BEEM - Balancing Extended Era Modification v3.3.2
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- Posts: 27
- Joined: September 17th, 2008, 8:11 pm
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
Hey men, could you add a lizardman race to your faction? i'm found of playing your era
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
Hi,
I'm playing your era for quite a time and I think it's a fantastic idea and you done a good work. But I'm missing aome of my favourite factions in this, espacially the factions from Imperial Era, Feudal Era and Era of Magic.
Now my question: Is it planned to include them?
Next point, your new undead factions is very funny to play, but in my oppinion it would be better to splitt this faction in two, in one new selfmade faction and the old undead faction from extanded era.
So, keep on working, so far it's one of the best eras to play.
I'm playing your era for quite a time and I think it's a fantastic idea and you done a good work. But I'm missing aome of my favourite factions in this, espacially the factions from Imperial Era, Feudal Era and Era of Magic.
Now my question: Is it planned to include them?
Next point, your new undead factions is very funny to play, but in my oppinion it would be better to splitt this faction in two, in one new selfmade faction and the old undead faction from extanded era.
So, keep on working, so far it's one of the best eras to play.
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
Lizardman race? Mmmh I think in future I'll add something like that, or similarLizardFolk wrote:Hey men, could you add a lizardman race to your faction? i'm found of playing your era
I'm happy you like it
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
For now, not.tarragon wrote:Hi,
I'm playing your era for quite a time and I think it's a fantastic idea and you done a good work. But I'm missing aome of my favourite factions in this, espacially the factions from Imperial Era, Feudal Era and Era of Magic.
Now my question: Is it planned to include them?
The number of faction is very high now, so I have to choose carefully the factions I'll add because now it's more difficult to balance everything.
For now I have to fix all bugs due to the conversion from 1.4.x to 1.5.x, then I'll add another completely new faction
But please let me know: what factions do you like more of Imperial Era, Feudal Era and Era of Magic?
Well the fact is that I would have some units like skeletons or Necromancer or Liches in both eras... it would be a problem.Next point, your new undead factions is very funny to play, but in my oppinion it would be better to splitt this faction in two, in one new selfmade faction and the old undead faction from extanded era.
Thanks! Thank you very much!So, keep on working, so far it's one of the best eras to play.
We will keep working in order to make it always better
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
I have to thank Voodoo for this awesome addon, it is by far the best era I have found, and I already spread it among my friends.
The only thing BEEM needs is its popularity. Many people just aren't aware this awesome era, I guess that those who do appreciate it should try to advertise it more (like what I am doing).
One thing I noticed about the new Undead faction is that both "mages" have the 8-2 or 7-2 arcane magical attacks. If we have a skeletal mage for the arcane attacks, is it time we remove it from adept line to make it the original 10-2-cold-only again?
Also the shield holder of Steppe Orc is too overpowered, for 12g, you get a high hp, high def, high resist unit that only needs 8 exp to level up. There is almost no way to kill it before it level up. Please consider nerf it, either up its cost, or up its exp to level.
On a side note, I think it is weird that players can get a lv 2 berserker if he choose random leader for Monituars, being berserker means he can get 1 hit KOed if he is not extremely careful with his leader.
Anyway, keep up the cool work Voodoo.
The only thing BEEM needs is its popularity. Many people just aren't aware this awesome era, I guess that those who do appreciate it should try to advertise it more (like what I am doing).
One thing I noticed about the new Undead faction is that both "mages" have the 8-2 or 7-2 arcane magical attacks. If we have a skeletal mage for the arcane attacks, is it time we remove it from adept line to make it the original 10-2-cold-only again?
Also the shield holder of Steppe Orc is too overpowered, for 12g, you get a high hp, high def, high resist unit that only needs 8 exp to level up. There is almost no way to kill it before it level up. Please consider nerf it, either up its cost, or up its exp to level.
On a side note, I think it is weird that players can get a lv 2 berserker if he choose random leader for Monituars, being berserker means he can get 1 hit KOed if he is not extremely careful with his leader.
Anyway, keep up the cool work Voodoo.
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
These words make me happy and touched! Thanks very very much!5dPZ wrote:I have to thank Voodoo for this awesome addon, it is by far the best era I have found, and I already spread it among my friends.
Yes, that's true!The only thing BEEM needs is its popularity. Many people just aren't aware this awesome era, I guess that those who do appreciate it should try to advertise it more (like what I am doing).
I thanks you very much for your help, I hope in future more people will know BEEM!
You gave me a nice idea! Yeah I think the Dark Adept will be modified!One thing I noticed about the new Undead faction is that both "mages" have the 8-2 or 7-2 arcane magical attacks. If we have a skeletal mage for the arcane attacks, is it time we remove it from adept line to make it the original 10-2-cold-only again?
