Era of Magic (EoMa) v0.9.6

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Re: Era of Magic v.0.7.1

Postby wesfreak » December 26th, 2009, 2:52 pm

the Christmas cyclops made me lol.

Apparently the earth god is still overpowered, with good resists, steadfast, regen, high hp and high defense almost everywhere.
I suggest lowering his defense in places that are less earth-ish, like sand, snow, flat and forest and mushroom grove. Grove and forest to 50%, the rest to 30% (because he's so huge he must be easier to hit). This way he has good def in places really well connected to earth like hills, mountains and cave, as well as the usual places. (this goes for all earth elementals). We could also maybe lower some of the resists.

We could also maybe strengthen the lvl 1 to 6-3 and take away steadfast to the whole line: the lvl 1 does the same damage as the dwarf guardsman, the lvl 2 and 3 both do much more than the their lvl of the guardsman (it's 7-3 and 9-3 for dwarf guardsman at lvl 2 and 3 respectively, and 9-3 and 14-3 for the earth elemental at lvl 2 and 3 respectively). To keep it a steadfast unit, we would have to lower it's damage as well as it's resists, as it's already strong enough.

The lvl 2 earth avatar has 40 hitpoints. the lvl 1 has 40 hitpoints. the lvl 3 has 80 hitpoints. If you want it to be a high resist fighter, it could go 40-60-80.

P.S: Can't wait for your new campaign to come out.
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Re: Era of Magic v.0.7.1

Postby inferno8 » December 27th, 2009, 4:15 pm

I am going to use your suggestions in the next version, but I must finish 2nd part of new animations for Summoners first.
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Re: Era of Magic v.0.7.1

Postby wesfreak » December 28th, 2009, 2:58 am

thanks. Can't wait for the new animations.

I'm doing some more testing. here's what i have so far (just for warlocks)

The hydra should do 3-7 damage with its bite attack.
The raging hydra should do 4-7 with its bite attack
The chaos hydra should do 6-7 damage with its bite attack.
The dark wizard should do 10-3 damage, as 8-3 is a little weak for the lvl.
The disciple could probably do 7-3 damage, unless you chose to make it 6-3 for a reason.
matriach of darkness should do 4-8 damage instead of 4-7 damage.
The matriach of emptiness could use a different aura, or at least some more transparency in it's current one. As is the black smears can blot out hp bars and stuff of adjacent units.
dark assasin description says it's "invicible" at night. this should be "invisible". (i don't look through descriptions, this one just caught my eye)
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Re: Era of Magic v.0.7.1

Postby inferno8 » December 29th, 2009, 9:11 am

The new release is ready (0.7.2):
- steadfast ability is no longer available in the earth elemental line;
- reduced defense for this line;
- the Earth Avatar has 60hp;
- higher damage fort he lvl1 Earth Elemental (6-3)
- reduced damage in the whole hydra line;
- Dark Wizards do 10-3 damage;
- Disciples do 7-3 damage;
- the Matriarch of Darkness does 4-8 damage;
- the aura of Matriarch of Emptiness is displayed under health bars;
- fixed Dark Assassin's description.

- new animations for the Summoners (Summons Master, Grand Summoner, Heavy Summoner, Neutral Summoner, Great Efreeti).

@wesfreak: Thank you so much for your help. Your suggestions are great ;)

Enjoy!
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby wesfreak » December 29th, 2009, 5:51 pm

Thanks for putting in the changes. I look forward to seeing your great animations: your artwork makes playing the era worthwhile.
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby Zerovirus » December 29th, 2009, 6:32 pm

Though said artwork could be improved by cutting down on the jagged black outlines. Your factions are awesome and the art is too, but I can't bear to play because your style clashes with mainline style so much it makes me want to de-outline every one of your sprites.
Currently working at max allotted time on UtBS revision spriting.
To The Zeromobile!

Hell yes 1.9 is out FINALLY :D Shiny new terrains everywhere!
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby inferno8 » December 29th, 2009, 7:05 pm

Zerovirus wrote:Though said artwork could be improved by cutting down on the jagged black outlines.
This will be the last part of developing the era. Those outlines help me making animations. That's why I am able to draw things fast. Currently I can't fix this problem, because it's very time consuming process (the era contains hundreds of images and I am alone in my task), so I am going to do it at the end. It will be nice, if someone offers to remove some of those outlines. Together it would be easier and faster.
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby IPS » January 8th, 2010, 10:17 pm

Indeed, I need to download Magic againist :/

7-3 for Disiples is more balanced, dark adepts does 10-2 and 7-2 arcane and cost 16, but disiples cost more because his resistances and highner defense on hills.

Now, Im more agree with the era because the Warlords like more balanced.

