Ageless Era - Current Version: 4.18

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Ageless Era - Current Version: 4.18

Postby mnewton1 » April 29th, 2009, 8:47 pm

Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more than an era pack than an era.
The current version of the era is 4.18. It is currently being worked for version 1.12 of Wesnoth. There might be one more 1.12 release,but soon it is time to switch to 1.13.1.14 has been delayed.
The most important thing for anybody to know about Ageless Era is that it is made from eras and factions already published on the add-on server by hardworking authors. If you like any of the eras/factions in Ageless Era, I encourage you to download their original add-ons off of the add-on server.

Current Maintainer: Ravana
Pester him if something isn't working :whistle:

Campaigns
Ageless Era is not compatible with any of the following campaigns, but they were created by the faction and era creators. I highly recommend them.

Ageless Era GitHub Link

Ageless Era unit trees

All factions and eras in Ageless Era, currently 108(or more, needs counting)
Default Era
Loyalist
Rebels
Northerners
Undead
Knalgan Alliance
Drakes
Khalifate

Extended Era
Loyalist
Sylvans Merged with EoC Sylvans
Dwarves
Outlaws
Monsters
Northerners
Undead
Chaos
Dark Elves

Archaic Era
Khthon
Phantoms
Despair
Primeval
South-Seas
Ukians
Northern Orcs
Menagerie

Era of Chaos
Aragwaithi
Chaos Legion
Elementals
Quenoth elves
Sylvans
Wild Humans

Era of Four Moons
Highlanders
Imperialists
Sea States
Darklanders
Dalefolk
Freemen
Pygmies
Whites

Era of the Future
Welkin
Brungar
Nordhris

BEEM
Anakes
Calidonians
Wood Warriors

Custom Factions
Yokai
Dark Legion
Deep Elves
Desert Elves
Frozen
Steelhive
Vilkai

Era of Myths
Celestials
Devlings
Therians
Vampires
The Warg
Windsong

Feudal Era
Ceresians
Clockwork Dwarves
High Elves
Orcish Khaganates

Imperial Era
Arendians
Cavernei
Issaelfr
Lavinian Legion
Marauders
Orcei Gladiatores
Sidhe

Era of Strife
Eventide
Triththa
Free Saurians
Eltireans
Minotaurs

Era of Magic
Barbarians
Dark Blood Alliance
Sky Kingdom
Kharos
Runemasters
Al-Kamija
Tharis
Destroyers

Mercenaries Era
Highlanders
Enchanters
Avians
Slavers
Mercenaries
Equestrians
Emperor's Guard
Oracles
Holy Order
The Cult
Fanatics
Tribalists
Hive
Infernai
Refugees
Blight

Rashy Era
Aquana
Chevalier
Dardo
Darkelves
Dwarves
Elyser
Forestdwarves
Forestfolk
Luz
Marashy
Mountaintribe
Necromancers
Regis
Trarashy
Vixens


Ageless Era Credits Wiki
Last edited by Ravana on June 13th, 2017, 10:26 pm, edited 82 times in total.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Current Version 2.4

Postby JW » April 29th, 2009, 9:26 pm

Neat idea.
User avatar
JW
 
Posts: 5041
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Re: Ageless Era - Current Version 2.4

Postby mnewton1 » April 29th, 2009, 9:37 pm

Thanks! I am going to try to balance the Devlings. To me they always thought they were very unbalanced. But maybe that is just they way I played them.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Current Version 2.4

Postby JW » April 29th, 2009, 9:48 pm

mnewton1 wrote:Thanks! I am going to try to balance the Devlings. To me they always thought they were very unbalanced. But maybe that is just they way I played them.

You should check out the latest release of the EOM. I have felt that for a long time as well and have taken steps to make them play more like normal factions. I'd really appreciate any feedback on them actually. (They are all lvl 1 now except for the Sneak)
User avatar
JW
 
Posts: 5041
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Re: Ageless Era - Current Version 2.4

Postby kyi_the_bard » April 29th, 2009, 11:30 pm

Hmm, yes I love this era. Windsong+Agagwaithi=<3

Although it leaves a big hole in my heart where "The Nightmares of Meloen" go.

And a little Mercenaries Era never hurts.

