Napoleonnoth
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- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Good afternoon!
As I wrote in another thread, my leisure time has been shrinking greatly in recent times, which is why development has been so slow. Luckily, I have some free time on my hands now, and have decided to work on some of the add-ons I made.
My Priorities list is:
- get Legacy up and running on 1.3
- polish Legacy some more
- finally get the new graphics for the Classical Era installed
- get the Classical Era on 1.3 as well
- polish the Classical Era some more
I've always been more of a campaign person than an MP person, and working on Legacy is certain.
However, The Classical Era (while I am fairly proud of it) has always been the secondary project, and it requires more work than Legacy right now.
So, I've decided to take a little plebiscite. I don't mean to be a drama queen, but I'm not sure I'd want to invest the time and effort to spruce up the Classical Era if no one plays it anymore (as opposed to Legacy on which I'd keep on working no matter what).
So, The Question is :
Does anyone still care about the Classical Era ? Is it worth my time to work on it some more ?
Let the vox populi speak...
As I wrote in another thread, my leisure time has been shrinking greatly in recent times, which is why development has been so slow. Luckily, I have some free time on my hands now, and have decided to work on some of the add-ons I made.
My Priorities list is:
- get Legacy up and running on 1.3
- polish Legacy some more
- finally get the new graphics for the Classical Era installed
- get the Classical Era on 1.3 as well
- polish the Classical Era some more
I've always been more of a campaign person than an MP person, and working on Legacy is certain.
However, The Classical Era (while I am fairly proud of it) has always been the secondary project, and it requires more work than Legacy right now.
So, I've decided to take a little plebiscite. I don't mean to be a drama queen, but I'm not sure I'd want to invest the time and effort to spruce up the Classical Era if no one plays it anymore (as opposed to Legacy on which I'd keep on working no matter what).
So, The Question is :
Does anyone still care about the Classical Era ? Is it worth my time to work on it some more ?
Let the vox populi speak...
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
I like it, but don't work on it just for me. Let's see who else casts a vote, and what they vote for.Casual User wrote:Does anyone still care about the Classical Era ? Is it worth my time to work on it some more ?
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
Napoleonnoth
I'm not in to it but my brother is
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Well, it isn't much of a plebiscite, but two people I like a lot (as far as one can like people one has never met in real life) have voted in favor of it, so I'll go on with the program.
Porting Napoleonnoth on to 1.3.2 wasn't much of a hassle (I've recently played the first 1.3 game with Napoleonnoth).
Adding the new graphics will take more time. My original image files have been lost, and I'd forgotten to make back-ups of them, so I'll have to piece them together from what I posted on the forum. I must admit I posted the new art on the forum at least partially to assure myself of a backup.
I won't post Napoleonnoth on the campaign server until I've added the new graphics.
So, no real point to this post except to say the plebiscite is over and the project is not abandoned.
Porting Napoleonnoth on to 1.3.2 wasn't much of a hassle (I've recently played the first 1.3 game with Napoleonnoth).
Adding the new graphics will take more time. My original image files have been lost, and I'd forgotten to make back-ups of them, so I'll have to piece them together from what I posted on the forum. I must admit I posted the new art on the forum at least partially to assure myself of a backup.
I won't post Napoleonnoth on the campaign server until I've added the new graphics.
So, no real point to this post except to say the plebiscite is over and the project is not abandoned.
- Maeglin Dubh
- Moderator Emeritus
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- Joined: November 16th, 2005, 8:38 pm
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- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Yes, thank you. And thanks for the compliment.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
-
- Posts: 52
- Joined: May 27th, 2006, 5:42 am
Casual User, I have all the images used in the 1.2.4 version, so here.
(Now I know why I keep those older campaigns )
(Now I know why I keep those older campaigns )
- Attachments
-
- Images.zip
- The Images folder from the last one, in a .zip
- (310.44 KiB) Downloaded 400 times
Last edited by major_sephiroth on July 2nd, 2007, 1:31 am, edited 1 time in total.
"Tell me what you cherish most, give me the pleasure of taking it away!" --Sephiroth FF7:AC
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
So let it be written, so let it be done!I wrote:I won't post Napoleonnoth on the campaign server until I've added the new graphics.
It's taken a lot longer than I'd expected, but Napoleonnoth is now up on the 1.3 server, with the new graphics.
I must admit I haven't checked the download yet, but I have played two games, one Poenia vs Rheinnen, the other Borea vs Albion, and the units and images seem to work fine.
You need to have halos turned on for the new graphics to function properly. If turned off, some units will be undistinguishable from their level-ups.
------------------------------------------------------------
Balancing changes:
- Removed doctors from Poenia and added charge to Poenian officers from LVL1. Albion officers are now cheaper whereas Poenian ones are more expensive but can lead conscripts even without levelling.
