New castle grapchics (?)

Production of artwork for the game by regular contributors takes place here.

Moderator: Forum Moderators

Post Reply
User avatar
Kestenvarn
Inactive Developer
Posts: 1307
Joined: August 19th, 2005, 7:30 pm
Contact:

Post by Kestenvarn »

halleck wrote:i liked the swamp but the castle, not so much...
it is very good but i dont think it fits with the wesnoth art "style"(?) very much :) :|
Wesnoth's art 'style' is being updated in more than just one area... the change to the castle seems to fit with the new stuff I've seen fairly well.

:?
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Aye. Kestenvarn has entirely the right idea.
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

I don´t like the keep towers, they are too childish. But iit´s good, I couldn´t do this.
First read, then think. Read again, think again. And then post!
romnajin
Posts: 1067
Joined: February 26th, 2005, 7:26 pm
Contact:

Post by romnajin »

toms wrote:I don´t like the keep towers, they are too childish. But iit´s good, I couldn´t do this.
How so?
Sorry for the meaningless post
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

pekka, could you post what you got so far? I'm eager to get this in, and if you don't have time others can finish it :)
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

Back from the holidays..

Ok, here you go. I need a blessing for the castle graphics so I could continue my work with the keep. There are so many adjusting layers (dirt, shadows, outlines etc.) that should be merged. The keep is quite ready IMHO, as you can see.

Modifications in the castle and keep:
1. Adusted colors and contrast again
2. Polished keep tower (hope you like it)
3. Added dirt and floors to the castle
4. Added some outlining to drag the castle up from the terrain.

I assume that the terrain should be in the back, buildings in the middle and the units in the foreground.

I adjusted the colors with two monitors, but again I'm not that pleased with the result in the third monitor.. But still good enough for me.
Attachments
keep_preview1.png
keep_preview1.png (15.58 KiB) Viewed 2699 times
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

What? I couldn't attach the castle graphics, and the files are far smaller than 512kb.. :(

At least you can see the keep. Should be still lighter? The castle walls look the same.
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

pekka wrote:What? I couldn't attach the castle graphics, and the files are far smaller than 512kb.. :(

At least you can see the keep. Should be still lighter? The castle walls look the same.
Looks good to me. I'll PM you about sending me the gfx if you can't upload here. Attachment quota might be full again.

Edit: the quota has been upped. Could you try again?
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

Now it seems to work fine. Here you go.

Those three keeps are for comparing brightness/contrast -settings in different monitors. I made them mainly for myself, but you could also tell your opinion about them. The middle one is the best, I think. It's so hard to make the final color adjusing on a laptop..
Attachments
keep_comparison.png
keep_comparison.png (73.05 KiB) Viewed 2619 times
castle_walls.zip
(62.17 KiB) Downloaded 174 times
castle_previewx.png
castle_previewx.png (184.68 KiB) Viewed 2619 times
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

:shock: :shock: :shock: :shock: :shock: :shock: :shock:

wanna use them in game now, wanna use them NOW.

love them, and was very dissapointed when I didn't see them in game in 1.1, could someone pleeeeeeeeease put them in?

ps I prefer the one on the right.
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

IMO the far left is best.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Walls look good ingame. Both the left and middle keep looks good, althought the left one fits the walls best if you not intend to color shift them also.

I'll commit this as soon as you post the keep tiles.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

frame wrote:Walls look good ingame. Both the left and middle keep looks good, althought the left one fits the walls best if you not intend to color shift them also.

I'll commit this as soon as you post the keep tiles.
It wouldn't be hard to color-shift the walls, and the middle keep looks closer to what I'd hoped for the "good guy's" castle.

We'll be getting an evil castle, sooner or later. :wink:
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

maybe a desert one for the kedri too.

but anyway, I just noticed that there is a problem with the top left tower, It seems to have a hole in it.
XJaPaN
Posts: 362
Joined: June 20th, 2004, 5:11 pm
Location: Germany
Contact:

Post by XJaPaN »

The one in the middle :)
Post Reply