Clockwork Dwarves (Now with added Sprites)
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Clockwork Dwarves (Now with added Sprites)
Update: Working on sprite even as i type.
Basic story line is as follows:
Upon the destruction of the ancient dwarves, there technologies were lost, all scientists and engineers had no time to pass on their knowledge and although a few ancients survived, they, rather like we would now, had no idea how to recreate their most base technologies they had once relied on.
They did however, have the benefit of hindsight, and since they knew technologies could exist and the very basics of how they could, they put their minds together and managed to recreate the most base technology of clockwork.
Advancements since then have been slow and their descendants today still use clockwork. Sophisticated clockwork, but clockwork no the less.
Their reliance on their machines has weakened them over the years, taking away the hardiness and strength of the other dwarves. Although this doesn’t stop them from being a formidable foe.
A unit tree is listed below: (@ means sprite complete)
Clockwork advancement tree:
+ recruitable unit
* available leader
+Clockwork Triggerman
-> *Clockwork Gunner
--> Clockwork Artillery @
+Clockwork Solider @
-> *Clockwork Marshal @
--> Clockwork General @
+Clockwork Wanderer @
-> *Clockwork Rambler
--> Clockwork Itinerant
+Clockwork Greaser @
-> *Clockwork Oiler @
--> Armoured Mechanic @
--> Clockwork Blazer @
+Contraption @
-> Clockwork Golem
-> Clockwork Automaton
+Dwarven Cutthroat @
-> Dwarven Slayer @
--> Armoured Assassin @
--> Gas Baron @
[A Unit Tree based on a Assassin Dwarf idea, except the dwarf assissinates with chemicals. A punch-syringe for large slow hits and a selection of small glass balls filled with a deadly gas (slow inducing) for the long range hits. On the third level the unit can decide wherever to be more gas or more punch-syringe based]
Basic story line is as follows:
Upon the destruction of the ancient dwarves, there technologies were lost, all scientists and engineers had no time to pass on their knowledge and although a few ancients survived, they, rather like we would now, had no idea how to recreate their most base technologies they had once relied on.
They did however, have the benefit of hindsight, and since they knew technologies could exist and the very basics of how they could, they put their minds together and managed to recreate the most base technology of clockwork.
Advancements since then have been slow and their descendants today still use clockwork. Sophisticated clockwork, but clockwork no the less.
Their reliance on their machines has weakened them over the years, taking away the hardiness and strength of the other dwarves. Although this doesn’t stop them from being a formidable foe.
A unit tree is listed below: (@ means sprite complete)
Clockwork advancement tree:
+ recruitable unit
* available leader
+Clockwork Triggerman
-> *Clockwork Gunner
--> Clockwork Artillery @
+Clockwork Solider @
-> *Clockwork Marshal @
--> Clockwork General @
+Clockwork Wanderer @
-> *Clockwork Rambler
--> Clockwork Itinerant
+Clockwork Greaser @
-> *Clockwork Oiler @
--> Armoured Mechanic @
--> Clockwork Blazer @
+Contraption @
-> Clockwork Golem
-> Clockwork Automaton
+Dwarven Cutthroat @
-> Dwarven Slayer @
--> Armoured Assassin @
--> Gas Baron @
[A Unit Tree based on a Assassin Dwarf idea, except the dwarf assissinates with chemicals. A punch-syringe for large slow hits and a selection of small glass balls filled with a deadly gas (slow inducing) for the long range hits. On the third level the unit can decide wherever to be more gas or more punch-syringe based]
Last edited by Pic on November 13th, 2006, 7:46 pm, edited 15 times in total.
So they would be named the Clockwork Dwarves ?
The concept looks interesting. What weapon(s) do the unit use (except for the gunner line, it's not obvious) ?
Btw a swimming of a flying unit might be desirable. You could pick for example the dwarvish copters from the extended era (feel free to improve the graphics).
The concept looks interesting. What weapon(s) do the unit use (except for the gunner line, it's not obvious) ?
Btw a swimming of a flying unit might be desirable. You could pick for example the dwarvish copters from the extended era (feel free to improve the graphics).
Re: A new faction for the dwarves.
G'day Pic. This sounds interesting.
It's good to hear you are willing to do the art. Lack of art kills many faction ideas, and doesn't discriminate between good ideas and bad ones.
I'll probably have more comments later.
Good luck.
PS. And if some guy called 'turin' or '<X> pillager' comes in and tries to tell you that this faction doesn't fit in Wesnoth, ignore him. He does it to everybody.
It's good to hear you are willing to do the art. Lack of art kills many faction ideas, and doesn't discriminate between good ideas and bad ones.
Just a note on this. Ranged berserk is really overpowered. Many units have no ranged attack at all. So this Artillery guy would be able to get 100% certain kills without taking any return damage at all.Pic wrote:The L3 unit (Clockwork Artillery) will have a secondary berserk attack, in which it will dig in and fire upon the enemy until someone dies.
I'll probably have more comments later.
Good luck.
PS. And if some guy called 'turin' or '<X> pillager' comes in and tries to tell you that this faction doesn't fit in Wesnoth, ignore him. He does it to everybody.
Clockwork General. The right arm deals peircing damage (The blade withdraws on cogs and springs foward) the left slashing damage via a bladed spinning cog.
It is bigger then a dwarf i know, but this is because the dwarf is enclosed within the upper 'body' the legs are entirly mechanincal.
It is bigger then a dwarf i know, but this is because the dwarf is enclosed within the upper 'body' the legs are entirly mechanincal.
- Attachments
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- L3-ClockworkGeneral
- ClockworkGeneral.png (14.2 KiB) Viewed 5929 times
Here we have another unit.
He's not -too- different from the first. But then again i don't expect them to be, he mainly has a bigger gun, i moved his stance abit nearer too not that it's noticable.
L3 will be different though.
He's not -too- different from the first. But then again i don't expect them to be, he mainly has a bigger gun, i moved his stance abit nearer too not that it's noticable.
L3 will be different though.
- Attachments
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- L2 - ClockworkGunner
- ClockworkGunnerL2.png (13.74 KiB) Viewed 5858 times
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