Ageless Era - Current Version: 4.26

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mnewton1
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Re: Ageless Era - Released Version 3.2

Post by mnewton1 »

Hopefully. I just need to make sure I have internet :P
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wesfreak
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Re: Ageless Era - Released Version 3.2

Post by wesfreak »

I think the desert elves need a swimmer and an anti-undead unit: as is they suck against undead and will be outmatched on water maps. The cactose, a cactus wose (there's a post about it in the art thread) could work as an anti undead unit, and a merman hunter could be the swimmer.

Ukians also need an anti undead unit at lvl 1- maybe the torchbearer could have an alternate lvl 1 form? They also need a swimmer/flyer.

the high elves just need the movetype to be changed so they don't have 50% def in flat.

CIB
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Re: Ageless Era - Released Version 3.2

Post by CIB »

I don't know if someone has mentioned this before, but:

For god's love, take out this terrible Air God animation! I have refused to recruit air elementals just because the animation is so terrible it gives me epilepsy. Please replace it with the level 2, or even better, the level 1 animation(the level 1 version actually looks good, too). Thank you.

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Re: Ageless Era - Released Version 3.2

Post by DerTod »

missing attack pictures by the Wind Herder, Razorbird, Brazier Creation

Earth God: a little bit overpowered and oversized (picture) with 80HP, 60% defense on nearly every terrain, very good resistances, steadfast and regeneration.

the Ceresian Halberdier unit description is buggy

Sidhe Thunderblade: one wrong image in the ranged defense

no amla for the Thraex Paratus

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Temuchin Khan
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Re: Ageless Era - Released Version 3.2

Post by Temuchin Khan »

wesfreak wrote:I think the desert elves need a swimmer and an anti-undead unit: as is they suck against undead and will be outmatched on water maps. The cactose, a cactus wose (there's a post about it in the art thread) could work as an anti undead unit, and a merman hunter could be the swimmer.
A swimmer or a flyer? It seems to me that a flying unit would make more sense for a desert faction.
the high elves just need the movetype to be changed so they don't have 50% def in flat.
Do they? If I remember rightly, they were originally intended to be better in the flatlands than average factions.

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wesfreak
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Re: Ageless Era - Released Version 3.2

Post by wesfreak »

really? i didn't know that. Still, I don't think it's even possible for a faction to have 50% def on flat and not be overpowered. There will probably need to be changes to weaken them to make up for it, after some more testing.

EDIT: the raging hydra and chaos hydra (Warlocks faction, Era of magic) has a special that lets it do damage to adjacent enemy unit when it attacks. The special works, but it does damage to friendly units (and once i even saw a hydra attack itself)

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IPS
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Re: Ageless Era - Released Version 3.2

Post by IPS »

A fliying unit is more right for the desert elves, for an example a Falcon, or something like it.

Well, the Falcon is the perfect pet for the desert elves because it can survive on deserts too.

And maybe a desert golem should be a nice unit for the desert, Or a desert wose if you dont like the golems lol
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Re: Ageless Era - Released Version 3.2

Post by Pentarctagon »

by desert wose, you mean cactus right :shock: ? i also agree with wesfreak about the 50% dodge on flat, it can be insanely OPed (not saying much given the balancedness of the other factions, but still) on most maps.
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Thrawn
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Re: Ageless Era - Released Version 3.2

Post by Thrawn »

cactiwose would be awesome XD
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MattDakka
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Re: Ageless Era - Released Version 3.2

Post by MattDakka »

A Cactwose!!!
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DerTod
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Re: Ageless Era - Released Version 3.2

Post by DerTod »

no amla for the Eltirean Siren, Thraex Paratus

the images of Wind Rider and Wind Strider do not fit to the unit

the Saurian Champion has no image

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wsellars
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Re: Ageless Era - Released Version 3.2

Post by wsellars »

MattDakka wrote:A Cactwose!!!
No. It's Cactose. There is no W.

I found a bug with the Ageless Era . Dark Blood alliance is not included in Heros, and in the non-Heros the giant toad (Dark Blood Alliance) is unable to move. is this just my version or is it the era?
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wsellars
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Re: Ageless Era - Released Version 3.2

Post by wsellars »

And also, if it is possible (or even feasible) could a Ageless Era guide be made? i know that Era of myths has one, and you cold probably ask permission to use the Default Classes guide.

I was thinking some format like

(Race)
(faction) alphabetical or order of your preference
(background info)
(unit tree)
(strategy)
repeat

You would list the race (human, Elf, Orc)
then the factions within that race (for multiple race factions, list in what the faction has the most of)
and then the rest (unit trees can be found on the site)
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IPS
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Re: Ageless Era - Released Version 3.2

Post by IPS »

Other Strange Bug.

In ageless rpg era appears the Sun Follower, its a LV2 unit lol and that is strange.

CactiWose? :shock: That sounds amazing too, but I perfear the sand freak or a Sand Golem, but CatiWose is more original :lol2:

And with the same Falcon than the Kalifas should be a great adition for water zones and for scouting.
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wsellars
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Re: Ageless Era - Released Version 3.2

Post by wsellars »

Another Another bug, when playing on a survival map with (once again) dark blood alliance all units except for main act as if all terrain around them takes all move points +1 to move 1 space.
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