- All units now have two traits. Lawful and chaotic ones can be resilient, quick, intelligent and/or fearless whereas neutral units can be resilient, quick, intelligent and/or healthy.
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Well, with the new art released and all, I think it is fitting to go back to some unfinished business... While I will eventually want to refine what we have already, I feel we should expand the world of Napoleonnoth a little.
First, a little naming:
Possible other names:
-Habsreich
-Esterland
Feedback on these, or other ideas, would be welcome.
Second, an old project:
As I see it, it would of course have the standard infantry/cavalry/artillery, with the following specials:
-Regular infantry
-Regular cavalry
-Artillery significantly cheaper than standard, to represent Prussia's superior industry.
Another aspect of Prussia's military, which became apparent in the Franco-Prussian War, was Prussia's ease to mobilize large armies.
I would like some way of showing this, other than merely lowering the infantry's cost (which is, at the moment, Borea's trademark), or giving them a LVL0 infantry unit (which is, at the moment, part of Poenia).
If anyone has any ideas...
Special units:
Special Infantry:
Seargent, a dismounted sword and pistol officer, with leadership, and much cheaper than Poenia's or Albion's mounted officers.
Special Cavalry:
Landwehr, mounted militias, weak and with no charge but fast, cheap and very useful as scouts and skirmishers.
Prussia's uniforms would be deep-gray, almost black.
Any opinions?
First, a little naming:
While I like Rheinnen as a name, I also feel it could be beneficial to consider alternative names.Ozymandias, a long time ago, wrote:It' a bit late, but I've just looked through this thread today, sooo... I've noted you've changed Rainnen to Rheinnen to make it look more Germanic. As a German, I don't think it worked that well.
Possible other names:
-Habsreich
-Esterland
Feedback on these, or other ideas, would be welcome.
Second, an old project:
It may be a bit early to start adding factions, but it couldn't hurt to establish a rough feel of the Prussian faction.I, a long time ago, wrote:Apart from the 'major players' (France, England, Austria and Russia), other important countries in the Napoleonic wars were (in order):
-Prussia
-Spain
-Free Italian states
-Turkey
As I see it, it would of course have the standard infantry/cavalry/artillery, with the following specials:
-Regular infantry
-Regular cavalry
-Artillery significantly cheaper than standard, to represent Prussia's superior industry.
Another aspect of Prussia's military, which became apparent in the Franco-Prussian War, was Prussia's ease to mobilize large armies.
I would like some way of showing this, other than merely lowering the infantry's cost (which is, at the moment, Borea's trademark), or giving them a LVL0 infantry unit (which is, at the moment, part of Poenia).
If anyone has any ideas...
Special units:
Special Infantry:
Seargent, a dismounted sword and pistol officer, with leadership, and much cheaper than Poenia's or Albion's mounted officers.
Special Cavalry:
Landwehr, mounted militias, weak and with no charge but fast, cheap and very useful as scouts and skirmishers.
Prussia's uniforms would be deep-gray, almost black.
Any opinions?
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Maybe. Still, I think either Österland or Östmark would be best (do not neglect the umlaut!).Casual User wrote:First, a little naming:While I like Rheinnen as a name, I also feel it could be beneficial to consider alternative names.Ozymandias, a long time ago, wrote:It' a bit late, but I've just looked through this thread today, sooo... I've noted you've changed Rainnen to Rheinnen to make it look more Germanic. As a German, I don't think it worked that well.
Possible other names:
-Habsreich
-Esterland
Feedback on these, or other ideas, would be welcome.
Those both sound like interesting ideas. Another possibility would be to make all the Prussian infantrymen slightly faster than normal infantrymen. Just a thought, do with it what you will.Another aspect of Prussia's military, which became apparent in the Franco-Prussian War, was Prussia's ease to mobilize large armies.
I would like some way of showing this, other than merely lowering the infantry's cost (which is, at the moment, Borea's trademark), or giving them a LVL0 infantry unit (which is, at the moment, part of Poenia).
If anyone has any ideas...
Special units:
Special Infantry:
Seargent, a dismounted sword and pistol officer, with leadership, and much cheaper than Poenia's or Albion's mounted officers.
Special Cavalry:
Landwehr, mounted militias, weak and with no charge but fast, cheap and very useful as scouts and skirmishers.
Prussia's uniforms would be deep-gray, almost black.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
-
- Posts: 265
- Joined: June 28th, 2007, 4:42 pm
- Location: Baldwyn Mississippi
great job on this era and games. But I noticed you said you needed ideas for future campaigns set in this era or nearabouts.
1- The Mexican War and Texas Independance. Santa Anna modeled his entire armies after Napoleon.
