Naga Faction
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Well, there is other thing that I worked on during free time, I tought that the Naga Sentinel advance wasn't very good because it only had a bigger mace than the previous one, so I used my avatar as base and drawed over it this Version.
As always, can be used where you want, its the Lvl 3 of that naga with mace.
As always, can be used where you want, its the Lvl 3 of that naga with mace.
- Attachments
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- My suggestion for the Sentinel Base Frame
- naga_Sentinelnew.png (4.2 KiB) Viewed 4049 times
"Mysteries are revealed in the light of reason."
Well, consider it a first try (useable) based of the old one with the one I had previously drawed.Noyga wrote:He's nice, but maybe it would look better with a larger shield or/and a more visible armor on his chest.
Yes, the shield could be bigger, tought I used the shield of the old unit to see how it would look.
The Armor is something harder for me, since I never drawed an armor previously nor I have the correct mental image on how it would look, maybe if I can have a look at some armored units I can get a better idea on how it would look.
The shield, I can see what I can do to make it bigger, in a later date as it should be easier to fix, once fixed/changed I'll tell you so you can grab the improved version.
Edit: Sentinel with a bigger shield.
- Attachments
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- Increased the Shield size, per request.
- Naga_Sentinelbigshield.png (4.09 KiB) Viewed 4018 times
"Mysteries are revealed in the light of reason."
Nice job !
Well i figured that the real probem was the shield being ridiculously small.
It's probably still a little small , but probably OK this time.
That new armor looks good enough to me, Thanks for that great job
I'll use it in EE, and probably commit the frame for UtBS as well
Well i figured that the real probem was the shield being ridiculously small.
It's probably still a little small , but probably OK this time.
That new armor looks good enough to me, Thanks for that great job
I'll use it in EE, and probably commit the frame for UtBS as well
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
Glad to hear, I need to say that the unit is almost done and that I'm amazed and how it looked even if some parts were frankensteined or recolored (Tought the mace is done entirely from scratch using as a base the old one)
More happy to see that it will be used in one of the mainline campaings.
The only touches that seems to be needed are a proper shadow (not something that I know how to do) and maybe if you want 1-2 pixels bigger shield (tought that would probably hide some parts of the paddels armor)
Looking at it, I see that I forgot to remove the TC bands on the arms from the old sprite but that's something that can be taken off easily, no?
More happy to see that it will be used in one of the mainline campaings.
The only touches that seems to be needed are a proper shadow (not something that I know how to do) and maybe if you want 1-2 pixels bigger shield (tought that would probably hide some parts of the paddels armor)
Looking at it, I see that I forgot to remove the TC bands on the arms from the old sprite but that's something that can be taken off easily, no?
"Mysteries are revealed in the light of reason."
Hmmm making shadow is something i can do (and maybe the only thing i can do well ...)
About those TC band on the arms, well i'm not sure that removing it would improve things at the current state, so why not simply leaving them for the moment ? It's nice to have some TC somewhere
About those TC band on the arms, well i'm not sure that removing it would improve things at the current state, so why not simply leaving them for the moment ? It's nice to have some TC somewhere
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
Ok and thanks for the help with the shadows, maybe they will dissapear once the unit gets a proper TC (aka on shield or armor) since these places will be easier to see "in game" than the bandsNoyga wrote:Hmmm making shadow is something i can do (and maybe the only thing i can do well ...)
About those TC band on the arms, well i'm not sure that removing it would improve things at the current state, so why not simply leaving them for the moment ? It's nice to have some TC somewhere
"Mysteries are revealed in the light of reason."
There is a simple addendum of a bow to the Naga, is still green tought, since it would be better to add a few things more to give more personality to the unit. (also has no quivers bag as of yet)
- Attachments
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- Base frame (uncomplete but usable) of a Naga bow wielder.
- naga_bowing.png (5.31 KiB) Viewed 3896 times
"Mysteries are revealed in the light of reason."
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
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Bow on a swimming unit? Bows don't work when they get wet. Javelins or blowpipes would be better...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Hmmm since it looks lvl 2-3 (by its size and design, this bow looks powerful) i think i'll use it in EE as the levelup of the Hunter (which is named "Naga Assassin" currently, but could be a better name).
thespaceinvader: WINR. Btw underwater the bow could be attached to the quiver or some kind of bag/quiver or something like that.
thespaceinvader: WINR. Btw underwater the bow could be attached to the quiver or some kind of bag/quiver or something like that.
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Fair enough.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.