I think I'll raise his exp needed to level!Also the shield holder of Steppe Orc is too overpowered, for 12g, you get a high hp, high def, high resist unit that only needs 8 exp to level up. There is almost no way to kill it before it level up. Please consider nerf it, either up its cost, or up its exp to level.
What you say it's true.... I'll see to cancel it from the random choice.On a side note, I think it is weird that players can get a lv 2 berserker if he choose random leader for Monituars, being berserker means he can get 1 hit KOed if he is not extremely careful with his leader.
Sure! I'll try to improve the BEEM in every releaseAnyway, keep up the cool work Voodoo.
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0
It's now out the new BEEM version for Wesnoth 1.5.x, the 3.0.1 version!
I fixed a loooooooooooot of bugs due to the coversion to the 1.5.x Wesnoth version!
I have to thanks all of you because without your aid most bugs wouldn't been fixed.
I also made some other changes, for example I followed 5dPZ's advices: Undead Dark Adept doesn't have the arcane attack any more so Dark Adept and Skeleton Mage have different uses!
There are still a bunch of bugs, for example Minotaurs have still some bugs but I'll fix them when I'll update Minotaurs to the new version!
So, please keep helping me and post your feeds!
Enjoy
-Version 3.0.1 (30/01/2009)
- Various tweaks and bug fixes
- Modified Undead
-Dark Adept
-cost: 18 -> 17
-he doesn't have the shadow wave attack any more
- Modified Steppe Orcs
-Steppe Shieldbearer
-experience: 10 -> 11
-Steppe Rigid
-experience: 13 -> 18
-Steppe Stoic
-experience: 18 -> 26
- Modified Minotaurs
-Ancient Benemoth can't be a random leader any more
I fixed a loooooooooooot of bugs due to the coversion to the 1.5.x Wesnoth version!
I have to thanks all of you because without your aid most bugs wouldn't been fixed.
I also made some other changes, for example I followed 5dPZ's advices: Undead Dark Adept doesn't have the arcane attack any more so Dark Adept and Skeleton Mage have different uses!
There are still a bunch of bugs, for example Minotaurs have still some bugs but I'll fix them when I'll update Minotaurs to the new version!
So, please keep helping me and post your feeds!
Enjoy
-Version 3.0.1 (30/01/2009)
- Various tweaks and bug fixes
- Modified Undead
-Dark Adept
-cost: 18 -> 17
-he doesn't have the shadow wave attack any more
- Modified Steppe Orcs
-Steppe Shieldbearer
-experience: 10 -> 11
-Steppe Rigid
-experience: 13 -> 18
-Steppe Stoic
-experience: 18 -> 26
- Modified Minotaurs
-Ancient Benemoth can't be a random leader any more
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1
Great work ! Keep working it's by far my favorite era
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1
Sure!creeds wrote:Great work ! Keep working it's by far my favorite era
I'so so happy to hear it!
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1
In all my years playing this game this has to be one of the most cohesive, focused projects I have ever seen.
Great work.
Great work.
Fear me! For I am higher level than you!
Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1
It's a honour for me to read this! Thanks very muchRyorin wrote:In all my years playing this game this has to be one of the most cohesive, focused projects I have ever seen.
Great work.
Re: BEEM - Balancing Extended Era Modification v3.1
With a too long wait, here it is the 3.1 release of BEEM!
The most important news is the new faction, the Wood Warriors! Completely drown by Dibs, the graphics level of this faction is extremely high! They are also funny to play!
Another important change is the new version of the Minotaurs, with the new graphics and some changes for the units.
Have fun and please let me know what do you think about them
-Version 3.1 (08/03/2009)
- Various tweaks and bug fixes
- New factions: Minotaurs, Wood Warriors
- Modified Anakes
-Cursed can now be recruited
- Clockword Dwarves
-New unit: Wooden Bird
- Modified Minotaurs
-Overlord
-crossbow attack: 9-4 -> 8-3
-Savage
-hitpoints: 54 -> 50
-mace attack: 11-3 -> 10-3
-Keeneye
-cost: 30 -> 32
-Sharpeye
-cost: 42 -> 44
-Benemoth
-hitpoints: 45 -> 44
-ability divine health enhanced -> divine health
-Ancient Benemoth
-hitpoints: 60 -> 58
-Mystic
-hitpoints: 55 -> 49
-movement: 6 -> 5
-cost: 55 -> 46
-staff attack: 9-3 -> 8-3
-Warlock
-cost: 55 -> 46
-hitpoints: 50 -> 45
-aura blast attack: 12-3 -> 11-3
-Elder
-hitpoints: 65 -> 60
-aura blast attack: 15-3 -> 14-3
-Cutthroat
-cost: 23 -> 21
-Slayer
-kusarigama melee attack: 7-4 -> 6-4
-Executioner
-hitpoints: 62 -> 66
-kusarigama melee attack: 8-5 -> 7-4
-kusarigama ranged attack: 9-3 -> 11-2
-Boar Rider
-cost: 20 -> 23
-forest defense: 50% -> 40%
-Boar Knight
-cost: 42 -> 40
-trample attack: 13-2 -> 12-2
-forest defense: 50% -> 40%
-Cataphract
-cost: 60 -> 58
-movement: 7 -> 6
-forest defense: 50% -> 40%
-trample attack: 17-2 -> 16-2
- Modified Chaos
-Marauder
-cost: 40 -> 36
-Soulhunter
-cost: 100 -> 55
The most important news is the new faction, the Wood Warriors! Completely drown by Dibs, the graphics level of this faction is extremely high! They are also funny to play!
