BEEM - Balancing Extended Era Modification v3.3.2

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LizardFolk
Posts: 27
Joined: September 17th, 2008, 8:11 pm

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by LizardFolk »

Hey men, could you add a lizardman race to your faction? i'm found of playing your era :)
tarragon
Posts: 5
Joined: January 21st, 2009, 11:56 am

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by tarragon »

Hi,

I'm playing your era for quite a time and I think it's a fantastic idea and you done a good work. But I'm missing aome of my favourite factions in this, espacially the factions from Imperial Era, Feudal Era and Era of Magic.

Now my question: Is it planned to include them?

Next point, your new undead factions is very funny to play, but in my oppinion it would be better to splitt this faction in two, in one new selfmade faction and the old undead faction from extanded era.

So, keep on working, so far it's one of the best eras to play.
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by Voodoo »

LizardFolk wrote:Hey men, could you add a lizardman race to your faction? i'm found of playing your era :)
Lizardman race? Mmmh I think in future I'll add something like that, or similar :)
I'm happy you like it ^_^
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
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Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by Voodoo »

tarragon wrote:Hi,

I'm playing your era for quite a time and I think it's a fantastic idea and you done a good work. But I'm missing aome of my favourite factions in this, espacially the factions from Imperial Era, Feudal Era and Era of Magic.

Now my question: Is it planned to include them?
For now, not.
The number of faction is very high now, so I have to choose carefully the factions I'll add because now it's more difficult to balance everything.
For now I have to fix all bugs due to the conversion from 1.4.x to 1.5.x, then I'll add another completely new faction :)
But please let me know: what factions do you like more of Imperial Era, Feudal Era and Era of Magic?
Next point, your new undead factions is very funny to play, but in my oppinion it would be better to splitt this faction in two, in one new selfmade faction and the old undead faction from extanded era.
Well the fact is that I would have some units like skeletons or Necromancer or Liches in both eras... it would be a problem.
So, keep on working, so far it's one of the best eras to play.
Thanks! Thank you very much!
We will keep working in order to make it always better ^_^
5dPZ
Posts: 211
Joined: July 11th, 2006, 7:20 pm
Location: Vancouver, Canada

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by 5dPZ »

I have to thank Voodoo for this awesome addon, it is by far the best era I have found, and I already spread it among my friends.

The only thing BEEM needs is its popularity. Many people just aren't aware this awesome era, I guess that those who do appreciate it should try to advertise it more (like what I am doing).

One thing I noticed about the new Undead faction is that both "mages" have the 8-2 or 7-2 arcane magical attacks. If we have a skeletal mage for the arcane attacks, is it time we remove it from adept line to make it the original 10-2-cold-only again?

Also the shield holder of Steppe Orc is too overpowered, for 12g, you get a high hp, high def, high resist unit that only needs 8 exp to level up. There is almost no way to kill it before it level up. Please consider nerf it, either up its cost, or up its exp to level.

On a side note, I think it is weird that players can get a lv 2 berserker if he choose random leader for Monituars, being berserker means he can get 1 hit KOed if he is not extremely careful with his leader.

Anyway, keep up the cool work Voodoo.
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
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Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by Voodoo »

5dPZ wrote:I have to thank Voodoo for this awesome addon, it is by far the best era I have found, and I already spread it among my friends.
These words make me happy and touched! Thanks very very much!
The only thing BEEM needs is its popularity. Many people just aren't aware this awesome era, I guess that those who do appreciate it should try to advertise it more (like what I am doing).
Yes, that's true!
I thanks you very much for your help, I hope in future more people will know BEEM! ^_^
One thing I noticed about the new Undead faction is that both "mages" have the 8-2 or 7-2 arcane magical attacks. If we have a skeletal mage for the arcane attacks, is it time we remove it from adept line to make it the original 10-2-cold-only again?
You gave me a nice idea! Yeah I think the Dark Adept will be modified! :)
Also the shield holder of Steppe Orc is too overpowered, for 12g, you get a high hp, high def, high resist unit that only needs 8 exp to level up. There is almost no way to kill it before it level up. Please consider nerf it, either up its cost, or up its exp to level.
I think I'll raise his exp needed to level!
On a side note, I think it is weird that players can get a lv 2 berserker if he choose random leader for Monituars, being berserker means he can get 1 hit KOed if he is not extremely careful with his leader.
What you say it's true.... I'll see to cancel it from the random choice.
Anyway, keep up the cool work Voodoo.
Sure! I'll try to improve the BEEM in every release ;)
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
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Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0

Post by Voodoo »

It's now out the new BEEM version for Wesnoth 1.5.x, the 3.0.1 version!
I fixed a loooooooooooot of bugs due to the coversion to the 1.5.x Wesnoth version!
I have to thanks all of you because without your aid most bugs wouldn't been fixed.

I also made some other changes, for example I followed 5dPZ's advices: Undead Dark Adept doesn't have the arcane attack any more so Dark Adept and Skeleton Mage have different uses!
There are still a bunch of bugs, for example Minotaurs have still some bugs but I'll fix them when I'll update Minotaurs to the new version!

