Help needed defining team rgb values for unit graphics

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Jetrel
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Post by Jetrel » February 26th, 2006, 1:59 am

Ranger M wrote:hold on so is the lieutenant line being combined with the Spearman one? (which is what the image suggests, although the dwarf is in there to so it might just be for perspective)
They're just there for purposes of comparison.

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turin
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Post by turin » February 26th, 2006, 2:56 am

Jetryl may already be aware of this, but I am not a huge fan of the pose of the Grand Marshal. The garb says level 4, but the post says level 1. If we could get this fixed at the same time we tcolor the unit, that'd be great... ;)
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Jetrel
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Post by Jetrel » February 26th, 2006, 4:14 am

turin wrote:Jetryl may already be aware of this, but I am not a huge fan of the pose of the Grand Marshal. The garb says level 4, but the post says level 1. If we could get this fixed at the same time we tcolor the unit, that'd be great... ;)
No, I'm not going to fix this until we have support for "en-guarde" poses. The existing frame would be the en-guarde pose, and then a new frame, looking the way you like it, would be the relaxed pose.

I do want to do that, just - one thing at a time. Not right now.

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Post by Jetrel » February 26th, 2006, 4:33 am

Anyways, the base frames for the Spearman line (sans Javelineer), and the Sergeant line have been committed.

Turin, if you'd like to take a swing at cloning them over, please do - I suggest starting with the swordsman/royal guard, because those guys, having so few frames as they do, should be very easy to work with.

I've "commented" out all of the old animations; that is, I've deactivated the old animations by adding in a non-existant macro.

Code: Select all

#ifdef THE_ANIMATIONS_ARE_FINISHED
   animation WML
#endif
We'll never define this macro - when the animations are finished you just delete those two lines of the #ifdef/#endif, and reactivate the whole thing. This I did just to save the time of putting a ### on each line - I'm not sure what the precise workings of WML with respect to commenting are, and this system works perfectly, so I'm using this.

The old frames are still in SVN. They're just not actually used - you can refer to them to make cloning the animation easier.

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Ranger M
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Post by Ranger M » February 26th, 2006, 12:40 pm

Ranger M wrote:apart from that I like them, but the pikeman looks like he is the same size as the spearman, and then it jumps up a size to the Halbadear (spelt wrong), maybe an increase of one or two pixels would be in order.
doesn't anyone agree with me on this? :?

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Post by Neoriceisgood » February 26th, 2006, 9:30 pm

Why can't the Grand General be more shiney like this?
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Post by Cuyo Quiz » February 27th, 2006, 3:26 am

The shield certainly does it there, but the carvings in the armour may be a bit too much.
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Zhukov
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Post by Zhukov » February 27th, 2006, 4:55 am

Neoriceisgood wrote:Why can't the Grand General be more shiney...
Yeah, love the shield, and the shoulder plates.

But the rest of your colour is a bit of an eyesore. If you don't mind me saying so, he looks like he had a run-in with a jewellery store.

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Post by Tux2B » February 27th, 2006, 2:10 pm

Maybe you can use it as level 4 unit (it looks much mightier than the current lvl3 unit)
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Post by scott » February 27th, 2006, 3:43 pm

The grand general is a L4 unit. Grand Marshall, actually.

I would say Neo's looks good except for the gold on the helmet/face. Maybe the gold trim on the helmet/faceplate could be removed and some gold trim could be added to the feather thing on top.

PS how does the royal guard see?
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Ranger M
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Post by Ranger M » February 27th, 2006, 5:22 pm

Ranger M wrote:
Ranger M wrote:apart from that I like them, but the pikeman looks like he is the same size as the spearman, and then it jumps up a size to the Halbadear (spelt wrong), maybe an increase of one or two pixels would be in order.
doesn't anyone agree with me on this? :?
Is my posts invisible or something? Or am I just plain wrong? because nobody seems to notice it :?

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Post by Tux2B » February 27th, 2006, 8:19 pm

BTW, technically, gold is soft so it is bad for protection (helmet) but as WINR the image is great. IMHO, it should be a good alternative to the current lvl4 unit (as I said above) because the current lvl4 looks a bit bad compared to most of the official units' graphics.
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Zhukov
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Post by Zhukov » February 27th, 2006, 8:22 pm

Hmmm, Ranger M hasn't posted for ages. Anyone else noticed? :D

Oh, by the way, I think the spearman -> pikeman -> halberdier are nicely scaled. A credit to whoever drew them.

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Ranger M
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Post by Ranger M » February 27th, 2006, 9:27 pm

Ok, when I have time (done my prep) I am going to post them in a line up to compare to the others. Then we'll see.

EDIT: must have been the perspective. I hate being proved wrong :evil: (especially by myself)

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Post by Cuyo Quiz » February 27th, 2006, 11:21 pm

scott wrote:PS how does the royal guard see?
Same as every other fully armoured unit. As in real life, doesn't look comfortable, look at the holes.

Clicky.

I sayget rim of the gold trim on the armour or helmet and give the feathers a brighter purple to use it as a lvl3. Badass-ness is for lvl3, full-out bling for lvl4.
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