The Era of Myths 5.19.0

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bumbadadabum
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Re: The Era of Myths 5.14.0

Post by bumbadadabum »

I personally thought it needed a small buff, but I'm not a real expert on MP balancing.

About the error, I'll look into it.

Mu
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Re: The Era of Myths 5.14.0

Post by Mu »

I am working also in proposals for new images for level 2 and 3 falcons. I am not very good at art, but I think it needs it.

I will post them in the Therian faction thread, which I think is the correct place.

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bumbadadabum
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Re: The Era of Myths 5.14.0

Post by bumbadadabum »

There's an EoM art thread as well. Perhaps that's a better place.

Mu
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Re: The Era of Myths 5.14.0

Post by Mu »

Ok, I posted the graphics there.

Velensk
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Re: The Era of Myths 5.14.0

Post by Velensk »

I'm not sure who is maintaining EoM right now but when you get around to posting it on the 1.12 server let me know and I'll post Count Kromire there.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

rogo
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Re: The Era of Myths 5.14.0

Post by rogo »

I just linted and reuploaded the Era to the 1.12 server. If one of the original authors wants the pbl file, drop me a line.

Velensk
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Re: The Era of Myths 5.14.0

Post by Velensk »

I am re-uploading Count Kromire however as a note: There are a number of bugs on the Era of Myths side of things. Depreciated description code and some kind of bug on the devling sneaks and blood born among others. I'd appreciate if whomever is currently maintaining this project fix these things up for the sake of my campaign.

EDIT: I suspect that the issue with missing images is a result of the elipse for level 0 creatures. It shouldn't be hard to fix messing around with those.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

Shiki
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Re: The Era of Myths 5.14.0

Post by Shiki »

I fixed the invalid WML found things. (wasn't that hard).
About the other Bug I know nothing... hope you find it ;-)

Can you tell me how I can update the translations?

EDIT:
The other Bug is fixed too, it was this ellipse thing.
If you downloaded the file which I posted here, please redownload it form the add-on server.
I updated the German translation based on the .mo file (with msgunfmt file.mo > file.po). However, there are some places where the translation doesn't appear, I guess because the strings did change.
Back in August.

Shiki
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Re: The Era of Myths

Post by Shiki »

After 5.14.0b, I changed / fixed the one or other thing, in the end it became quite a lot.
So, here is 5.15.0:

Code: Select all

VERSION 5.15.0
--general changes
*added sounds for poisoning / slowing units
*more use of soundlists
*set defense to 0% for unreachable places for all units
*some gender changes
*fixed some image paths
*added era descriptions

-Therians
*switched to MU's art for the Prairie Falcon, Gyrfalcon and Peregrine Falcon (Thanks Mu!)
*the Therian apprentice line's fireballs are now shown in red
*commented out the offset line for Therians cat / falcon, movement is ok

-Vampires
*the female vampire fledgelings use now the succubus image
*minor animation improvements for the female thinblood line
*gold value of the malborn increased from 7 to 14 (not for wesnoth 1.10)
  (not recruitable, affects only the game-ends-because-of-no-turns-left-situation)

-Wargs
*Wargs got sounds (old ones were broken)
        - non-weapon-attacks use bite.ogg & bite-small.ogg
        - The main Wrag line uses the wolf.die & wold-hit soundlists
        - The stalker line too
        - The wolves use a selection of the higher pitched wolf sounds
        - The blackfur line uses yeti-die.ogg instead of wolf-die-[1~3].ogg

--Multiplayer (not for wesnoth 1.10)
*added Khalifate to the eras with default units
*included mainline multiplayer macros: 
        - leaders have everytime at least 5 MP (affects only the Lorekeeper / Oathkeeper)
        - if the turns run out, a winner will be determined by the game,
          based on gold, the gold value of the units on the field, and the income

--translations:
*added a .pot-file-generator, which contains as well information on how to update translations
*finished German language rework
*litte corrections in English
For wesnoth 1.12 it's on the addon server, for wesnoth 1.10 here (since I can't upload to the server).

Could do list:
Some units lack a description:
- the advanced versions of the windsongs scribe
- the elementals living furnace (fire spirit) and undine (water spirit)
maybe somebody feels creative enough to write them?

Graphics - everytime an improvement
Velensk wrote:I decided I'd take a look at how the EoM has been doing since I stopped working on it. When I downloaded it and tried to start a multiplayer match it sent be back to the main menu saying "unknown unit type random". I was on an 8 player map with one side per faction and a random one.
I checked through the code, but I can't resolve it. Also, I'm not very good with WML.

Balance:
Which things could need balance improvements?
(Keep in mind that changes affect as well the count Kromire campaign)

And I'm not so sure if the wolf or the troll sounds are better for the Warg...
Attachments
wesnoth-1.10_Era_of_Myths_5.15.0.zip
(3.78 MiB) Downloaded 306 times
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howwitty
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Re: The Era of Myths 5.15.0

Post by howwitty »

I know many Wesnoth players are not familiar with this era, however I will be monitoring this thread. Having no prior obligations to any World Conquest games, I will be hosting and joining scenarios with Ageless Era. This week I will be testing Era of Myths and Era of Magic.
I'm tired.

