Ageless Era - Current Version: 4.25

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wesfreak
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Re: Ageless Era - Current Version: 4.7

Post by wesfreak » February 3rd, 2011, 3:09 am

:| Go to multiplayer (either create local game or join official server). In a local game, set the bit that says "default" to ageless. In the official server, press create game and then change the bit that says default to ageless.

This isn't the right forum to post this in: this should go in users forum or technical support.

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Ryuuzaki52
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Re: Ageless Era - Current Version: 4.7

Post by Ryuuzaki52 » February 4th, 2011, 1:18 am

Alright, I've noticed something that (As my friend says aswell) is a bit of a balance issue. The Sprit Doves in the Phantoms faction are a bit too weak for how much EXP they give out (Since they're level one). I'm proposing that they:

Be made level 0
Require 8 EXP to level at 30% (Instead of 12, I'm not sure how that works out, I only play on 30%)

Thanks for even considering my idea :)

~Ryuu

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Huston
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Re: Ageless Era - Current Version: 4.7

Post by Huston » February 5th, 2011, 2:17 pm

has mnewton made any major changes to the brungar and welkin? and if so what?. (i been gone a while, let's see who remembers me)
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StDrake
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Re: Ageless Era - Current Version: 4.7

Post by StDrake » February 5th, 2011, 3:54 pm

brungar are the water dwarves? if so the tamers 'tame' ability causes OOS, but not sure if that's due to any late changes or was that an older issue
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Huston
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Re: Ageless Era - Current Version: 4.7

Post by Huston » February 5th, 2011, 4:31 pm

yes the brungar are the water dwarves and their ability never caused OOS in EotF, i dunno what changes or how badly ported into ageless they were though. i will look into it though rest assured. also mnewton does your era still overwrite the info from other eras?. i remember it used to mess with EotF pretty badly
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Re: Ageless Era - Current Version: 4.7

Post by mnewton1 » February 5th, 2011, 10:15 pm

Sorry guys, I won't be around much for the week. Anyway, the reason for the OOS is because the code for the tame ability was move to a different file between versions.

@Huston: No, Ageless Era does not overwrite any files.

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IPS
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Re: Ageless Era - Current Version: 4.7

Post by IPS » February 8th, 2011, 1:17 am

IPS wrote: I think the Herbalist from Brungars must deal 2-10 instead 1-20 to many units with high ressistances to fire be half inmune to it or weak units resive more dammage to it. I think it's a bit foolish what a drake takes more dammage from a fire atack than other units because it's low defense. Another reasson of this is because slower or not slowed it must deal the same ranged dammage ... so it can atack a shaman and be sure to deal 100% dammage instead 50% in some strikes ...
I posted it like 3 or 4 times (but with different words) but also nobody answered to this suggerence.

nvm, I think many units of the brungar faction are overpowered like the member council and the tamer (at lv2). I no see reasson why a lv2 unit must deal 8-4 mele and 8-3 ranged ... it's to good for a lv2.
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Huston
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Re: Ageless Era - Current Version: 4.7

Post by Huston » February 8th, 2011, 3:57 am

they seem overpowered although they really aren't because they are handicapped outside of being on water or swamp
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MattDakka
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Re: Ageless Era - Current Version: 4.7

Post by MattDakka » February 9th, 2011, 3:59 pm

BMR Phantom Vapor is bugged:
it costs 3 gold coins to recruit, and when selected, a different random unit is recruited, replacing the Vapor.
The random unit will die suffering just one blow from an enemy.
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Re: Ageless Era - Current Version: 4.7

Post by bumbadadabum » February 9th, 2011, 5:15 pm

MattDakka wrote:BMR Phantom Vapor is bugged:
it costs 3 gold coins to recruit, and when selected, a different random unit is recruited, replacing the Vapor.
The random unit will die suffering just one blow from an enemy.
That isn't a bug, it's meant as a decoy.

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Ryuuzaki52
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Re: Ageless Era - Current Version: 4.7

Post by Ryuuzaki52 » February 9th, 2011, 10:12 pm

Point I was trying to make was that it's a level 1. It gives much more EXP than something that should die in one hit. I mean, I'm sure it can even out somehow, but if you put a whole bunch out then your enemy levels ultra fast :<

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wesfreak
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Re: Ageless Era - Current Version: 4.7

Post by wesfreak » February 9th, 2011, 10:50 pm

I don't think it even gives xp, since it's an event that kills it.

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Ryuuzaki52
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Re: Ageless Era - Current Version: 4.7

Post by Ryuuzaki52 » February 9th, 2011, 11:18 pm

It gives the EXP of a level one. Try it.

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Re: Ageless Era - Current Version: 4.7

Post by Ryuuzaki52 » February 10th, 2011, 5:40 pm

Sorry for the double post. I just wanted to know if Ageless Era is going to get Nightmares of Meloen. I think it'd be a nice addition if possible :)

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Re: Ageless Era - Current Version: 4.7

Post by IPS » February 11th, 2011, 5:12 pm

MattDakka wrote:BMR Phantom Vapor is bugged:
it costs 3 gold coins to recruit, and when selected, a different random unit is recruited, replacing the Vapor.
The random unit will die suffering just one blow from an enemy.
It's coded to happen. This unit is an ilusion to make your opponent confused about how many useful units have you.
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