Another important change is the new version of the Minotaurs, with the new graphics and some changes for the units.
Have fun and please let me know what do you think about them
-Version 3.1 (08/03/2009)
- Various tweaks and bug fixes
- New factions: Minotaurs, Wood Warriors
- Modified Anakes
-Cursed can now be recruited
- Clockword Dwarves
-New unit: Wooden Bird
- Modified Minotaurs
-Overlord
-crossbow attack: 9-4 -> 8-3
-Savage
-hitpoints: 54 -> 50
-mace attack: 11-3 -> 10-3
-Keeneye
-cost: 30 -> 32
-Sharpeye
-cost: 42 -> 44
-Benemoth
-hitpoints: 45 -> 44
-ability divine health enhanced -> divine health
-Ancient Benemoth
-hitpoints: 60 -> 58
-Mystic
-hitpoints: 55 -> 49
-movement: 6 -> 5
-cost: 55 -> 46
-staff attack: 9-3 -> 8-3
-Warlock
-cost: 55 -> 46
-hitpoints: 50 -> 45
-aura blast attack: 12-3 -> 11-3
-Elder
-hitpoints: 65 -> 60
-aura blast attack: 15-3 -> 14-3
-Cutthroat
-cost: 23 -> 21
-Slayer
-kusarigama melee attack: 7-4 -> 6-4
-Executioner
-hitpoints: 62 -> 66
-kusarigama melee attack: 8-5 -> 7-4
-kusarigama ranged attack: 9-3 -> 11-2
-Boar Rider
-cost: 20 -> 23
-forest defense: 50% -> 40%
-Boar Knight
-cost: 42 -> 40
-trample attack: 13-2 -> 12-2
-forest defense: 50% -> 40%
-Cataphract
-cost: 60 -> 58
-movement: 7 -> 6
-forest defense: 50% -> 40%
-trample attack: 17-2 -> 16-2
- Modified Chaos
-Marauder
-cost: 40 -> 36
-Soulhunter
-cost: 100 -> 55
Re: BEEM - Balancing Extended Era Modification v3.1.1
Version 3.1.1 is out!
Just a two bug fixes and a few lesser tweaks
-Version 3.1.1 (10/03/2009)
- Various tweaks and bug fixes
- Fixed Wood Warriors' Bigfoot bug
- Fixed Vampires' Plague bug
Just a two bug fixes and a few lesser tweaks
-Version 3.1.1 (10/03/2009)
- Various tweaks and bug fixes
- Fixed Wood Warriors' Bigfoot bug
- Fixed Vampires' Plague bug
HAPPY BIRTHDAY BEEM!!!
HAPPY BIRTHDAY BEEM!!!
Exactly 1 years ago, I started to work of the BEEM!
It has been a year full of work and satisfactions!
The work will continue and I hope you will find the BEEM better and better
I also opened a group page in Facebook.
You can find it searching for BEEM or here:
http://www.facebook.com/group.php?gid=58538994386.
You will also find a beta version of the BEEM map! The map author is master Dibs, who draw it following my ideas. I still have to complete the city/places names.
But I hope you will like it!
Thanks very much guys!
Exactly 1 years ago, I started to work of the BEEM!
It has been a year full of work and satisfactions!
The work will continue and I hope you will find the BEEM better and better
I also opened a group page in Facebook.
You can find it searching for BEEM or here:
http://www.facebook.com/group.php?gid=58538994386.
You will also find a beta version of the BEEM map! The map author is master Dibs, who draw it following my ideas. I still have to complete the city/places names.
But I hope you will like it!
Thanks very much guys!
Re: BEEM - HAPPY BIRTHDAY BEEM!!!
Nobody else wants to join the BEEM group on Facebook?