New castle grapchics (?)

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romnajin
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Post by romnajin »

The one on the right, like the added brightness(sorry for being different XP)
Sorry for the meaningless post
pekka
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Post by pekka »

Thank you for your comments. I'll apply the middleone's brightness/contrast settings to the castle and to the keep. I got finally the keep polished yesterday and it is complete. Only thing is to cut the pieces. I'll post it here in couple of days..
Disto
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Post by Disto »

Yeah the middle one is the best.
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pekka
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Post by pekka »

Phew.. I've got it done and I also think its complete, which is quite a lot because I'm a perfectionist. At least I'm not going to edit it anymore. I can send you the keep/castle graphics with the working layers, If you PMed me. They might be useful in the following ruining operation. I hope you like it.
Attachments
castle+keep_complete_preview.png
castle+keep_complete_preview.png (119.08 KiB) Viewed 3730 times
castle+keep_complete.zip
(259.76 KiB) Downloaded 228 times
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Jetrel
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Post by Jetrel »

/me hugs pekka :D

Nice work, and thanks for doing it. I'm looking forward to seeing these in game.
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freim
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Post by freim »

Commited

Looks great, your attention to detail is extraordinary.

Feel free to have a look at encampment and dwarven castle also ;)
Alks
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Post by Alks »

haha, with those beautifully detailed walls, units look a bit like a spoiling the overall image. It looks great to me.
Leonhard
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Post by Leonhard »

Complete, total and very deferent congratulations :D . How long for seeing them in game?
freim
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Post by freim »

Leonhard wrote:Complete, total and very deferent congratulations :D . How long for seeing them in game?
If you see my previous message I wrote "Commited", which means they are in

If you want to play with them you have 3 options atm:

1. Get SVN trunk (if you don't know what that means nevermind this option :) )
2. Download castle+keep_complete.zip from pekka's post and overwrite the current castle tiles under /images/terrain/
3. Wait for Wesnoth development release 1.1.1
Leonhard
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Post by Leonhard »

OK, I'm learning my vocabulary from day to day, sorry for the mess :oops: !
pekka
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Post by pekka »

The first ruin variation tiles for the new castle. ruin1-5-convex-se & ruin1-5-convex-sw and mapeditor's ruin tile done.

Because the castle is already committed and there are so many ruin variations, I thought that the new ruin variations can be committed in parts. Enjoy.
Attachments
castle-ruin-convex-se_&_convex-sw.zip
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castle-ruin-tile.png
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freim
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Post by freim »

Looks good.

I will commit them asap. The ruins are already a mix since they use some of the normal castle tiles, so thats no argument against commiting in batches.
pekka
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Post by pekka »

castle-concave-e ruin variations done => 30% of the castle ruins done.
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ruin-concave-e.zip
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Darth Fool
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Post by Darth Fool »

Excellent. I am quite impressed with the new castle graphics, and as the ruiner of the original castle graphics, I am happy to see you doing the work to update the ruin graphics. Great work!
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Redeth
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Post by Redeth »

The new keep and castle graphics are impressive, really.

More please! :lol:
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