New castle grapchics (?)
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
that last batch, shifted 9pix up and commited.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Sunken keep batch 3. The last 4 tiles done and corrected opacity from 2 older tiles.
Eleazar: Should I shift the upcoming castle/keep tiles 9 pixels upwards? Or is it easy for you to use the ImageReady action, which does it automatically?
Eleazar: Should I shift the upcoming castle/keep tiles 9 pixels upwards? Or is it easy for you to use the ImageReady action, which does it automatically?
- Attachments
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- sunkenkeep-batch3.zip
- batch 3
- (33.77 KiB) Downloaded 542 times
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Commited.pekka wrote:Eleazar: Should I shift the upcoming castle/keep tiles 9 pixels upwards? Or is it easy for you to use the ImageReady action, which does it automatically?
it's very simple to shift these images, but unless there's a good reason to, i'd prefer not to have to keep doing it.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Maybe it is easier for you to shift the ready tiles I post with that neat automated action, than to me to shift every sunken castle/keep transparency mask files. There are lots of them and they aren't in common format.Eleazar wrote:Commited.pekka wrote:Eleazar: Should I shift the upcoming castle/keep tiles 9 pixels upwards? Or is it easy for you to use the ImageReady action, which does it automatically?
it's very simple to shift these images, but unless there's a good reason to, i'd prefer not to have to keep doing it.
Here is castle concave-ne sunken and ruined. Not shifted, sorry.
- Attachments
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- concave-ne.zip
- (60.01 KiB) Downloaded 561 times
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
It's not a big deal. Commited.pekka wrote:Maybe it is easier for you to shift the ready tiles I post with that neat automated action, than to me to shift every sunken castle/keep transparency mask files. There are lots of them and they aren't in common format.
Here is castle concave-ne sunken and ruined. Not shifted, sorry.
by the way Pekka, i'm commiting your stuff without checking for errors or quality. (But it does save me time ) I don't genrally do that, but if you had the right situation you would be commiting these yourself.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Here are the corrections for the glitches that came up when the castle/keep was shifted 9px upwards. I've tested the tiles in game and they seem to work. Sunken keep is also here and corrected.
- Attachments
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- keep-corrections.zip
- (140.84 KiB) Downloaded 496 times
Here is some more sunken castle tiles: sunken-ruin-convex-nw and the variations. I browsed the files in trunk and found out that sunken-ruin-concave-w tile is not updated. Maybe I haven't sent it yet, so I'll do it now. The tiles are shifted 9px upwards.
I also found a WML bug in sunken keep. There shouldn't be keep to water transition tiles used.
I also found a WML bug in sunken keep. There shouldn't be keep to water transition tiles used.
- Attachments
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- sunken-ruin-convex-nw.zip
- (47.17 KiB) Downloaded 546 times
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- sunken-ruin-concave-w.png (6.44 KiB) Viewed 6295 times
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- bug.jpg (9.77 KiB) Viewed 6296 times
The last castle tile batch! Phew! The tiles are shifted.
ruin-concave-nw
sunken-ruin-concave-nw
ruin-concave-nw
sunken-ruin-concave-nw
- Attachments
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- castle-last-batch.zip
- (77.61 KiB) Downloaded 514 times
I'm working with the orcish castle and here are some 3d sketches I've got ready this far. I have to say that I don't like it too much. The roof design is too oriental at the moment. The idea was to make the castle very encampment-like - a wall of sharpened spikes - and the keep would have been more fortified. What do you think, should the castle part be more fortified? Maybe I shouldn't use 3d here at all.
- Attachments
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- orcish-castle-concept.jpg (26.04 KiB) Viewed 5945 times
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- orcish-castle-tower-concept.jpg (25.03 KiB) Viewed 5944 times
It's a great tool for proofing general ideas (if you have a decent program).pekka wrote:I'm working with the orcish castle and here are some 3d sketches I've got ready this far. I have to say that I don't like it too much. The idea was to make the castle very encampment-like - a wall of sharpened spikes - and the keep would have been more fortified. What do you think, should the castle part be more fortified? Maybe I shouldn't use 3d here at all.
I'd say that one way to resolve this would be to make the wooden beams stick out of a poorly contructed stone barrier; a halfways point between real stone buildings, and a wooden palisade.
Uhm, yeah.pekka wrote:The roof design is too oriental at the moment.
Problems!
Version 1.2 is coming behind the corner and the ruining project isn't complete yet. I'd love complete it, but my computer is broken ATM, and I'm surely not able to draw anything before 1.2. = no replacement parts available.
Could any artist decent enough take the task and draw ~30 remaining keep ruin variations and the sunken versions of them? I'd really like to do it myself because I consider it as my personal project, but now that the next stable version will be released so soon I can compromise.
I can help with the sunken versions by sending the uniform wave graphic layers, alpha masks and adjustment layers.
Version 1.2 is coming behind the corner and the ruining project isn't complete yet. I'd love complete it, but my computer is broken ATM, and I'm surely not able to draw anything before 1.2. = no replacement parts available.
Could any artist decent enough take the task and draw ~30 remaining keep ruin variations and the sunken versions of them? I'd really like to do it myself because I consider it as my personal project, but now that the next stable version will be released so soon I can compromise.
I can help with the sunken versions by sending the uniform wave graphic layers, alpha masks and adjustment layers.