BEEM - Balancing Extended Era Modification v3.3.2
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- Posts: 27
- Joined: September 17th, 2008, 8:11 pm
Re: BEEM - Balancing Extended Era Modification v3.3.1
Thanks man.... How long i have been waiting to have saurian to be in BEEM. Keep going, your work is awesome.
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- Posts: 27
- Joined: September 17th, 2008, 8:11 pm
Re: BEEM - Balancing Extended Era Modification v3.3.1
There is a problem with Frozen Soul. When it kill's enemy unit the error appear. Something about wrong unit (my english is bad). Could you solve this problem.
Re: BEEM - Balancing Extended Era Modification v3.3.1
Thanks!LizardFolk wrote:Thanks man.... How long i have been waiting to have saurian to be in BEEM. Keep going, your work is awesome.
I don't get any error when Frozen Soul kills an enemy.. could you please tell me the exact work of the error please?LizardFolk wrote:There is a problem with Frozen Soul. When it kill's enemy unit the error appear. Something about wrong unit (my english is bad). Could you solve this problem.
Thanks
If anyone else got the same error, could you tell me please?
Thanks to you all.
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: BEEM - Balancing Extended Era Modification v3.3.1
i was wondering what the point of including the 'vampire' ability is if its not going to do anything at the present time, while at the same time it takes up the space of one of the 2 random traits that the unit is supposed to get. so basically anything with the vampire trait only gets 1 random trait and an empty trait which does nothing.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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- Posts: 27
- Joined: September 17th, 2008, 8:11 pm
Re: BEEM - Balancing Extended Era Modification v3.3.1
I wonder is anyone have problem with Frozen Soul attack? If it kills unit the error appear, i can't translate it in english. It said something about wrong unit type.
Re: BEEM - Balancing Extended Era Modification v3.3.1
Yes, you are right. The problem is that {WEAPON_SPECIAL_SOULBIND} must be replaced with {WEAPON_SPECIAL_SOULBIND_BM} (in saurian ice heart too). There is also a bug with the battle tutor ability.LizardFolk wrote:I wonder is anyone have problem with Frozen Soul attack? If it kills unit the error appear, i can't translate it in english. It said something about wrong unit type.
Re: BEEM - Balancing Extended Era Modification v3.3.1
Sorry guys for my absence, I'm a little busy in these days.
It's not a bug!
I'll fix it in the next release!
Sorry for the waiting!
Because we want the Vampires have only 1 trait!Pentarctagon wrote:i was wondering what the point of including the 'vampire' ability is if its not going to do anything at the present time, while at the same time it takes up the space of one of the 2 random traits that the unit is supposed to get. so basically anything with the vampire trait only gets 1 random trait and an empty trait which does nothing.
It's not a bug!
You're right Mich!mich wrote:Yes, you are right. The problem is that {WEAPON_SPECIAL_SOULBIND} must be replaced with {WEAPON_SPECIAL_SOULBIND_BM} (in saurian ice heart too). There is also a bug with the battle tutor ability.LizardFolk wrote:I wonder is anyone have problem with Frozen Soul attack? If it kills unit the error appear, i can't translate it in english. It said something about wrong unit type.
I'll fix it in the next release!
Sorry for the waiting!
Re: BEEM - Balancing Extended Era Modification v3.3.2
Just two bug fixes and a little change to the Wind Servant of Prime Material Beasts.
Have fun and keep post your feedbacks!
-Version 3.3.2 (23/05/2009)
- Fixed Saurians Frozen Soul and Ice Heart bug
- Fixed Woods Warrior Wood's Druid's name bug
- Modified Prime Material Beasts
-Wind Servant
-movement: 6 -> 7
Have fun and keep post your feedbacks!
-Version 3.3.2 (23/05/2009)
- Fixed Saurians Frozen Soul and Ice Heart bug
- Fixed Woods Warrior Wood's Druid's name bug
- Modified Prime Material Beasts
-Wind Servant
-movement: 6 -> 7
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: BEEM - Balancing Extended Era Modification v3.3.2
so is the 'vampire' trait that doesnt work yet supposed to be like the 'undead' characteristic that skeletons, etc. have?
Last edited by Pentarctagon on May 27th, 2009, 10:01 pm, edited 1 time in total.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: BEEM - Balancing Extended Era Modification v3.3.2
This is a really great era and my favorite to play on but I think there are to many mostly chaotic factions in it
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- Posts: 27
- Joined: September 17th, 2008, 8:11 pm
Re: BEEM - Balancing Extended Era Modification v3.3.2
I agree with Dyke. Maybe you should add one lawful and one neutral race.
And keep going, BEEM is great.
And keep going, BEEM is great.
Re: BEEM - Balancing Extended Era Modification v3.3.2
I report one bug:
I have both Ageless and BEEM, if I use BEEM era some Ageless units overwrite the BEEM units, maybe an ID issue, and they are used in place of right BEEM units.
Could you and mnewton1 fix this issue please?
I reported this issue in his thread yet.
I have both Ageless and BEEM, if I use BEEM era some Ageless units overwrite the BEEM units, maybe an ID issue, and they are used in place of right BEEM units.
Could you and mnewton1 fix this issue please?
I reported this issue in his thread yet.
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
Favourite MP Map: Creep War.
Re: BEEM - Balancing Extended Era Modification v3.3.2
Another bug:
The Anakes Apostate has made a deadly kill with his ranges attack fimbulwinter which isn't declared with deadly strike.
Nevertheless BEEM ist great!!!
The Anakes Apostate has made a deadly kill with his ranges attack fimbulwinter which isn't declared with deadly strike.
Nevertheless BEEM ist great!!!
Re: BEEM - Balancing Extended Era Modification v3.3.2
during a game against the Wood Warriors, i recognized, that the ai only recruits Exiled Alchemists.
The reason for this ai-behaviour may be the usage=scout in the cfg-file of the unit.
In my opinion, the EA is more a healer than a scout.
The reason for this ai-behaviour may be the usage=scout in the cfg-file of the unit.
In my opinion, the EA is more a healer than a scout.
Re: BEEM - Balancing Extended Era Modification v3.3.2
Hello, I really love this mod, but IMO an RPG era based on the "all eras' version" would be really cool, is it hard to do it?