Era of Magic (EoMa) 3.2

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inferno8
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Re: Era of Magic

Post by inferno8 » April 7th, 2008, 4:17 pm

New version Beta 3.2 is now available. I have made new impact attack for Alchemist. Lvl 1 does 8-2 dmg, lvl 2 9-2 and lvl 3 10-2. Alchemist I costs 16 gold.

I have also disabled lavahome ability for Fire Elemental, because it doesn't work properly :( (The code is still in abilities.cfg)

binaryquasar
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Re: Era of Magic

Post by binaryquasar » April 8th, 2008, 6:18 am

thanks for listening :D

the changes are great :wink:

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inferno8
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Re: Era of Magic

Post by inferno8 » April 8th, 2008, 6:13 pm

Thanks :wink:

Version 3.2.1:
I have made a new death animation for the Mu. In my opinion it looks nice. You should see it.

binaryquasar
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Re: Era of Magic

Post by binaryquasar » April 11th, 2008, 10:16 pm

I love the new animation for the mu

aside from that I found a typo I cant beleive I missed before... even though the alchemists attack is labeled hammer it is marked as blade attack type.. so yeah probably needs switched to impact attack type.

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inferno8
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Re: Era of Magic

Post by inferno8 » April 12th, 2008, 6:48 am

Done. Thanks again :) vBeta 3.2.2 is now available.

lightdragonx
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Re: Era of Magic

Post by lightdragonx » April 23rd, 2008, 1:45 pm

hi inferno8 im new in the forums but will still post my humble query here: i think that the priests though not unbalanced have very little units it would be far more interesting and fun if they had 5 or 6 units instead of just four :D

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inferno8
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Re: Era of Magic

Post by inferno8 » April 23rd, 2008, 2:12 pm

I agree with you. Priests should have 2 new units. (6 recruitable units in all 4 factions). Do you have any ideas?

lightdragonx
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Re: Era of Magic

Post by lightdragonx » April 23rd, 2008, 3:49 pm

how about an aggresive unit? ie. light fighter-->light hero-->light champ.
--->light king--->light god



how about a proper ranged unit? ie Archer--->Glorius Archer--->ArcherOfHelios'



basically i would like a proper ranged and aggresive unit maybe you could gibe the lvl 2 or 3 the aggresive one dauntless and the ranged one marksman

lightdragonx
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Re: Era of Magic

Post by lightdragonx » April 23rd, 2008, 3:50 pm

oops sorry i made a mistake i mean light fighter to advance to light king or hero and then champ or god

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inferno8
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Re: Era of Magic

Post by inferno8 » April 23rd, 2008, 6:06 pm

Maybe a horseman with a bow? Very fast tactical assault unit with magic arrows (dmg type pierce, weapon special magical).

michchar
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Re: Era of Magic

Post by michchar » April 24th, 2008, 12:20 am

ok, first things first-i like this era and it is pretty interesting, with quite diverse factions and all.
now, time for constructive criticism:
first, the priestess of light should have another advancement
second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
third, the unit advancement is a little too linear-i might be able to help with that (if i have free time)
fourth, the jinn advancement (Efreeti) is much more powerful than the other one (great jinn) in most aspects (except for a 6 hp difference), so some balancing should be made.
anyways, good era, and keep up the good work

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inferno8
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Re: Era of Magic

Post by inferno8 » April 24th, 2008, 1:57 pm

Thanks michchar. Let's see...
michchar wrote:first, the priestess of light should have another advancement
Currently it looks like this:

Adept of Light----->Cleric----->Priestess of Light----->Mastress of Light (or Priestess of Light again)
If I make another advancement, priests will have 3 4lvl units. No way.
michchar wrote:second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
That's right. :)
michchar wrote:third, the unit advancement is a little too linear
That's right. I have removed a lot of units, because I wanted to reduce size of the era.
Old alchemist tree:
...............................----->Master of Balance
Alchemist----->Alchemist II------>Alchemist III----->Alchemy Master
...............................----->Heavy Alchemist

If you want I can restore them :wink:
michchar wrote:fourth, the jinn advancement (Efreeti) is much more powerful than the other one (great jinn) in most aspects
That's right. :D I have to change Great Jinn's attacks. Maybe some of them should drain health from an opponent?

And I have idea about the new unit for Priests. It has berserker ability like the Minotaur and it is called "Slicer". If I make any art I will post it. :)

lastdragon
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Re: Era of Magic

Post by lastdragon » April 24th, 2008, 4:07 pm

inferno8 wrote:Thanks michchar. Let's see...
michchar wrote:first, the priestess of light should have another advancement
Currently it looks like this:

Adept of Light----->Cleric----->Priestess of Light----->Mastress of Light (or Priestess of Light again)
If I make another advancement, priests will have 3 4lvl units. No way.
michchar wrote:second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
That's right. :)
michchar wrote:third, the unit advancement is a little too linear
That's right. I have removed a lot of units, because I wanted to reduce size of the era.
Old alchemist tree:
...............................----->Master of Balance


With the monkeys and the Donkeys
And the Elephants tooooooooooooo


Clap Clap Clap Clap Clap Clap

Happy Birthday. :D

lastdragon
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Re: Era of Magic

Post by lastdragon » April 24th, 2008, 4:09 pm

this era rocks but pls put more factions

thanks for your contribution inferno8 :)

lastdragon
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Re: Era of Magic

Post by lastdragon » April 24th, 2008, 4:40 pm

science guy8 how do you get an avatar
pls tell me

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