The Elemental Hordes (development stage:theoretical)

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FireMaster
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The Elemental Hordes (development stage:theoretical)

Post by FireMaster »

This era is supposed to be about having a horde of units focusing on one element,therefore 1 damage type.
Each faction will have 2 base units-a mage and a fighter,and they will branch as they level.


Unit tree
Fire-
Fire Elemental-->Fire Monster-->Fire Beast
-->Flame Ghost-->Flame Spectre
-->Flame Thrower-->Flame Blaster
Flame Mage-->Pyromancer-->Lavamancer
-->Fire Summoner-->Fire Sage
-->Runeblade-->Fireblade


Air-
Air Elemental-->Tornado-->Hurricane
-->Thunder Elemental-->Lightning Elemental
Air Mage-->Windmancer-->Tornadomancer
-->Windblade-->Airblade
-->Air Summoner-->Air Sage
-->Windrider-->Flier

Ice-
Ice Elemental-->Snowstorm-->Blizzard
-->Frost Beast-->Ice Monster
-->Snowblaster-->Iceblaster
-->Frost Golem-->Frost Giant
Ice Mage-->Snowmancer-->Blizzardlord
-->Frostblade-->Iceblade

Water-
Water Elemental-->Tidal Wave-->Tsunami
-->Water Beast-->Water Golem
Water Mage-->Tidemancer-->Lord of Waves
-->Sea Summoner-->Sea Sage
-->Waterblade-->Tide Changer
-->Swimmer-->Deep Mage

That's all for now!
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
Weeksy
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Post by Weeksy »

If enough people bang their heads against a brick wall, The brick wall will fall down
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Post by FireMaster »

Fire Stats


Fire Elemental
HP:29 MP:6 Cost:14 XP:37
Firefist (fire) 4-4
Fireball (fire) 4-4

Fire Monster
HP:58 MP:5 XP:80
Firefist (fire) 8-4
Fireball (fire) 5-4

Flame Ghost
HP:40 MP:6 XP:74
Fireclaws (fire) 7-4
Fireball (fire) 6-4

Flame Thrower
HP:45 MP:6 XP:60
Firefist (fire) 7-2
Firebreath (fire) 8-4 marksman

Fire Beast
HP:72 MP:5
Firefist (fire) 11-4
Fireball (fire) 6-4

Flame Spectre
HP:65 MP:6
Fireclaws (fire) 10-4
Fireball (fire) 9-4

Flame Blaster
HP:60 MP:6
Firefist (fire) 8-2
Fireball (fire) 9-5

Fire Mage
HP:26 MP:5 XP:50
Staff (impact) 3-2
Fireball (fire) 6-3 magical

Pyromancer
HP:44 MP:5 XP:90
Staff (impact) 4-3
Fireball (fire) 11-3 magical

Fire Summoner
HP:42 MP:6 XP:80
Teleport
Staff (impact) 7-1
Fireball (fire) 6-4 magical

Runeblade
HP:51 MP:6 XP:85
Runeblade (blade) 8-4
Fireball (fire) 6-3 magical

Lavamancer
HP:58 MP:5
Staff (impact) 5-3
Fireball (fire) 16-3 magical

Fire Sage
HP:56 MP:7
Teleport
Staff (impact) 9-1
Fireball (fire) 9-4 magical

Fireblade
HP:69 MP:6
Runeblade (blade) 9-4
Fireblade (fire) 12-4
Fireball (fire) 7-3
Last edited by FireMaster on September 23rd, 2007, 10:13 pm, edited 1 time in total.
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
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Post by FireMaster »

Weeksy wrote:http://zapicm.freeshell.org/dev/EOM/tre ... s-EOM.html

interpret as you will.
Thanks Weeksy!

I think that I will use some images from this.

My aim is to create an ERA of elemental units
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
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Post by FireMaster »

Here's the 4 basic magi.
Attachments
airmage.png
airmage.png (3.22 KiB) Viewed 3303 times
firemage.png
firemage.png (3.18 KiB) Viewed 3301 times
icemage.png
icemage.png (3.32 KiB) Viewed 3302 times
watermage.png
watermage.png (3.25 KiB) Viewed 3302 times
Last edited by FireMaster on September 24th, 2007, 7:41 am, edited 1 time in total.
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Temuchin Khan
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Re: The Elemental Hordes (development stage:theoretical)

Post by Temuchin Khan »

Fire, Air, Ice, and Water?

That matches none of the traditional lists of elements:

Western: Earth, Air, Fire, Water

Chinese: Earth, Fire, Water, Metal, Wood
Weeksy
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Post by Weeksy »

especially since Ice is water in another form. That's like having both Tree and Plant as elements.
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Post by FireMaster »

Weeksy wrote:especially since Ice is water in another form. That's like having both Tree and Plant as elements.

I mean Ice as the ability to freeze things (cold magic obviously)
I want to have an original element replacing a well known one.
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Temuchin Khan
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Post by Temuchin Khan »

FireMaster wrote:
Weeksy wrote:especially since Ice is water in another form. That's like having both Tree and Plant as elements.
I mean Ice as the ability to freeze things (cold magic obviously)
I want to have an original element replacing a well known one.
Freezing is simply the cessation of molecular movement. The question of whether Ice in that sense might have been included among the Elements by one culture or another would depend on whether the culture in question could reasonably have been expected to know that. If they lived far enough north to know what ice was, I suspect that the ability to observe water freezing would be anough to give them an inclination of this.

Anyway, if you want to be different, use the Chinese list! It probably isn't as well known to most Wesnoth players as the European list.

Earth, Fire, Water, Metal, Wood

Water could include both ice and steam. And wouldn't it be fun to dream up a metal elemental?

Just some thoughts, do with them what you will.
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Post by irrevenant »

FireMaster wrote:
Weeksy wrote:especially since Ice is water in another form. That's like having both Tree and Plant as elements.
I mean Ice as the ability to freeze things (cold magic obviously)
I want to have an original element replacing a well known one.
Anyone proficient with fire magic or cold magic is certain to realise that one is just the absence of the other.
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Sgt. Groovy
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Post by Sgt. Groovy »

I want to have an original element replacing a well known one.
How about Void, then?
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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Iris
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Post by Iris »

Sgt. Groovy wrote:
I want to have an original element replacing a well known one.
How about Void, then?
What about electromagnetism? Or something like a generalization of Light and Darkness (oh well, that would be presence and absence of visible wavelength, but that's another subject).
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Post by thespaceinvader »

Phlogiston?
Flesh?
Ash?
Bone?
The Humours (bile, blood etc)

All could be or have been considered to be elements in the past, and might make for a much more interesting idea than the standard 4. But i do have to say... Didn't i show you a better way of recolouring units than poor-quality fuzzy paintbrushing?
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FireMaster
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Post by FireMaster »

thespaceinvader wrote:Didn't i show you a better way of recolouring units than poor-quality fuzzy paintbrushing?
Yes,but I still use the airbrush (not paintbrush) :P
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Temuchin Khan
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Post by Temuchin Khan »

Hmmm....

An element of Void might be interesting, no? On the other hand, it is difficult to visualize a "Void Elemental" -- if it is an elemental, it exists; and if it exists, it is not void; and if it is not void, it is not a void elemental.

Have we created another "Cretan Liar" paradox?
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