Oh, and one final note, the last time I played the high elves in this era the Sorceress lacked a movetype. (100% defense everywhere, -- movement points everywhere)
Meow
User avatar
kyi_the_bard
 
Posts: 102
Joined: October 24th, 2008, 2:41 am
Location: Dungeons of Doom; Floor 23

Re: Ageless Era - Current Version 2.4

Postby mnewton1 » April 29th, 2009, 11:39 pm

Yes I know. I have fixed that it and it will be in the next release. Thanks for the bug report.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Current Version 2.4

Postby Jozrael » April 29th, 2009, 11:50 pm

Just a curiosity: Many of your maps are named after levels in campaigns. Did you simply lift the maps and play them, or do they just share the same names?
Jozrael
Forum Regular
 
Posts: 1032
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Ageless Era - Current Version 2.4

Postby mnewton1 » April 29th, 2009, 11:55 pm

I lifted them edited them to make them more balanced then put them in.
mnewton1 wrote:The maps are based on maps from campaigns
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Released Version 2.5

Postby mnewton1 » April 30th, 2009, 2:55 am

2.5 RELEASED

Updates:
Drakes - New Drake Sprite Images
Maps - 33 New Maps
High Elves - Attempted Balancing
Marauders - Attempted Balancing
Other Minor Changes

Please give me feedback on the balancing or the factions and the maps
Last edited by mnewton1 on May 21st, 2009, 9:15 pm, edited 1 time in total.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Released Version 2.5

Postby Juan- » May 2nd, 2009, 2:10 am

Hello, mnewton1, is me, Juan-...
I think you are doing a great work, continue with it.

One thing i say to you in the server, was about the Leggionaire of the Lavinians, the ranged attack with slow make them hard to kill, 4-2 pierce, for more exactly details...i dont say you get rid of the slow...but at least change it to 8-1 or something, to make more hard to slow an unit.
Mnewton1 code acolite...
Juan-
 
Posts: 58
Joined: February 26th, 2008, 3:03 pm

Re: Ageless Era - Released Version 2.5

Postby mnewton1 » May 2nd, 2009, 2:34 am

Yes I do agree with you Juan-. I am going to fix that finish up on the clockwork dwarves then release it with some other bug fixes
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Released Version 2.5

Postby mnewton1 » May 2nd, 2009, 3:20 am

2.6 Released

Updates:
Sylvans - Fixed Faerie advancing and description error
Elementals - Put Vine Tiger in correct race
Menu Item - New Devling description and tactic suggestions
Races - Added missing races and movement types
Clockwork Dwarves - Attempted Balancing
Lavinian Legion - Changed Legionnaire's ranged attack to 8-1 slows

I think that I might have made the clockwork dwarves a bit to strong. But I did have to computers fight each other. One was Clockworks and the other was the Marauders. The Clockworks barely won, but the marauders recruited 7 scouts in the beginning
Last edited by mnewton1 on May 21st, 2009, 9:15 pm, edited 1 time in total.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Released Version 2.6

Postby Temuchin Khan » May 4th, 2009, 11:20 pm

I have discovered that the Ageless Era has a problem which has at times afflicted similar eras (All Factions Era, Extended Era) in the past: In some cases, a faction that has been rebalanced for the Ageless Era will prevent that faction from functioning as it was originally designed in the era it came from.

Let me give an example: when the Ageless Era is installed, the Imperial Era Lavinian Legion has the same stats as the Ageless Era Lavinian Legion. However, when the AE is uninstallled, the IE Lavinian Legion gets its original stats back.

Is there a way to fix this?
User avatar
Temuchin Khan
 
Posts: 1695
Joined: September 3rd, 2004, 6:35 pm
Location: Agaia

Re: Ageless Era - Released Version 2.6

Postby mnewton1 » May 5th, 2009, 12:00 am

I have encountered this problem before too. I do not know of a way to fix this...
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
mnewton1
 
Posts: 776
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.

Re: Ageless Era - Released Version 2.6

Postby JW » May 5th, 2009, 1:02 am

Temuchin Khan wrote:I have discovered that the Ageless Era has a problem which has at times afflicted similar eras (All Factions Era, Extended Era) in the past: In some cases, a faction that has been rebalanced for the Ageless Era will prevent that faction from functioning as it was originally designed in the era it came from.

Let me give an example: when the Ageless Era is installed, the Imperial Era Lavinian Legion has the same stats as the Ageless Era Lavinian Legion. However, when the AE is uninstallled, the IE Lavinian Legion gets its original stats back.

Is there a way to fix this?

Use different unit ids than the IE. I would also recommend this for any EE and EOM factions as well.

Example: most EOM unit ids are prefixed with "EOM_". Simply change this to "AE_" and compatibility will never become an issue. :) (but it is annoying to do - though it needs only be done once)
User avatar
JW
 
Posts: 5041
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Next

Return to Faction & Era Development

Who is online

Users browsing this forum: No registered users and 4 guests