So, please keep helping me and post your feeds!
Enjoy ;)


-Version 3.0.1 (30/01/2009)
- Various tweaks and bug fixes
- Modified Undead
-Dark Adept
-cost: 18 -> 17
-he doesn't have the shadow wave attack any more
- Modified Steppe Orcs
-Steppe Shieldbearer
-experience: 10 -> 11
-Steppe Rigid
-experience: 13 -> 18
-Steppe Stoic
-experience: 18 -> 26
- Modified Minotaurs
-Ancient Benemoth can't be a random leader any more
creeds
Posts: 1
Joined: February 11th, 2009, 5:11 pm

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1

Post by creeds »

Great work ! Keep working it's by far my favorite era :)
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1

Post by Voodoo »

creeds wrote:Great work ! Keep working it's by far my favorite era :)
Sure! :D
I'so so happy to hear it! :)
Ryorin
Posts: 659
Joined: May 2nd, 2005, 3:59 pm
Location: SCS, Michigan

Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1

Post by Ryorin »

In all my years playing this game this has to be one of the most cohesive, focused projects I have ever seen.

Great work.
Fear me! For I am higher level than you!
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
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Re: BEEM - Balancing Extended Era Modification v2.1.1 - v3.0.1

Post by Voodoo »

Ryorin wrote:In all my years playing this game this has to be one of the most cohesive, focused projects I have ever seen.

Great work.
It's a honour for me to read this! Thanks very much ^_^
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

Re: BEEM - Balancing Extended Era Modification v3.1

Post by Voodoo »

With a too long wait, here it is the 3.1 release of BEEM!
The most important news is the new faction, the Wood Warriors! Completely drown by Dibs, the graphics level of this faction is extremely high! They are also funny to play!
Another important change is the new version of the Minotaurs, with the new graphics and some changes for the units.
Have fun and please let me know what do you think about them ;)

-Version 3.1 (08/03/2009)
- Various tweaks and bug fixes
- New factions: Minotaurs, Wood Warriors
- Modified Anakes
-Cursed can now be recruited
- Clockword Dwarves
-New unit: Wooden Bird
- Modified Minotaurs
-Overlord
-crossbow attack: 9-4 -> 8-3
-Savage
-hitpoints: 54 -> 50
-mace attack: 11-3 -> 10-3
-Keeneye
-cost: 30 -> 32
-Sharpeye
-cost: 42 -> 44
-Benemoth
-hitpoints: 45 -> 44
-ability divine health enhanced -> divine health
-Ancient Benemoth
-hitpoints: 60 -> 58
-Mystic
-hitpoints: 55 -> 49
-movement: 6 -> 5
-cost: 55 -> 46
-staff attack: 9-3 -> 8-3
-Warlock
-cost: 55 -> 46
-hitpoints: 50 -> 45
-aura blast attack: 12-3 -> 11-3
-Elder
-hitpoints: 65 -> 60
-aura blast attack: 15-3 -> 14-3
-Cutthroat
-cost: 23 -> 21
-Slayer
-kusarigama melee attack: 7-4 -> 6-4
-Executioner
-hitpoints: 62 -> 66
-kusarigama melee attack: 8-5 -> 7-4
-kusarigama ranged attack: 9-3 -> 11-2
-Boar Rider
-cost: 20 -> 23
-forest defense: 50% -> 40%
-Boar Knight
-cost: 42 -> 40
-trample attack: 13-2 -> 12-2
-forest defense: 50% -> 40%
-Cataphract
-cost: 60 -> 58
-movement: 7 -> 6
-forest defense: 50% -> 40%
-trample attack: 17-2 -> 16-2
- Modified Chaos
-Marauder
-cost: 40 -> 36
-Soulhunter
-cost: 100 -> 55
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

Re: BEEM - Balancing Extended Era Modification v3.1.1

Post by Voodoo »

Version 3.1.1 is out!
Just a two bug fixes and a few lesser tweaks :)

-Version 3.1.1 (10/03/2009)
- Various tweaks and bug fixes
- Fixed Wood Warriors' Bigfoot bug
- Fixed Vampires' Plague bug
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

HAPPY BIRTHDAY BEEM!!!

Post by Voodoo »

HAPPY BIRTHDAY BEEM!!!

Exactly 1 years ago, I started to work of the BEEM!
It has been a year full of work and satisfactions!
The work will continue and I hope you will find the BEEM better and better :)

I also opened a group page in Facebook.
You can find it searching for BEEM or here:
http://www.facebook.com/group.php?gid=58538994386.

You will also find a beta version of the BEEM map! The map author is master Dibs, who draw it following my ideas. I still have to complete the city/places names.
But I hope you will like it!

Thanks very much guys! ^_^
Voodoo
Posts: 96
Joined: August 25th, 2008, 10:47 am
Location: Italy
Contact:

Re: BEEM - HAPPY BIRTHDAY BEEM!!!

Post by Voodoo »

Nobody else wants to join the BEEM group on Facebook? :(
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