I love wesnoth visual, i love wesnoth music, i love a lot of things in wesnoth.
I love strategy games, specially turn based ones (Mainly because i don't like to improve excution skills)
For one reason or other there is a shortage of those.
I want to make an era that is SPECIALIZED on making 1v1 matches, played in a competitive way, as intersting as possible.
Of course intersting is a subjective concept.
So, having the actual wesnoth as reference what i mean with more interesting is.
a)Increasing Mind games
b)Decrease luck influence
In order to achieve this i'm learning the WML code and i have a programmer friend that will look into the source code this weekend.
I will not abandon the project if i don't see repsponse, since i know enough people that will help and play the game, i'm posting this because any interested person is welcome.
I know the objectives, but not the ways, so i will ask some question i have been already talked with some people and i'm looking for opinions.
1) Luck
We have all agree, that for now the luck on traits are intersting, and doesn't degenerate at all, in fact is possible in the future we look for more traits and even three traits units, since it looks intersting.
But the main concern is evasion, that is the main source of luck in the game. So we have so far found 3 answers to reduce the luck weight there.
a) Most drastic - Remove evasion and change it To armor increase or decrease.
b) Sauron System- (make only a % of the damage random, and the other Fixed)
c) Less drastic - Just do a general decrease of evasion so hits are more likely to hit in general and give units more hits in general
Any other suggestion is welcome
2) Mindgames
I'm sure there is a big terrain to explore, but just for start i could only think of the most basic thing, FOG.
Vision is very high in my opinion to left much to the imagination. I have already make some threads about it, but i will put it here.
There are some ideas i saw around and probably a mix of them or one of them is the best option in reference to wesnoth, i would like ideas on what would be the best and why.
a).Zoc Line of sight
b).Reduce in one the sight of units
c).reduce the scouts speed
d).Update the new vision of the units only once they finished their turns
I know that ther are other options there and you can bring it on, if you think are interesting.
Making more specialized units, i think will increase the mind games, any other suggestion to increase mindgames is also welcome.
I've also thoght about adding different buildings besides the standard village, but that's low priority for now.
That's all for now.
Update 1: I'm the only one in my ciricle that's defending the more luck based approach, everyone else just say that determinstic is the only way to go, so i think i will make it 100% determinstic unless someone provide me a good argument.
My only idea is to change the evasion for armor increase, if anyone have a better idea, is welcome.
Update 2: we had our reunion and we made list of what we need, starting too look specifically into the damage part of the code.
Update 3: My coder doesn't have much time but he told me he woudl have the whole combat system ready by the end of may.
