Ageless Era - Current Version: 4.33

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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mnewton1
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

wesfreak wrote:other possible solution for the primevalist monk: maybe plague, if u add a lvl 0 primeval, or u can just make it raise a wc. or for summoner, to not overpower it, let it only summon lvl 0s, and only those of the ice element, because it deals cold damage.
I am not going to make level 0. There are supposed to be a god-like faction...
wesfreak wrote: it doesn't really make sense 4 a slowfoot to become a blade dancer btw, because slow gives the impression that it will only attack a few times.
That is temporary. I am going to make a level 1 swordsman unit that goes up into the dancer in into a Heavy Bladesman then Master Swordsman

I have no made the Bladesman sprite yet but will in the next hour or so.

Here is an edited tree

NNN=Needs New Name

Code: Select all


Bladesman - Blade Dancer
           \
             Heavy Bladesman - Master Swordsman

Slow Foot - Driver - Destroyer
           \
            Dogface - Warrior (NNN)


             Valkyria - Einherjar
            /
Swift Foot - Striker - Gyre Striker
            \
             Escort - Protecter
 

                      Aerowheel
Cutter - Iron Wheel -|
                      Firewheel

Apprentice - Praecentor  - Storm Cantor



EDIT Here is the Bladesman. Thoughts?
bladesman.png
bladesman.png (2.21 KiB) Viewed 4315 times
Creator of Ageless Era
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MattDakka
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Re: Ageless Era - Released Version 2.6

Post by MattDakka »

Amazing!
Favourite Eras: Ageless Era; Eastern Europe at War.
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Juan-
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Re: Ageless Era - Released Version 2.6

Post by Juan- »

mnewton1 wrote:Another Edit: Forget the part about adding the original eras. That is a lot more work than I expected. That will not be done for a long time. But I do nearly have Imperial Era done. I have changed all the units ids and the factions and era ids. I am going to stop this for now because it is to much at the moment. I NEED ANOTHER CODER I am begging
Umm...if I get to understand to code factions...i can help you in the weekends (especially in saturdays)...but i dont know anything to code...lets hope i can understand it in a future...
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wesfreak
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Re: Ageless Era - Released Version 2.6

Post by wesfreak »

nice tree, but what happened to the slowfoots titan advancement?
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

wesfreak wrote:nice tree, but what happened to the slowfoots titan advancement?
The name and image were changed.

Juan- wrote:
mnewton1 wrote:Another Edit: Forget the part about adding the original eras. That is a lot more work than I expected. That will not be done for a long time. But I do nearly have Imperial Era done. I have changed all the units ids and the factions and era ids. I am going to stop this for now because it is to much at the moment. I NEED ANOTHER CODER I am begging
Umm...if I get to understand to code factions...i can help you in the weekends (especially in saturdays)...but i dont know anything to code...lets hope i can understand it in a future...
I will help you learn. When you have learned enough I will have 3 jobs for you. The first would be to make an 'Age of Heros' version of the AE so we could have 'Ageless Era' and 'Ageless Era Masters'. I can give you more instructions on that when I have taught you enough. Then I want an 'Ageless Era Races' Version were there are races like Humans, Orcs, Elves, Monster and so on. You would give races like the Primevals there own faction because they are a unique race. There would be no mixed faction. An example would be how the 'Ukians' have a 'Dog' and an 'Attack Dog' unit. Those would be put in the Creatures faction and the rest of the humans would be put in the Humans faction. My third job is to sort them all into types. Fighter, Archer, Horseman, Mage and Healers, Mixed, and any more that there are. This would be called 'Ageless Era Guilds' These are pretty simple things to do, they are just very time-taking. I will help with this but there is to many for one person to do. I do realize that must of the eras I have added to AE have there won Masters version but I won't to make mine from scratch so they are not the same and so the ids are different as well. The masters factions will be different because these factions will include all the units for level 1 and 2 as recruits and all level 3 and a very few level 2 units as leaders. The only level 2 units will be the ones that do not level up like the Primeval Dancer or the Steel Eagle.

