless era? I would like to do so (German).

Are you doing all the stuff alone? May I help with something?
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RenoOfTurks
Posts: 215
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Re: Ageless Era - Current Version: 4.8

Post by RenoOfTurks »

I hope this Era return to be updated and fixed more frequently...

Actually on my 1.8.6 Ageless Era i have fixed something(with the help of this thred too)...maybe can be a good starting point for 4.9...
lesy
Posts: 23
Joined: January 31st, 2009, 6:20 pm

Re: Ageless Era - Current Version: 4.8

Post by lesy »

RenoOfTurks wrote:I hope this Era return to be updated and fixed more frequently...

Actually on my 1.8.6 Ageless Era i have fixed something(with the help of this thred too)...maybe can be a good starting point for 4.9...
well there seems to be a lot of talented coders interested in AE, someone just needs to step forward and take it. i doubt mnewton would complain much...
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RenoOfTurks
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Re: Ageless Era - Current Version: 4.8

Post by RenoOfTurks »

i follow the AE from the older version...and i hope can improve like the old times :O
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mnewton1
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Re: Ageless Era - Current Version: 4.8

Post by mnewton1 »

Ok, just logged on after awhile and finally checked up on this and my PMs. It seems some people do want to take it over or at least be able to help out and put it up on the server.

I will think about this overnight and come back with an answer in the morning. What I will probably do is have people who want to help and that show they can do the job decently join the Wesnoth UMC Dev Project so they can work on it there and when it is ready it can be update and so on. I will try and be more active as I think I have had a long enough wesbreak and it is a good time for me to come back being that 1.10 should be coming out soon.

I hope I can get back to work, maybe with some new people, and continue to improve AE.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
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