Archaic Era (BfW 1.14)

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doofus-01
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Re: Archaic Era (Active for BfW 1.13, Maintenance for BfW 1.

Post by doofus-01 » January 15th, 2018, 3:06 am

ForestDragon wrote:Decided to contribute edited ranged attack animation code for the roswellian line:
That was a nice idea for the psionic blast. And speaking of animations, I've got pretty complete set for the little green men now, they'll be in the next update.
ForestDragon wrote:btw, I think the lvl2's melee damage should be buffed to 6-2, or the tank's crush should be nerfed to 11-2 (since lvl1: 3-2 > lvl2: 5-2 > lvl3: 12-2 isn't a very smooth progression)
Yeah. I think there could be a branch, where the tank is more physical and the hypothetical unit is more range-attack oriented.
Eagle_11 wrote:The sprite remaint a bit too large and detailed for an lvl2 unit, since you have made the sprite may i ask if you would be willing to modify it a bit to have an lvl2 version of it.
I might make a lower level some day, but if all you need is to make it smaller, can't you do that?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Eagle_11
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Re: Archaic Era (Active for BfW 1.13, Maintenance for BfW 1.

Post by Eagle_11 » January 15th, 2018, 10:59 am

Figured to ask might not hurt before hurrying ahead and doing as such anyways.

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doofus-01
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Archaic Era (BfW 1.14)

Post by doofus-01 » March 19th, 2018, 2:41 am

Archaic Era v1.8.0 and Archaic Resources v1.3.0 have been uploaded to BfW 1.14 server. I didn't bother with the BfW 1.13 server, since it won't be relevant soon. Most of the changes were graphics, but there is also a new unit in the little-green-man line.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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ghype
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Re: Archaic Era (BfW 1.14)

Post by ghype » June 4th, 2018, 6:29 am

I know this really doesn't belong here, but I couldn't find a thread to Archaic Resources. So I just leave it here.
One of the image from Archaic Resources interfered with a completely game, which was not using any active mods.
I am talking about wc II and the image is /images/terrains/bellows. It was mashed up for no reason with a default village.

I am not sure if this error is reproducible, but I thought it would be still good to at least mention it.
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doofus-01
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Re: Archaic Era (BfW 1.14)

Post by doofus-01 » June 5th, 2018, 3:29 am

ghype wrote:
June 4th, 2018, 6:29 am
I know this really doesn't belong here, but I couldn't find a thread to Archaic Resources. So I just leave it here.
One of the image from Archaic Resources interfered with a completely game, which was not using any active mods.
I am talking about wc II and the image is /images/terrains/bellows. It was mashed up for no reason with a default village.

I am not sure if this error is reproducible, but I thought it would be still good to at least mention it.
Huh... No idea why that happens. I'm not familiar with wc II, but I've never seen it happen to a regular village and I'm guessing that was not in the map editor?

In related news:
Archaic Resources 1.3.1 and Archaic Era 1.8.1 have been uploaded. The changes are mostly graphics related. I don't have a change-log, but the GitHub link in my signature can be somewhat close.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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doofus-01
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Re: Archaic Era (BfW 1.14)

Post by doofus-01 » July 9th, 2018, 4:03 am

1.8.2 has been sent to the BfW 1.14 add-on server. This includes some minor graphics update, and the start of a better organized, less ad-hoc AMLA system. It's not fully wired in yet, so a further update will be necessary.

It may not have much impact on standard MP matches, but it should be relevant to situations with higher-level units (such as SP campaign Bad Moon Rising).
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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Re: Archaic Era (BfW 1.14)

Post by doofus-01 » November 26th, 2018, 4:56 am

1.8.3 has been uploaded to BfW 1.14 add-on server. The updates are pretty much just portrait additions/replacements, mostly Despair and Primeval.

I think I'm going to get rid of the Velite unit line in Primevals, they seem like a cop-out. I'll either give pierce attack to an existing unit, or come up with some non-humanoid support unit. We'll see.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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Re: Archaic Era (BfW 1.14)

Post by doofus-01 » December 17th, 2018, 4:55 am

1.8.4 has been uploaded to the BfW 1.14 server. It's a relatively minor update
change-log

very minor graphics updates

adding visible names to Ukian Witch variations

fix movetype of orcish foreman and overseer

water standing animation for seals

moving seals out of dogs race, and adding portrait

BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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