Swamp Elves (Development Stage:Published/Playtesting)

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Tom of wesnoth
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Post by Tom of wesnoth » October 5th, 2007, 9:40 pm

He he how do you use metal bowstrings?
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Tom of wesnoth
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Post by Tom of wesnoth » October 19th, 2007, 4:17 pm

Chek the movement cost!!!!!!!!!!
Last edited by Tom of wesnoth on October 19th, 2007, 8:16 pm, edited 1 time in total.
If i could i would turn into a world ruler!

Beholder
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Post by Beholder » October 19th, 2007, 6:55 pm

Oi!

The metal string concept is interesting... I will not bother how they make it since fantasy is full of things like adamantine or mithril.

I could say the wood would suffer on a high humidity place but can as well have some special kind of wood.

My last card is a bow would have limited use (for hunting) on a wet place. If the enemy is underwater (alligators, fishes) you can't kill then with a bow.

Remenber, Elven mastery of bow is due their use on hunting, as a warfare weapon, bow have limited use on a forest because of the cover. I find hard to think Swamp Elves would use a bow to hunt in a swamp.

Hitokage
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Post by Hitokage » October 19th, 2007, 7:53 pm

Qes wrote:Might i suggest "Toad" instead of "Frog"

Toad sounds more malevolent/badass than frog.
-Qes
If for no other reason than accuracy, I second this. Frogs and toads may look similar, but it's pretty obvious that these should be toads.

biren
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Post by biren » October 27th, 2007, 10:39 am

For some reason, the Swamp Elves cannot move. I've attached a screen shot of the leader's description. I've double checked and all of the elves are like that. Why?
I'm using it on bfw 1.3.9.
Attachments
Snapshot 2007-10-27 12-34-52.jpg
Snapshot 2007-10-27 12-34-52.jpg (220 KiB) Viewed 2284 times

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Vendanna
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Post by Vendanna » October 27th, 2007, 12:28 pm

Easy, wrong movetype on the units cfgs or the movetype in the entry doesn't exits and use the default.

I suggest to check for typos or if the referenced movetype exits.
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FireMaster
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Post by FireMaster » October 29th, 2007, 5:02 am

How do you do a movetype?Because the race works.
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Temuchin Khan
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Post by Temuchin Khan » October 29th, 2007, 1:35 pm

I playtested the Swamp Elves, and I noticed something odd: the Swamp Archer is listed as a lvl 0 unit, but he costs 19 gold, which is more than many lvl 1's. What gives?

Also, it seems to me that they need some sort of an animal. Something you would expect to find in a swamp, like an alligator.

FireMaster
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Post by FireMaster » October 29th, 2007, 9:49 pm

Ok,I'll playtest version 0.34 today.

Code: Select all

Changelog for version 0.34
*The Swamp Archer is no longer lvl 0
*the movetype is (hopefully) fixed
Just because I'm a master of fire doesn't mean I'll light your "uber candle"

Izaak
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Post by Izaak » October 29th, 2007, 10:42 pm

Perhaps you meant composite bows? And also, try giving them a more leafy appearance. Remember, in the swamp, their main enemies would be Naga.


-Izaak, Lord of the Lotus Clan.
-Izaak, Lord of the Lotus Clan.

the_revenant
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Post by the_revenant » October 30th, 2007, 12:19 am

Hmm i like the idea, but would like it alot more if there were more unique sprites in it, for example; for the scout instead of a horse, maybe a terradactyl?

I cant really see horses moving around swamps fast enough to imitate scouts

I'll start on some sprites which you may be able to use

*note, such a sad part of the film :cry:
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Temuchin Khan
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Post by Temuchin Khan » October 30th, 2007, 12:37 am

the_revenant wrote:Hmm i like the idea, but would like it alot more if there were more unique sprites in it, for example; for the scout instead of a horse, maybe a terradactyl?
proper spelling: pterodactyl

I like this idea. The pterodactyl could soar over the swamps acting as their scout, while the infantry advanced. Still, as I mentioned before, I think they also could use a more typical swamp creature like an alligator. FireMaster, what do you think?

the_revenant
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Post by the_revenant » October 30th, 2007, 12:45 am

Temuchin Khan wrote:
the_revenant wrote:Hmm i like the idea, but would like it alot more if there were more unique sprites in it, for example; for the scout instead of a horse, maybe a terradactyl?
proper spelling: pterodactyl
Sorry i knew it didnt look right, and google didnt seem to correct it, so i went with my instinct.

An alligator would be pretty cool, though i still dont see it as a scout, doesnt strike me as the fastest creature in the swamp. Perhpas firemaster could created such a creature for Wesnoth, e.g. some form of two legged bird that could run.
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Grand Marshal Aditya
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Post by Grand Marshal Aditya » October 30th, 2007, 4:03 am

Yeah...you might want more camouflage...

How about ambush in swamps for ranger?
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thespaceinvader
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Post by thespaceinvader » October 30th, 2007, 9:45 am

Wasn't there already a giant frog that served this purpose?
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