2- The various wars for independance in South American countries(too many to list) but most of these wars, well after Napoleon's exile, used Napoleonic Tactics. Simon Bolivar would be a good place to start on research.
3- The Java War or Diponegoro War was fought in Java between 1825 and 1830. It started as a rebellion led by the illustrious Prince Diponegoro. The trigger was the Dutch decision to build a road across a piece of his property that contained his parent's tomb.
4- Russo Turkish wars- Just prior to Napoleon's rise. Between Russia and the Ottoman Empire
5-something close to the Boer War. Course, machine guns were used by this time so maybe not.
6-Musket Wars of New Zealand and the New Zealand Land Wars
Hope this helps.
1- The Mexican War and Texas Independance. Santa Anna modeled his entire armies after Napoleon.
2- The various wars for independance in South American countries(too many to list) but most of these wars, well after Napoleon's exile, used Napoleonic Tactics. Simon Bolivar would be a good place to start on research.
3- The Java War or Diponegoro War was fought in Java between 1825 and 1830. It started as a rebellion led by the illustrious Prince Diponegoro. The trigger was the Dutch decision to build a road across a piece of his property that contained his parent's tomb.
4- Russo Turkish wars- Just prior to Napoleon's rise. Between Russia and the Ottoman Empire
5-something close to the Boer War. Course, machine guns were used by this time so maybe not.
6-Musket Wars of New Zealand and the New Zealand Land Wars
Hope this helps.
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- Posts: 8
- Joined: April 17th, 2006, 9:41 am
- Location: Finland
Nice work. There's one problem, though: when I try to play a randomly-generated map in local multiplayer mode with the era selected, I get the error message seen here when I try to start the game. I'm using Wesnoth 1.3.6 on Windows XP.
Also:
Are the Rheinnen Woodsmen supposed to have Ambush? If so, they seem to be missing it. It also looked like the Sharpshooters were missing their Marksman ability.
Edit: The more I play this, the more I like it. One observation: it is very difficult to kill an enemy holed up in a village without artillery or higher-level cavalry. I like this, expect that the AI may have a bit of a problem with it.
Also:
Why no 'healthy' trait for non-neutrals?- All units now have two traits. Lawful and chaotic ones can be resilient, quick, intelligent and/or fearless whereas neutral units can be resilient, quick, intelligent and/or healthy.
Are the Rheinnen Woodsmen supposed to have Ambush? If so, they seem to be missing it. It also looked like the Sharpshooters were missing their Marksman ability.
Edit: The more I play this, the more I like it. One observation: it is very difficult to kill an enemy holed up in a village without artillery or higher-level cavalry. I like this, expect that the AI may have a bit of a problem with it.
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Österland is way too close to Österreich for my taste. Östmark is nice. Going back to my discussion with Ozymandias, Rheinereich might also work.Temuchin Khan wrote:Maybe. Still, I think either Österland or Östmark would be best (do not neglect the umlaut!).
A very interesting idea, but not for Prussia IMHO. I think it would work nicely for either Spain or Turkey though.Temuchin Khan wrote:Another possibility would be to make all the Prussian infantrymen slightly faster than normal infantrymen. Just a thought, do with it what you will.
Not familiar with these I must admit.Edward V Riley wrote:6-Musket Wars of New Zealand and the New Zealand Land Wars
I'm not really sure the Napoleonnoth format would be good for campaigns. However, most of the wars you pointed out go back to new factions I hope to add at some point or another.
Darn! I rarely use random maps for play-testing so there might be a bug linked to that. I'll check it out.ElectricEel wrote:There's one problem, though: when I try to play a randomly-generated map in local multiplayer mode with the era selected, I get the error message seen here when I try to start the game. I'm using Wesnoth 1.3.6 on Windows XP.
It could also be a version mismatch. I'm using Wesnoth 1.3.2 on Windows 98. Unfortunately, if it's that, until I download a new version of Wesnoth (which I'm not eager to do as I am on dial-up), there's little I can do.
Non-neutrals don't get 'healthy' because of a personal preference. I hate units which get 2 traits out of 5 possible ones. 1 or 2 traits out of 4 possible are both schemes which I like, numerically and gameplay-wise.ElectricEel wrote:Why no 'healthy' trait for non-neutrals?
Are the Rheinnen Woodsmen supposed to have Ambush? If so, they seem to be missing it. It also looked like the Sharpshooters were missing their Marksman ability.
Woodsmen aren't supposed to have ambush, but they have 60% defense in forests and hills, meaning they essentially move and fight in them as if they were in castles.
Sharpshooters don't get marksman, but they should get a custom special named 'accurate', same as the artillery, which gives a minimum of 70% CTH on attack. Play-testing has suggested that the special worked, but now I'm not so sure...
And to all who paid compliments, I give thanks!