The Era of Myths 5.19.0
Moderator: Forum Moderators
Well it won't be released for a couple more hours probably, so go study!!Jew unit wrote:heh i have a huge test tomarow that im not going to be able to study for because of you :-pJW wrote:Okay guys, expect somethng BIG from me today. I'm making it a goal to release the long awaited next version of the EOM today.
lol, thanks for the update!Jew unit wrote:btw playing EOM not empowered and for vamps i put random leader and it gave me a twilight walker
Time for MGD + RHCP!! XD
Hmm...should be resistance - I backward's them?Jew unit wrote:and maybe i missed something but celestals having a 40 percent weakness to holy?
oh and another thing heh the vampire duelist is level one in the cfg file but is (i think) suppose to be level 2
edit just a quick note theres no way undead and vampires can take celesteals i dont think as every unit inboht faction-the darkadapt darksourcer and necros are hella weak to holy
edit just a quick note theres no way undead and vampires can take celesteals i dont think as every unit inboht faction-the darkadapt darksourcer and necros are hella weak to holy
2^x-1 mod x
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Found some bugs:
1) The Brazier Creation "advances" into a Fire Wisp instead of a Living Furnace.
2) When you click on the Vampire Duelist, it is listed in the sidebar as a level 1 unit and not as a level 2.
Also, wouldn't the vampires seem more authentically vampirish if they didn't have an archer and if at least some higher-level vampire units had plague? Or am I missing something?
1) The Brazier Creation "advances" into a Fire Wisp instead of a Living Furnace.
2) When you click on the Vampire Duelist, it is listed in the sidebar as a level 1 unit and not as a level 2.
Also, wouldn't the vampires seem more authentically vampirish if they didn't have an archer and if at least some higher-level vampire units had plague? Or am I missing something?
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
1) It should advance into both.Temuchin Khan wrote:Found some bugs:
1) The Brazier Creation "advances" into a Fire Wisp instead of a Living Furnace.
2) When you click on the Vampire Duelist, it is listed in the sidebar as a level 1 unit and not as a level 2.
Also, wouldn't the vampires seem more authentically vampirish if they didn't have an archer and if at least some higher-level vampire units had plague? Or am I missing something?
2) That's a typo by me
About the Vampires...I didn't code the Plague ability yet, but yes you're right about that. They were intended to have one. As for the Archer...he's a Thinblood I think, so he's kinda human-ish. I think I've seen Vampires use crossbows (and even guns! ) in some movies before, so it's not so farfetched IMO.
How are you enjoying playing it though?
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
That sounds interesting. I think I would probably choose the Living Furnace most of the time, though.JW wrote:1) It should advance into both.
OK. I'll let it dropJW wrote:As for the Archer...he's a Thinblood I think, so he's kinda human-ish. I think I've seen Vampires use crossbows (and even guns! :shock: ) in some movies before, so it's not so farfetched IMO.
Oh, I definitely enjoy playing as the Vampires and the Celestials. But I had a thought -- should the Chaos faction be included in this era?JW wrote:How are you enjoying playing it though? :)
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1