Shiki
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Re: The Era of Myths 5.16.0

Post by Shiki »

Era of Myths 5.16.0 is now available!

Code: Select all

VERSION 5.16.0

--general changes
*possibly fixed the bug reported by Velensk
*fixed monser_amla
*fixed image paths
*some gender changes
*added / changed descriptions of some units
*changed random leader selection for many factions
*rewrote much code

-Elementals
*new attack icons: icicle, horn, horn glowing, thunderbird lightning, firebreath
*adopted from Era of Chaos and War of Legends:
    - Wind Spirit ranged and standing animations
    - Fire Elemental attack and death animations
    - recruit animation for Vine Beast
    - missile for "blade shower"
    - Wind Spirit line got teamcolor
*adopted from Fate of a Princess:
    - SkyOnes portraits for the Unicorn and the Silver Unicorn
    - more animations for the Unicorn and Silver unicorn
    - increased defense on ice to 40%
*new animations:
    - Undine and Tempest have a new water punch animation
    - the Fire Wisp has now an different animation when attacking in the north
    - Ice Crab and Ice Shell have modified animations
    - Vine Tiger has an recruit animation
*Air Elemental has now working recruit animation
*Fire Ghost: adjusted attack animation to match mainline
*added Stone Titan as possible leader for the Age of Heros
*adjusted timings of many animations

-Therians
*adopted from Panther Lord Campaign:
    - images and battle animations for the Panther and Leopard
    - REAL SHIFTING for the panther
*Peregrine Falcon is shifting as well
*cats use now the human form for aura waves
*made Falcon recruitable in the Age of Heros
*adjusted timings of some animations

-Celestials
*new attack icon: divine lightning
*made Quester recruitable in the Age of Heros

-Vampires
*new attack icon: dementia gaze
*Vampires are now immune to plague
*besides the Blood Hulk, he would transform to an undead troll
*Duelist and Sword Dancer: secondary attack +1 damage
*Malborn gold cost = 17
*swapped Malborn male and female picture

-Windsong
*new sprite for the Fartsrider (Thanks to Deciton_Reven)
*new attack icon: rock_thrown
*Reaver and Dreadnought have seperate sprites
*Arbiter needs now just 150 xp
*added Pathfinder as possible leader
*added Oathkeeper and Farstrider as possible leader for the Age of Heros
*made Pathfinder recruitable in the Age of Heros

-Wargs
*new attack icons: sickle and scythe
*Shapeshifters can get the trait attuned (+2 on aura wave)
*added Night Eye and Water Shyde as possible leader for the Age of Heroes
*made Shadow Pelt recruitable in Age of Heros

-Devlings
*Sneak and Lurker have undead_variation=goblin

--translations:
*fixes for German translation
More animations for the Elementals, real shifting for the Therian Panther, two more sprites for the Windsong, more attack icons, and many little things...
Attachments
Find the new sprites.
Find the new sprites.
Last edited by Shiki on March 15th, 2016, 3:29 am, edited 1 time in total.
Back in August.

Deciton_Reven
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Re: The Era of Myths 5.16.0

Post by Deciton_Reven »

No problem, and you are welcome. I've been planning out a Windsong campaign recently, so maybe I'll get around to producing a new sprite to replace either the Arbiter or Librarian too. I'm not sure which tbh, if you or any one else have a preference for a weaker looking Arbiter or a stronger looking Librarian.

Shiki
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Re: The Era of Myths 5.16.0

Post by Shiki »

Well, it took 3 ½ years to get the sprite in ... I think the Librarian looks pretty good for being the top mistress. Can't think of how to make here look even more stronger, and she still looks decent, like a librarian and not like a warrior mage. But, let's see what your intuition tells you.
A new Campaign would be pretty cool. Do you know about The War of the Dragon? It's a Windsong campaign as well. Although I didn't played it yet. (Just telling for the case you didn't hear about it yet, not to discourage you)
Back in August.

Deciton_Reven
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Re: The Era of Myths 5.16.0

Post by Deciton_Reven »

I want to say I knew it was Era of Myths but not Windsong, but I seem to recall a campaign were you as Windsong do/can team up with devilings during part of it and I though that was kind of silly. I assume it's War of the Dragon because there probably isn't a lot of Windsong campaigns out there. I think I'll replay it before finishing out my planning stage just to make sure I can diversify the encounters between them as much as is storyline reasonable.

Not looking forward to the scythe either way on the spriting side of things. I've done scythes before, with mixed success, but none even half as good as the current Arbiter's/Librarian's.

Shiki
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Re: The Era of Myths 5.16.0

Post by Shiki »

I read through the old posts and...
In fact there are just two Campaigns, both written by Velensk, the one mentioned above and Count Kromire, a vampire campaign, where as well Windsong appear. Didn't finish playing that campaign yet, but one of the windsongs appears in both stories. But I think it won't affect your campaign.
There was as well once a devlings campaign, without windsongs I think.
What maybe might help you - Velensk Ideas about a seperate World map.

About the spriting, maybe you can just keep the old scythe?
Back in August.

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