BEEM - Balancing Extended Era Modification v3.3.2

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Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.2

Post by Voodoo »

MattDakka wrote:Wooden birds are still too spammable.
The fire -20 and impact -10 weaknesses don't compensate the 40 blade, 60 pierce!, 20 arcane resistances.
Besides this, I spotted what seems to be a graphic bug:
the Wooden Bird sprite, when moved above a water/swamp/ford hexagon shows to be half deep in it, like if it was a ground unit, not a flier.
The shallow/deep water and swamp evasion is 40%. How can it be possible? It is a flier, so it should have 50% in those terrains.
I also raised its cost, and I remember that it has no melee attack!
Maybe in the next version (not the upcoming one) I'll modify it again!
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by Voodoo »

Just an important bug fix for the Seamen faction of the Balanced Guilds Era about their recruitment.

-Version 3.2.1 (17/04/2009)
- Fixed Seamen (Balanced Guilds Era (beta)) recruitment bug
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MattDakka
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by MattDakka »

The default era zombie's cost is 8, maybe should the beem era zombie be raised to 8 gold too?
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
Hancock
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by Hancock »

I wanted to mention, That the summoners ae broken. The Master of Balance Has A Summoning choice when its supost to be random and the regular summoners dont summon at All. Please Help. (BEEM advansed)
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by Voodoo »

MattDakka wrote:The default era zombie's cost is 8, maybe should the beem era zombie be raised to 8 gold too?
You're right, its cost will be raised to 8 gold!
Thanks! :)
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by Voodoo »

Hancock wrote:I wanted to mention, That the summoners ae broken. The Master of Balance Has A Summoning choice when its supost to be random and the regular summoners dont summon at All. Please Help. (BEEM advansed)
It's very strange. They work perfectly to me!
Does someone have this same problem?
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MattDakka
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by MattDakka »

The Aragwaith swordsman's cost should be raised, 13 is too low.
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by Voodoo »

MattDakka wrote:The Aragwaith swordsman's cost should be raised, 13 is too low.
Do you think he's too strong? 13 is low, but he also has very low hp.
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MattDakka
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by MattDakka »

Yes, I think he's too cheap.
A little cost's raise IMHO.
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
-stf-
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by -stf- »

Unit Wood's Druid is causing error while loading saved game due to apostroph in id. Fix suggestion: change it to i.e. Wood_s Druid to avoid this (description can still stay Wood's Druid). Killed unit's id is used as variable in statistics tag, but some characters are forbidden in saved games (i.e. minus "-", apostroph = single quote "'")
cretin
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by cretin »

i think the swordsman is fine at 13 gold. he is cheap, low resistances (or normal) and dies VERY easily (usually only 2/3 units can kill him). only strengths it has are 4 attacks, low level up (in comparison) and decent defenses on odd terrains (swamp, desert). but for balance reasons, you might have a reason to change him.
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kyi_the_bard
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by kyi_the_bard »

Well the Agawrathi swordsman costs 13 gold, but in comparison the Elvish Fighter costs 14 gold and has a ranged attack. Even though the Swordsman is better in straight melee fighting, a Fighter can whittle down non-ranged units with out a fear of counter attack, then hold his own in melee.
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MattDakka
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Re: BEEM - Balancing Extended Era Modification v3.2.1

Post by MattDakka »

Does anybody want to play a match vs me with Beem era?
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.3

Post by Voodoo »

After a bit long wait, here it's the 3.3 release of BEEM.
The most important news is the new faction: the Saurians.
They are a very good faction, with a nice graphics and pleasant to use! However, they needed some changes to be balanced to the BEEM!
There are also other lesser changes to Undead (raised Zombie cost to 8), Anakes (raised Damned and Heterodox hipoints by 1), Lavinians (less hp to the Auxiliary) and Loyalists (a bit less xp needed to the White Mage to level up).
Also Clockwork Dwarves and Dwarves had some little changes, Wooden Bird and Gyrocopter have been modified and now they are more similar each other.
I also strengthened Kalifa's Karadis because he was weak.