I think "Fury" on Blood Warrior is really a awesome hability, this unit can kill 2 o 3 mages in one turn, that is so strong... you with a blood warrior can kill a Legion of Disiples without taking atleast 1 point of dammage (sure if you atack first) lol

I think, when the blood warrior uses "fury" should lose 1 or 2 hp per each new target, because this can suck, I saw that hability in a colosseum and he ruled a lot :/
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- Revolution and magic (ideas dessigning)
- War for wesnoth era (waiting to finish Fantasy era)
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby Plummtw » January 9th, 2010, 8:32 am

I am waiting for the 8th faction, and no one thinks ancient dwarf needs another unit for it seems to have fewer units?

I found Master of Fire is machine,
and Grand Summoner (Lv3) costs only 20,
and I think the Wyvern Tamer with a cost of 27 might be considered as lv2 unit.
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby inferno8 » January 9th, 2010, 3:46 pm

IPS wrote:Now, Im more agree with the era because the Warlords like more balanced.
I am happy to hear that. Thank wesfreak, it is all his work with balance ;)
IPS wrote:I think, when the blood warrior uses "fury" should lose 1 or 2 hp per each new target, because this can suck, I saw that hability in a colosseum and he ruled a lot :/
Yes, I know. I have been thinking about it too, but maybe instead of hurting himself, the ability should be disabled, when his hp is less than 35%?
Plummtw wrote:no one thinks ancient dwarf needs another unit for it seems to have fewer units?
I think, that they have enough units, but it doesn't mean, they will not receive a new things in the future.
Plummtw wrote:I am waiting for the 8th faction
You must be patient. The campaign is the first in the queue.

Edit:
I found Master of Fire is machine,
and Grand Summoner (Lv3) costs only 20,
and I think the Wyvern Tamer with a cost of 27 might be considered as lv2 unit.
Thanks for telling me. I'll fix it next time.
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby wesfreak » January 9th, 2010, 4:32 pm

to go along with the changes to the level one, maybe blood orc could do 8-2 with it's non-beserk attack?

i was thinking it could be so that the blood warrior can only attack units next to it, so like double attack except an unlimited amount of times? that way it could only attack 6 units at most, and can only kill all of the mages next to it without danger.
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby IPS » January 9th, 2010, 5:01 pm

inferno8 wrote:
IPS wrote:Now, Im more agree with the era because the Warlords like more balanced.
I am happy to hear that. Thank wesfreak, it is all his work with balance ;)

IPS wrote:I think, when the blood warrior uses "fury" should lose 1 or 2 hp per each new target, because this can suck, I saw that hability in a colosseum and he ruled a lot :/


Yes, I know. I have been thinking about it too, but maybe instead of hurting himself, the ability should be disabled, when his hp is less than 35%?You must be patient. The campaign is the first in the queue.


Hmmm.... maybe it should be canceled when it haves the life in red colour, when the unit haves a critical hp. I dont know at all when the unit haves the number of hp in red,, but I think it should be a nice idea :)
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- Challenges (Current version 0.1.1) Need feedback/comments
- IPS maps (current version 0.0.1a)

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- Revolution and magic (ideas dessigning)
- War for wesnoth era (waiting to finish Fantasy era)
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby Plummtw » January 9th, 2010, 5:46 pm

Found some error messages in the stderr.txt

20100110 00:56:22 error audio: Could not load sound with empty filename
20100110 00:56:23 error audio: Could not load sound with empty filename
20100110 01:08:55 error config: Defence '-1' is '< 0' reset to 0 (100% defense).
20100110 01:08:55 error config: Defence '-1' is '< 0' reset to 0 (100% defense).
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby inferno8 » January 10th, 2010, 8:10 am

wesfreak wrote:to go along with the changes to the level one, maybe blood orc could do 8-2 with it's non-beserk attack?
Ok, we can try.
wesfreak wrote:i was thinking it could be so that the blood warrior can only attack units next to it, so like double attack except an unlimited amount of times? that way it could only attack 6 units at most, and can only kill all of the mages next to it without danger.
Something like fury without adding 2 move points after a kill? It's a better idea.
IPS wrote:Hmmm.... maybe it should be canceled when it haves the life in red colour, when the unit haves a critical hp. I dont know at all when the unit haves the number of hp in red,, but I think it should be a nice idea
It is a realistic option (the Blood Warrior is wounded and can't attack many other units at the same time). I'll try with the wesfreak's suggestion first. If the unit is still powerful, I'll join these two ideas.
Plummtw wrote:Found some error messages in the stderr.txt
Do you have any other add-ons installed?
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Re: Era of Magic v.0.7.2 Balancing and animations

Postby MattyJ » January 11th, 2010, 9:49 am

I just wanted to commend you on the fresh new work you are doing. I enjoy the updates and look forward to the campaign. I signed into the forums just tp say that.
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