1.Attack Hound uses the '.txt' extension, change it to '.cfg'. also, the unit itself isn't used.
2.Gunner doesn't have an attack icon for his primary attack. fix this.
3.MG Nests (on both factions) have no movement types (resistances,defenses,movement costs)
4.Commando still can't use booby traps. same story with Gunners/MG Nests and Medics/Field Hospitals
5.Medic doesn't use a defense animation (shows 'image not found') same goes for terrorist (and maybe soldier?) sniper.
1-Indeed, Attack hounds use a txt version and the unit is not used because they were some sort of idea that came to me after I created booby traps for terrorists. It was going to be some sort of "equivalent" of commandos Booby Traps for army troops, but in the end I decided not to implement the idea. I left the files there just in case I change my mind.
2-Fixed, did not notice my game was using an image files from Zombie Apocalypse. This last big update and I made all attack icons and Gunner attack image was slightly different.
3-Fixed, that happened for meddling with movetype names .
4-I don't know what might be the issue, they work properly for me.
5-Same as above, all animations work fine for me.
Is anybody else having an issue with animations, Booby Traps, Field Hospitals, etc?