I suggest you start by simple looking at the code of a units and work your way up from there. You need to simple change things like the damage a unit does or the health or experience it need to level up. Then move on to things like adding a new attack or making a new animations. When you get good enough try making your own unit from scratch. But make sure you look at the other units file so you don't forget anything or mistype something important like the units id or forget a '_'. Then add your units to one of the factions and change around the faction a bit. You get the idea. If you have any problems ask me or go to WML workshop. Make sure to look in the correct wikis too. They are confusing but they do help a lot when you have forgotten something or are in need of a certain tag.
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Juan-
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Re: Ageless Era - Released Version 2.6

Post by Juan- »

Oh...thanks for the tips...but now...i need to know how to see units code...is an specific software needed or what?

And after that...i think i can stay with my coding office...
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

The path to the code is here. Once there you can open anything you want with a basic text editor. Just select the cfg file to open with the editor of your choice. There you can look at the data
Creator of Ageless Era
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Juan-
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Re: Ageless Era - Released Version 2.6

Post by Juan- »

Ok...i think i got the first step...now...i read again one of the tips you tell to me...and i saw you was speaking about making some new animations...the thing is im bad making sprites and that things...i think i only can start coding with the things i have in hand.
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

Lol, I didn't mean the images I just meant trying different already made images like try making a unit attack at different speeds, or maybe change the sprite images.
Creator of Ageless Era
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Juan-
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Re: Ageless Era - Released Version 2.6

Post by Juan- »

mnewton1 wrote:Lol, I didn't mean the images I just meant trying different already made images like try making a unit attack at different speeds, or maybe change the sprite images.
Ok...i see...mmm...well... i think i can start making ageless era masters...i only need to now level 2 and level 3 units to put them like leaders and recruitable units...cause i dont know all the units and the promotions of your era...

PS: Maybe an unit tree can help?
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mnewton1
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

Just take all the factions you make and put them in a new folder. Name each file like this: 'FACTION_NAME-Masters.cfg'. Any example would be: 'Anakes-Masters.cfg'. Each Id of each faction should be like this: 'AE_anakes-masters' I can't make you a unit tree. There are to many factions. All you need to d is go into one of the unit folders like the Anake folder and open 1 file at a time. look st the level and either add it to the recruit list or the leader list. But no level 4 leaders. Did I forget anything?
Creator of Ageless Era
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Juan-
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Re: Ageless Era - Released Version 2.6

Post by Juan- »

Well...i do a try...making Desert Elves-AE Masters:


Code: Select all

[multiplayer_side]
#textdomain wesnoth-AE
	id=desert elves-masters
	name= _"Desert Elves"
        image="units/elves-desert/sentinel.png~RC(magenta>red)"

	type=Desert Marshal
	leader=Desert Marshal,Desert Champion,Desert Avenger,Desert Sharpshooter,Desert Shyde,Desert Prowler,Desert Outrider

random_leader=Desert Marshal,Desert Champion,Desert Avenger,Desert Sharpshooter,Desert Shyde,Desert Prowler,Desert Outrider

	recruit=Desert Hunter,Desert Archer,Desert Fighter,Desert Scout,Desert Shaman, Captain,Desert Hero,Desert Ranger,Desert Marksman,Desert Druid,Desert Sentinel,Desert Horseman,Desert Rider, 
	terrain_liked=Dd
	[ai]
		recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout
	[/ai]
[/multiplayer_side]
But i dont know how to change it to the original software (was saved in the text editor i used).

EDIT: I cant get the code works...i dont know why...
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RenoOfTurks
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Re: Ageless Era - Released Version 2.6

Post by RenoOfTurks »

i agree with all posts O_O...an absolutely amazing work o.o
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MattDakka
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Re: Ageless Era - Released Version 2.6

Post by MattDakka »

The Aragwaith Flagbearer doesn't have protection.
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
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mnewton1
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Re: Ageless Era - Released Version 2.6

Post by mnewton1 »

MattDakka wrote:The Aragwaith Flagbearer doesn't have protection.
Fixed Aragwaithi Flagbearer and Captain.


Juan- wrote:Well...i do a try...making Desert Elves-AE Masters:
Desert Elves:
But i dont know how to change it to the original software (was saved in the text editor i used).

EDIT: I cant get the code works...i dont know why...


Minor error. You have Captain. You need Desert Captain. You can just post them in a spoiler tag. I will take them and add them to the era. Thanks a lot. I will also match you for every faction you do. Here are the Ceresian:
Ceresians:
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