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This will be the last part of developing the era. Those outlines help me making animations. That's why I am able to draw things fast. Currently I can't fix this problem, because it's very time consuming process (the era contains hundreds of images and I am alone in my task), so I am going to do it at the end. It will be nice, if someone offers to remove some of those outlines. Together it would be easier and faster.Zerovirus wrote:Though said artwork could be improved by cutting down on the jagged black outlines.
I am happy to hear that. Thank wesfreak, it is all his work with balanceIPS wrote:Now, Im more agree with the era because the Warlords like more balanced.
Yes, I know. I have been thinking about it too, but maybe instead of hurting himself, the ability should be disabled, when his hp is less than 35%?IPS wrote:I think, when the blood warrior uses "fury" should lose 1 or 2 hp per each new target, because this can suck, I saw that hability in a colosseum and he ruled a lot :/
I think, that they have enough units, but it doesn't mean, they will not receive a new things in the future.Plummtw wrote:no one thinks ancient dwarf needs another unit for it seems to have fewer units?
You must be patient. The campaign is the first in the queue.Plummtw wrote:I am waiting for the 8th faction
Thanks for telling me. I'll fix it next time.I found Master of Fire is machine,
and Grand Summoner (Lv3) costs only 20,
and I think the Wyvern Tamer with a cost of 27 might be considered as lv2 unit.
inferno8 wrote:I am happy to hear that. Thank wesfreak, it is all his work with balanceIPS wrote:Now, Im more agree with the era because the Warlords like more balanced.IPS wrote:I think, when the blood warrior uses "fury" should lose 1 or 2 hp per each new target, because this can suck, I saw that hability in a colosseum and he ruled a lot :/
Yes, I know. I have been thinking about it too, but maybe instead of hurting himself, the ability should be disabled, when his hp is less than 35%?You must be patient. The campaign is the first in the queue.
Ok, we can try.wesfreak wrote:to go along with the changes to the level one, maybe blood orc could do 8-2 with it's non-beserk attack?
Something like fury without adding 2 move points after a kill? It's a better idea.wesfreak wrote:i was thinking it could be so that the blood warrior can only attack units next to it, so like double attack except an unlimited amount of times? that way it could only attack 6 units at most, and can only kill all of the mages next to it without danger.
It is a realistic option (the Blood Warrior is wounded and can't attack many other units at the same time). I'll try with the wesfreak's suggestion first. If the unit is still powerful, I'll join these two ideas.IPS wrote:Hmmm.... maybe it should be canceled when it haves the life in red colour, when the unit haves a critical hp. I dont know at all when the unit haves the number of hp in red,, but I think it should be a nice idea
Do you have any other add-ons installed?Plummtw wrote:Found some error messages in the stderr.txt
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