New castle grapchics (?)
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- Retired Terrain Art Director
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Then you can start by churning out concepts. You can use the current castle tile as a starting point, should help you along to get the pespective right. You don't need to make all the needed tiles and make everything fit to begin with. A lot of people can do that part.Neoriceisgood wrote:I'd like to work on castles, but I don't feel like getting perspective and all that hassle I'd have to figure out done,
I can easily emulate Pekka's style otherwise though.
I would like to see:
* Dwarven castle - in the style of the new dwarven village
* Orcish castle - pekka is working on this one
* Undead castle - I would like to see something dark with eerie green light like in the LOTR movies. Rip-off, but it's cool
* Drake Castle - no idea how this one should look
* A new encampment - either a new one, or a rewamp of this one
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I'd say no. Sunken castle sticking out of of shallow water is ok but in deep water it should be completely submerged and invisible.
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Yes they should be. A change is required to data/terrain.cfgs to get it to work properly. Unfortunately, I can't tell you right now what that change is, as I am not at a computer with wesnoth installed, but it is doable.
"you can already do that with WML"
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yup. I did it now. I think it works properly.
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- terrain-graphics.zip
- modified terrain-graphics.cfg from trunk.
- (4.83 KiB) Downloaded 432 times
Hey, those ripples look cool! Nice work, guys.
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Thanks. Here are some more ruin variations done. Not sunken yet, just the ruins. Convex-nw and convex-ne.
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- ruin-convex-ne-nw.zip
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...and here are the sunken versions of convex-ne & convex-nw. Only concave-ne & nw to go!
EDIT: Now that the ruin castle is nearing it's completion I've given a glimpse to the ruin keep graphics. There are ~90 keep ruin tiles which consist of 3 tile variations. Is it really relevant to draw that many variations for the ruin keep, which is still quite rare hex on the map? And it is time consuming..
EDIT: Now that the ruin castle is nearing it's completion I've given a glimpse to the ruin keep graphics. There are ~90 keep ruin tiles which consist of 3 tile variations. Is it really relevant to draw that many variations for the ruin keep, which is still quite rare hex on the map? And it is time consuming..
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- sunken-ruin-convex-ne-nw.zip
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- Retired Terrain Art Director
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No, I would say one tile variation is enough. Don't use forever making all these variations, I can imagine it's getting quite tedious. The dwarven castle fx only has 2 keep tiles: a floor and the keep itself. Feel free to do the same. The ruins aren't used that much to justify making 90 tiles for it's keep alone imo.pekka wrote:...and here are the sunken versions of convex-ne & convex-nw. Only concave-ne & nw to go!
EDIT: Now that the ruin castle is nearing it's completion I've given a glimpse to the ruin keep graphics. There are ~90 keep ruin tiles which consist of 3 tile variations. Is it really relevant to draw that many variations for the ruin keep, which is still quite rare hex on the map? And it is time consuming..
I will commit these new tiles shortly.
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- Retired Terrain Art Director
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I haven't looked closely on how they are arranged. What I ment was that maybe you could make it with the dwarven methodology, thus having to make just 2 tiles instead of 30. Not sure how that would work out though.pekka wrote:I'm not sure if understood completely what you ment when comparing current keep/castle and dwarven castle/keep tiles, because they are arranged in different methodology. Yet I understood that I can drop about 60 tiles from my update list. That is more than enough to me to understand..
If you pop by irc we could look into it.
I sank the first four keep tiles. Now is the right time to influence to the upcoming sunken keep design, if there were something wrong/unfunctional/bad/negative in the tiles. Comments are welcome.
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- sunkenkeep-e.zip
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Ignore the previous post, I've polished the ripples of the earlier tiles. Almost the whole keep is sunken; 4 tiles to go in it anymore.
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- sunkenkeep-batch2.zip
- sunken keep, not ruined. 4 tiles missing.
- (178.94 KiB) Downloaded 460 times