Enjoy the changes ;)

-Version 3.3 (07/05/2009)
- Various tweaks and bug fixes
- New faction: Saurians
- Modified Saurians
-modified lizard movetype
-Saurian Warrior
-hitpoints: 50 -> 46
-spear attack: 9-4 -> 8-4
-Saurian Hero
-hitpoints: 70 -> 60
-spear attack: 11-4 -> 10-4
-Tarantula
-hitpoints: 27 -> 35
-Saurian Knife Thrower
-swamp defense: 70% -> 60%
-dagger attack: 5-3 -> 4-3
-Saurian Skulker
-cost: 50 -> 35
-experience: 35 -> 45
-movement: 6 -> 5
-swamp defense: 70% -> 60%
-cave defense: 70% -> 60%
-dagger attack: 8-3 -> 6-3
-Saurian Assassin
-cost: 34 -> 50
-hitpoints: 53 -> 51
-swamp defense: 70% -> 60%
-cave defense: 70% -> 60%
-dagger attack: 8-3 -> 6-3
-throwing knives: 7-5 -> 5-5
-Lizard Rider
-movement: 6 -> 7
-Lizard Master
-experience: 32 -> 70
-tail attack: 15-2 -> 12-2
-axe attack: 11-3 -> 8-3
-Saurian Mage
-cost: 16 ->18
-experience: 22 -> 35
-hitpoints: 31 -> 26
-Saurian Healer
-cost: 40 -> 37
-hitpoints: 38 -> 37
-experience: 32 -> 66
-Saurian Holy
-cost: 40 -> 58
-Saurian Soulmage
-cost: 40 -> 37
-hitpoints: 42 -> 39
-experience: 42 -> 62
-fire resistance: -10% -> -20%
-sand defense: 60% -> 50%
-coldest wave: 9-3 -> 8-3
-Saurian Shockfrost
-cost: 40 -> 54
-hitpoints: 53 -> 50
-experience: 70 -> 84
-fire resistance: -10% -> -20%
-sand defense: 60% -> 50%
-coldest wave: 10-4 -> 9-4
-Saurian Elementalist
-cost: 40 -> 37
-hitpoints: 45 -> 41
-experience: 35 -> 70
-fire resistance: 30% -> 20%
-cold resistance: 30% -> 20%
-Saurian Sage
-hitpoints: 34 -> 30
-experience: 32 -> 38
-Saurian Mystic
-cost: 40 -> 37
-Swamp Saurian
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70%
-axe attack: 6-2 -> 7-2
-Swamp Fighter
-cost: 30 -> 27
-hitpoints: 35 -> 36
-experience: 42 -> 49
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70
-Swamp Warrior
-cost: 60 -> 38
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70
-Swamp Guard
-cost: 30 -> 28
-experience: 42 -> 50
-deep water movement: 1 -> 4
-deep water defense: 60% -> 50%
-Swamp Margrave
-cost: 60 -> 40
-deep water movement: 1 -> 4
-deep water defense: 60% -> 50%
- Modified Undeads
-Zombie
-cost: 7 -> 8
- Modified Anakes
-Damned
-hitpoints: 36 -> 37
-Heterodox
-hitpoints: 36 -> 37
- Modified Clockwork Dwarves
-Wooden Bird
-hitpoints: 34 -> 33
-blade resistance: 40% -> 30%
-pierce resistance: 60% -> 50%
-shallow water defense: 40% -> 50%
-deep water defense: 40% -> 50%
-Steel Eagle
-blade resistance: 40% -> 30%
-pierce resistance: 60% -> 50%
-shallow water defense: 40% -> 50%
-deep water defense: 40% -> 50%
- Modified Lavinians
-Auxiliary
-hitpoints: 28 -> 26
- Modified Kalifa
-Karadis
-cavalry sword attack: 4-2 -> 4-3
-Mamluk
-hitpoints: 39 -> 43
-cavalry sword attack: 6-2 -> 5-3
-Ghulam al Rami
-hitpoints: 45 -> 46
-pierce resistance: 20% -> 10%
- Modified Dwarves
-Gyrocopter
-blade resistance: -10% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 20% -> 30%
-Steamcopter
-blade resistance: -10% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 20% -> 30%
- Modified Loyalists
-White Mage
-experience: 89 -> 84
Unit Wood's Druid is causing error while loading saved game due to apostroph in id. Fix suggestion: change it to i.e. Wood_s Druid to avoid this (description can still stay Wood's Druid). Killed unit's id is used as variable in statistics tag, but some characters are forbidden in saved games (i.e. minus "-", apostroph = single quote "'")
Unit Wood's Druid is causing error while loading saved game due to apostroph in id. Fix suggestion: change it to i.e. Wood_s Druid to avoid this (description can still stay Wood's Druid). Killed unit's id is used as variable in statistics tag, but some characters are forbidden in saved games (i.e. minus "-", apostroph = single quote "'")
Mmhhh I just read it.
I'll change it in the next release!
Thanks for your help! :)
Voodoo
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Re: BEEM - Balancing Extended Era Modification v3.3.1

Post by Voodoo »

I just released the 3.3.1 version with an important bug fix for the Saurian Trainee!

-Version 3.3.1 (07/05/2009)
- Fixed Saurians Trainee advancement bug
- Modified Prime Material Beasts
-Wind Servant
-cost: 12 -> 11
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