The Era of Myths 5.19.0

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Velensk
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

Ok here are the four maps I have done so far. I've also got two more 1vs1 and two 2vs2 maps that havn't been tested or fine-tuned yet.

One of the 1vs1s is based on a theory I have, it coult turn out to be completly unbalanced in favor of the Warg or any other faction that is fast over rough terrain. The other, is somewhat... uniform(?) for a era of myths map.

One of the 2vs2 uses a very risky (balancewize) center setup. The other is a very small 4 player FFA inspired by my frustration with the popularity of isars cross as such it mimics some qualities, and takes a radical opposite for others.

As a side note: I'm most of the way through the first senario of the campain.

@JW: That does make a certain sense, and as a world concept it goes well (as long as no mainline campain tries to take up that space).
Attachments
upload.zip
(6.58 KiB) Downloaded 155 times
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Espreon
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Espreon »

Yeah, when I was revising the Elementals the method I was using to restrict certain traits to certain elementals was a bit clunky so I made these macros:

Code: Select all

#define FIRE_ELEMENTAL_TRAITS
{TRAIT_RUBY}
{TRAIT_RUBY}
{TRAIT_DIAMOND}
{TRAIT_EMERALD}
#enddef

#define WATER_ELEMENTAL_TRAITS
{TRAIT_SAPPHIRE}
{TRAIT_SAPPHIRE}
{TRAIT_DIAMOND}
{TRAIT_EMERALD}
#enddef

#define EARTH_ELEMENTAL_TRAITS
{TRAIT_EMERALD}
{TRAIT_EMERALD}
{TRAIT_SAPPHIRE}
{TRAIT_RUBY}
#enddef

#define AIR_ELEMENTAL_TRAITS
{TRAIT_DIAMOND}
{TRAIT_DIAMOND}
{TRAIT_SAPPHIRE}
{TRAIT_RUBY}
#enddef

#define LIFE_ELEMENTAL_TRAITS
{TRAIT_DIAMOND}
{TRAIT_EMERALD}
{TRAIT_SAPPHIRE}
{TRAIT_RUBY}
#enddef
zharmad
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Joined: October 6th, 2007, 8:26 am

Re: The Era of Myths: 2 years old, handing over for a while.

Post by zharmad »

Minor notes: The devling AI recruit list could use a little change since they can't recruit cursers at the moment:
recruitment_pattern=fighter,fighter,mixed fighter,fighter,mixed fighter,scout
to something like:
recruitment_pattern=fighter,archer,mixed fighter,fighter,mixed fighter,scout
---
Similarly The celestial AI recruit list has no archers (i.e. zealots).
Velensk
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

Delta 3 is out.

Here is the changelog

Code: Select all

Version Delta 3

--General changes
*now version included in id key
*more descriptions/art
*default AMLA given out
*general adjustment of cost to higher lvl units
*ai recruitments altered to allow for a wider range of units

-Warg
*race now shows up correctly
*wose replaced with bear cub
*changes to wisps defences
*wisps now undead
*wisps now have an arcane attack
*rabid wolf replaced by bear on leader list

-Windsong
*fixed resistnaces for scribe/weaver lines
*names no longer inclued windsong at the front
*Envoy is no longer on the leader list
*female forms for many unit types

-Vampires
*Sire/Methusulum now have pierce fangs
*gargoyals now have flies=true
*flesh artisan uses "monster" amla
*Gargoyals piercing resistance boosted

-Elementals
*undine lines melle now impact (missed this when I changed tidal last version)
*windservent->Wind hearder line now has a impact ranged attack in addition to it's cold

-Devilings
*greedy trait implimented (only available to lvl 0s)

With some sample testing to the Greedy trait, it does not stop the devilings from being an incredibly low upkeep faction, however it stops the endlessly low upkeep aspect. It also gives a little toughness at the cost of chance to lvl up. Greedy devilings are harder to kill than others, but still realy easy.
Windservent change was so that they did equal damage to warg as to everyone else
Wisps arcane attack was to give warg a counter to fire elementals/melle devilings

Please go out and playtest, especialy the warg and the devilings.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
megane
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by megane »

You mixed up the female sprites of the Fledgling and Half-blood. :wink:

You can just change that and reupload it, it won't cause OOS's.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
Velensk
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

gah, yes I've done that now thx for catching that before hardly anyone had a chance to download.

EDIT: gah again, if you still are having problems (like if your female fledglings turn into thinbloods to defend) then download again. You can tell it's been a long day when you fix everything except the obviouse mistake.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Vendanna
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Vendanna »

Velensk wrote:gah, yes I've done that now thx for catching that before hardly anyone had a chance to download.

EDIT: gah again, if you still are having problems (like if your female fledglings turn into thinbloods to defend) then download again. You can tell it's been a long day when you fix everything except the obviouse mistake.
Well, nothing that you can't fix properly once you have found the error ;)

Between, I remember having done a stand animation for the devling flappers if its of any use.

Also, flappers doesn't have flying=true enabled and thus get shunk on water.
Attachments
devlings.zip
As a note, use only the stand frames of flappers-stand-X, not the flappers-stand2-X, because the first ones looks more natural.
(11.28 KiB) Downloaded 124 times
"Mysteries are revealed in the light of reason."
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JW
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by JW »

I hope my post on the Therians last week was educational. Finals are quickly approaching for me so you might not see me for even longer times now.

How are any campaign attmpts coming along?
Valenwood
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Valenwood »

Sorry for not knowing this, but what differs AMLA_MONSTER from other AMLAs?
megane
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by megane »

AMLA_MONSTER: +5 hp and +1 attack damage. It's pretty much made of awesome.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
Valenwood
Posts: 57
Joined: February 19th, 2007, 4:26 am
Location: Sweden

Re: The Era of Myths: 2 years old, handing over for a while.

Post by Valenwood »

megane wrote:AMLA_MONSTER: +5 hp and +1 attack damage. It's pretty much made of awesome.
Okay! :D Thanks for clearing that up. Me likes a lot :)
Good work on the new art btw, megane!
Velensk
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

I've started on the second senario, but was stalled as I started updating to delta 3.

I've run a couple more quick tests, and greedy is turning out to be unbalancing, as such as soon as I have time, I'm going to try to release delta 3.5. Balancing for devilings is a chalange.

@JW, it was educational, however I don't think that the stuff covered will ever come up in the campain I am working on.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Lizard
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Lizard »

Could you please add a detect.cfg as the EE has? It would contain the following:

Code: Select all

#define ERA_OF_MYTHS_INSTALLED
#enddef

#define ERA_OF_MYTHS_ID_ANTI_OOS SECOND_PART
id=era_EOM_d4_{SECOND_PART}
#enddef
This would allow Third Party Eras to use a save ID key for both, having the correct Version of EoM and the correct of the third party addon.
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Velensk
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Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

Wait, what would that do, and how would it do it?
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Velensk
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Posts: 3991
Joined: January 24th, 2007, 12:56 am

Re: The Era of Myths: 2 years old, handing over for a while.

Post by Velensk »

Sorry for double post, but 3.5 is out. Mainly more art, and minor fixes. (now includes assendant art, flapper animation, and therian apprentice, and shaman art)
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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