Clockwork Dwarves (Now with added Sprites)

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turin
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Post by turin » August 13th, 2006, 10:24 pm

tsr wrote:I noticed that you post the images both here and in the arts forum. May I ask why?

/tsr
To pad his postcount, obviously. ;)

I don't think it's really necessary... posting it only in factions should be enough.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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Pic
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Post by Pic » August 14th, 2006, 8:48 pm

Im going to post the sprites in the art forum as i get more input on them there, but i'll stop posting them here if you want, and keep this just for stat development.

Pic
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Post by Pic » August 17th, 2006, 12:51 am

Now here is a question i could do with some input on, below is the unit tree for those who don't want to go to the first page:

Clockwork advancement tree:
+ recruitable unit
* available leader

+Clockwork Triggerman
-> *Clockwork Gunner
-> Clockwork Artillery

+Clockwork Solider
-> *Clockwork Marshal
-> Clockwork General

+Clockwork Wanderer
-> *Clockwork Rambler
-> Clockwork Itinerant

+Clockwork Greaser
-> *Clockwork Oiler
-> Armoured Mechanic
-> Clockwork Blazer

+Contraption
-> Clockwork Golem
-> Clockwork Automaton

+Clockwork Cutthroat
-> Clockwork Slayer
-> Armoured Assassin

As you can see i have -two- robot units (Contraption line and the cuththroat line) I'm not happy with that, nor am i happy with the high tech look of the cutthroat line. So the questions is this, do i make the cutthroat line dwaves? Dwaves with some kind of spring loaded first striking light spear and a small blade/bolt firing device?

Pic
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Post by Pic » August 19th, 2006, 12:56 am

Right, i'm dumping the assassin being robotic and replacing them with short stumpy dwarf ninjas.

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turin
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Post by turin » August 19th, 2006, 1:02 am

I feel this sudden urge to direct you to Neoriceisgood's Dwarvish Helicopters...

(BTW, I like the faction idea. But perhaps some branching is in order? The faction seems rather 1-dimensional. And there don't seem to be any units able to cross deep water - those are a required field.)
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For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm

Pic
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Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic » August 19th, 2006, 1:09 am

Jeebs :shock: So...many..sprites! Thanks :)

I forgot about branching....which solves my problem...how about this

L1 - Contraption

L2 - Clockwork golem
L2 - Clockwork cutthroat

L3 - Clockwork Automaton
L3 - Clockwork Assassin


Which would have two branches int he faction The clockwork greaser is the other branching tree.

(It does have a water unit already, the clockwork walker tree, L2 and L3. The whole clockwork walker tree is designed (in my head) to have its main advantage as being pretty much all terrain)

Dragon Master
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Post by Dragon Master » August 19th, 2006, 1:16 am

Seeing that makes me want Neo back more now :(

Pic
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Post by Pic » August 19th, 2006, 1:17 am

I think i might tweak them helicopter images for use as my clockwork walker tree, i would use them as is, as they are very good, but i don't want a flying unit. Though i'm tempted to make an exception.

Ryorin
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Post by Ryorin » August 19th, 2006, 10:58 pm

We all miss Neo Dragonmaster...

Neoriceisgood
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Post by Neoriceisgood » November 13th, 2006, 5:10 pm

Who doesn't

A question, wasn't there a description for each unit on page one? I saw it yesterday or so, and now I can't seem to find it anymore :(
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