GUI proposals - Images for the wikipage
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And (but I suppose that'll be fixed), the default colour of units, in the recruit menu, in the campaign menu etc... should be red and not magenta.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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Thats a bug (team color not applied in dialogs), I forgot to recolor it in the mock-up. No big deal though imo.Zhukov wrote:I'm looking forward to seeing these concepts in the game. The campaign server (expanded view) looks particularly good.
Congrats to frame for the great work.
EDIT: I agree with Tux2B, magenta on the recruit list looks pretty awful. (Great big savage orcs should not be seen wearing magenta, period.)
Frame: I think that splitting the campaign list into a tab for official campaigns and a tab for UMCs is a really bad idea. Currently, it takes three clicks to start a UMC - select "campaigns", double click on campaign you want. You going to make me not only add a click, but also move my mouse up and down quite a distance.
The rest of the changes to the campaign dialogue looks nice, but IMHO this change is a really bad idea.
The rest of the changes to the campaign dialogue looks nice, but IMHO this change is a really bad idea.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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Sure, it doesn't have to be split, no biggie to leave that out. Although I'm not entirerly convinved that starting a new UMC is something you do so often that an extra click would be so terrible.turin wrote:Frame: I think that splitting the campaign list into a tab for official campaigns and a tab for UMCs is a really bad idea. Currently, it takes three clicks to start a UMC - select "campaigns", double click on campaign you want. You going to make me not only add a click, but also move my mouse up and down quite a distance.
The rest of the changes to the campaign dialogue looks nice, but IMHO this change is a really bad idea.
I am just exploring ideas here, so there will probably be a lot of changes based on feedback. Thats why I put them there
Last edited by freim on February 17th, 2006, 11:12 pm, edited 1 time in total.
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I have a problem with the proposed campaign selection screen as well: The unnatural position of the "Play" button. Surely the natural position for it is in the lower right area of the campaign box, if not the screen?
Switch the positioning of the "Play" and "Delete" buttons in your proposal and I'll be far happier.
Switch the positioning of the "Play" and "Delete" buttons in your proposal and I'll be far happier.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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I have a version with an alternative button placement. I can upload that one tomorrow.Sangel wrote:I have a problem with the proposed campaign selection screen as well: The unnatural position of the "Play" button. Surely the natural position for it is in the lower right area of the campaign box, if not the screen?
Switch the positioning of the "Play" and "Delete" buttons in your proposal and I'll be far happier.
Edit: two more prefs variants
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I can't tell if you are being sarcastic or not. I find it really hard to believe someone is actually complaining about having to...*gasp*...move a mouse and, horror of horrors, actually click four times.turin wrote:Frame: I think that splitting the campaign list into a tab for official campaigns and a tab for UMCs is a really bad idea. Currently, it takes three clicks to start a UMC - select "campaigns", double click on campaign you want. You going to make me not only add a click, but also move my mouse up and down quite a distance.
The rest of the changes to the campaign dialogue looks nice, but IMHO this change is a really bad idea.
I have just trialed the new system by moving the mouse around the screen and clicking four times. I give my assurance that is not at all an effort-intensive operation, requires no conscious use of mental processes, and is entirely non-toxic and child safe. Anyone who has mastered the most basic levels of computer use should have no difficulty.
When I'm debugging, I start a new campaign every minute or so - and I usually debug for at least 30 minutes at a time.frame wrote:Sure, it doesn't have to be split, no biggie to leave that out. Although I'm not entirerly convinved that starting a new UMC is something you do so often that an extra click would be so terrible.
Zhukov: I'm not joking. Given the amount of time I spend testing campaigns, even adding a click and a mouse movement would be, if not a huge timewaster, at least a huge annoyance. A small movement like a mouse up and then back down 100 pixels adds up if you do it 100 times a day... the problem isn't wasting my time. It might waste a minute a day. The problem is annoyance. You don't want a GUI that frustrates people.
Also, since I usually play UMCs, and almost never official ones, it would just get really frustrating to have to see the list of officials and not be able to see the list of UMCs for a second or two. Not a timewaster, but an annoyance.
Anyway, good work freim. Hope to see code support added for these changes.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
[ot]
Frame's IRC name. And, IIRC, the more "correct" of the two.[/ot]romnajin wrote:freim?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Although the game isn't made specifically for you, it is made with the devs preferences first I believe (the whole "we make the game for us" idea).turin wrote:When I'm debugging, I start a new campaign every minute or so - and I usually debug for at least 30 minutes at a time.
Zhukov: I'm not joking. Given the amount of time I spend testing campaigns, even adding a click and a mouse movement would be, if not a huge timewaster, at least a huge annoyance.
If the official campaigns are not seperated from the non-official ones by tabs then I would suggest having some way to tell the difference. Perhaps a star or something by the side along with a key at the bottom of the screen saying *official campaign.
If you haven't guessed by now, I am a fan of organzation.
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This problem, at least, can now be solved using the --load FILE command line option. Should save you quite a few mouse clicks.turin wrote:When I'm debugging, I start a new campaign every minute or so - and I usually debug for at least 30 minutes at a time.frame wrote:Sure, it doesn't have to be split, no biggie to leave that out. Although I'm not entirerly convinved that starting a new UMC is something you do so often that an extra click would be so terrible.
Zhukov: I'm not joking. Given the amount of time I spend testing campaigns, even adding a click and a mouse movement would be, if not a huge timewaster, at least a huge annoyance. A small movement like a mouse up and then back down 100 pixels adds up if you do it 100 times a day... the problem isn't wasting my time. It might waste a minute a day. The problem is annoyance. You don't want a GUI that frustrates people.
"you can already do that with WML"
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