mirror attack icons for defender?
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I agree. To get the 'flip' to work all weapons need to have the same tilt in the same direction in the base version. As we see in this the sword and bow tilt to opposite sides to begin with and then when it's flipped the bow seems all wrong even though it's the right way. Not to mention that it looks totally random since now both sides flip both ways.turin wrote: I definitely see Jetryl's point. The two bows are much more obviously the same attack type in the non-flipped version. And I don't think the flipping helped a lot with the directionality; IMHO, it makes the bows look awkward, and does't much of a difference with the others.
I'm going to have to switch my vote to, don't flip them.
I don't need a mock-up to cast my vote as no, but hell that does look awkward.
I hope no one proposes to place the units in the side they are attacking too.
I hope no one proposes to place the units in the side they are attacking too.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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*EDIT* Never mind...
Last edited by irrevenant on February 18th, 2006, 8:42 am, edited 1 time in total.
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Having seen it, I concur that Jetryl's intuition was right. No flip.
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Not flipped.
Flipped looks like we're trying too hard. Not flipped looks much more iconic, which I think is good.
Flipped looks like we're trying too hard. Not flipped looks much more iconic, which I think is good.
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