Cavalry Base Sprites

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Cavalry Base Sprites

Postby Jetrel » April 30th, 2013, 3:30 am

I'm hoping to have the community et al give these a once-over on the base appearance before we commit them.
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Re: Cavalry Base Sprites

Postby Jetrel » April 30th, 2013, 3:32 am

Sleepwalker wrote:Here's the edits to the Cavalier, different but within the same style. :)
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Re: Cavalry Base Sprites

Postby Jetrel » April 30th, 2013, 3:34 am

Sleepwalker wrote:Hey I know you asked me too look at the Cavalier, but I was really tempted to do my take on the Paladin and shake the foundations a bit so to speak. A total remake giving a new feel to the unit, perhaps deserving of a paladin... :P Hmm looking at it now it looks a little unbalanced backwards. Oh well, I might be worth fixing it if you like it.
file-1.png
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I'm generally liking both of these - the balance issue is legit, but probably easily fixed.


Also, I'm hoping to have a base design up for the elven outrider soon.
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Re: Cavalry Base Sprites

Postby vultraz » April 30th, 2013, 3:41 am

There's something weird about the curve in all their back right legs. It seems...too much, with too thin legs. Come to think of it, the front left legs also seem to have too much of a curve...
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Re: Cavalry Base Sprites

Postby vultraz » April 30th, 2013, 3:43 am

RE Sleepwalker's paladin, it looks like a really fat guy on a horse too small for him, at least to me :P But maybe that's just the bulky armor.
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Re: Cavalry Base Sprites

Postby beetlenaut » April 30th, 2013, 5:14 am

I also think that Sleepwalker's paladin is too heavy. A grand knight is slower than a knight by one point, but a paladin is not. The difference in armor and weight should show up in the sprite.
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Re: Cavalry Base Sprites

Postby lipk » April 30th, 2013, 8:10 pm

The level 2 scout's shadow has the same "tooth" as the level 1's, but it doesn't seem to be justified there (on the first sprite, it's cast by the sword, isn't it?). If it's supposed to be caused by the feet, I think it should have a slightly different shape.

Also, is it intentional that not all shadows have the same color?
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Re: Cavalry Base Sprites

Postby LordBob » May 1st, 2013, 8:04 pm

It's good to see some new spriting :)
One nitpick that I have concerns the front leg of the horses (although I don't know if horse baseframes are part the project here). Those legs have a forward bent that makes them look out of place on a horse, the legs of which I always pictured as very straight when the animal is standing still.

Also, maybe the elven riders are a little buff compared to their warrior kin
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Re: Cavalry Base Sprites

Postby Sleepwalker » May 2nd, 2013, 1:27 pm

That is all good points, I've reworked the paladin with yours and some of my own's critique in consideration. I think it is much better now. :D

About the legs; that would have been good critique before the horseman was animated... :annoyed: If they are to be changed I'm not sure how much work it would take to change the animations too.

As for the different shadow colors; They should be the same... I think these might not be the latest iteration of the horseman line sprites, or at least that is the case for the lvl1. I attached the current base (note the different visor) and I changed the color of the shadow. I think the Knights helmet should be tweaked to better match the horseman.

Hmm, something I didn't see before is that the elvish riders hand is behind the sword?

I'll make some experimental edits later today. :)
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Paladin3.png
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Re: Cavalry Base Sprites

Postby Jetrel » May 2nd, 2013, 4:15 pm

Yeah, I don't think we're going to tweak the horse's legs - it's pretty minor.

As for the horseman base frame - yes, apparently it was an out-of-date one, and I just overlooked that because he's one of the particular ones which really isn't up for edits at this point.

The paladin is looking much nicer, now.
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Re: Cavalry Base Sprites

Postby Sleepwalker » May 3rd, 2013, 12:52 pm

In a pm from Crow_T:

One minor crit- he is holding the lance a bit far out, generally knights had a harness to set the handle in when at a rest position.


It makes sense something like that would exist but I have never seen it. It don't think it matters, but nevertheless I made a second version with the lance a bit closer. The lance itself is slightly altered too in both versions... I'm not sure which one is the best.

I made the arms of the elves slimmer and made some other edits to the rider... thoughts?
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tweakedriders.png
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Re: Cavalry Base Sprites

Postby artisticdude » May 3rd, 2013, 2:18 pm

Sleepwalker wrote:It makes sense something like that would exist but I have never seen it. It don't think it matters, but nevertheless I made a second version with the lance a bit closer. The lance itself is slightly altered too in both versions... I'm not sure which one is the best.

Personally, I still prefer the original version where he's holding the lance further away from his body. It might not be as strictly realistic, but personally I find it more readable than the one where he's holding the lance closer to his body.


The elves look great. :) If I had to nitpick, I might mention that the level 2's (the unit's actual name escapes me at the moment) hat seems a bit overexposed compared to the other green areas of his clothing, but that might just be me...
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Re: Cavalry Base Sprites

Postby vultraz » May 3rd, 2013, 2:24 pm

I like the elves edits. :)

If I had to nitpick the Paladin...I still think the entire sprite looks too...fat, somehow...
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Re: Cavalry Base Sprites

Postby 8680 » May 6th, 2013, 5:01 am

The Cavalryman-line’s helmets’ eye-holes look bothersomely crooked to me, I expect because the line between them is perfectly vertical, while the our-right eye-holes are a pixel higher than the our-left eye-holes.
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Re: Cavalry Base Sprites

Postby Blarumyrran » May 6th, 2013, 9:16 am

how about a female elf scout? The scout is less of a warrior than the archer so i think female should be ok on that count.
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