Goblin Rouser

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quartex
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Post by quartex » January 11th, 2005, 1:09 am

The artwork looks great. Now you we have to come up with some good stats.

Breeblebox
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Post by Breeblebox » January 11th, 2005, 1:24 am

Here is the cfg in the zip file;

Code: Select all

[unit]
id=Goblin Rouser
name= _ "Goblin Rouser"
race=goblin
image=goblin-rouser.png
image_defensive=goblin-rouser-defend.png
image_leading=goblin-rouser-leading.png
hitpoints=22
ability=leadership
movement_type=elusivefoot
movement=4
experience=22
level=1
alignment=chaotic
advanceto=null
cost=16
usage=fighter
unit_description= _ "Standard Bearers are an oddity amongst Goblins. Firstly they have survived a war, but perhaps more significantly, they were remembered to have survived one by other Goblins. His oft maddened rabble on the battlefield nonetheless seems to effectively steel the younger at arms."
get_hit_sound=wolf-cry.wav
	[attack]
	name=spear
	type=pierce
	range=short
	damage=5
	number=2
		[frame]
		begin=-150
		end=0
		image=goblin-rouser-attack1.png
		[/frame]
		[frame]
		begin=0
		end=150
		image=goblin-rouser-attack2.png
		[/frame]
	[/attack]
[/unit]
Presumably he would fit in alongside the Impaler as a levelling option for ye olde Gobbo Spearman
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Burnsaber
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Post by Burnsaber » January 11th, 2005, 5:09 pm

Description rules, it`s funny! So what`s the "official" opinion on this? Will it go in-game? Northeners could use more branches in their unit tree..
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turin
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Post by turin » January 11th, 2005, 10:04 pm

Getting a unit accepted is usually a long and painful process. (This should be recognized by ALL unit designers, not just you.)


Although i don't have any say in whether this gets in (AFAIK), i think it would be a good addition. Just keep bugging those who do! :D
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Darth Fool
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Post by Darth Fool » January 11th, 2005, 10:07 pm

turin wrote:Getting a unit accepted is usually a long and painful process. (This should be recognized by ALL unit designers, not just you.)


Although i don't have any say in whether this gets in (AFAIK), i think it would be a good addition. Just keep bugging those who do! :D
Yep. It does help if you can get someone in charge of one of the official campaigns to decide the unit is so cool that they want to include it in their campaign...or, failing that, at least some campaign where the devs can see it in action...

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Elvish_Pillager
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Post by Elvish_Pillager » January 11th, 2005, 10:08 pm

turin wrote:Although i don't have any say in whether this gets in (AFAIK),
If you decide you want it in EI, that could influence the decision, methinks...
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turin
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Post by turin » January 11th, 2005, 10:09 pm

I would like to see this in action, but i have no use for it in EI, outside of just having another orcish unit. Now, if i were benji, i could make an actual case for this unit... :)
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And I hate stupid people.
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Jetrel
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Post by Jetrel » January 12th, 2005, 12:17 am

The graphics just aren't ready yet. :?
Notably, the attack frames need much more movement of the body, and the only one with a decent flag position is the one Túrin made.

I do like the unit idea though, and the base frame is nice.

Breeblebox
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Post by Breeblebox » January 14th, 2005, 12:24 am

Ug, any suggestions for various poses Jetryl? My biggest problem is trying to achieve a good looking animation with the flag.

In reality, I would need about 8 frames to accurately depict a swishy flag, and unfortunately by then it would be getting to the limit of what I could actually draw. Not to mention the fact that the leadership animation (which would be the most logical showcase for swishyness) can only use one frame.

Even a stick figure 'hint' of what you had in mind would be very helpful.

BTW: I don't expect this unit to get into the game. I think there is a case for it, and I would personally find it very satisfying, but I don't presume to 'expect' it =]
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dtw
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Post by dtw » March 17th, 2005, 4:57 am

keep it up lads! this was a good one!

Asereje
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Post by Asereje » March 24th, 2005, 1:20 am

I've tried to do the attack animation...
Attachments
rouser-3.png
rouser-3.png (2 KiB) Viewed 2677 times
rouser2.png
rouser2.png (2.14 KiB) Viewed 2678 times
rouser.png
rouser.png (2.45 KiB) Viewed 2676 times

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turin
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Post by turin » March 24th, 2005, 1:24 am

Note that we can now have different attack animations for different directions, so it would be preferrable if you would not have the spear going due east. Instead, have one animation set where it goes northeast, another where it goes southeast. (And, if you feel like it, ones for when it goes due north and due south).
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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Soliton
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Goblin Rouser added to the game

Post by Soliton » December 11th, 2005, 10:17 pm

Hi,

the Goblin Rouser was added as a branch to the Goblin Spearman to help the Northerners fight against Drakes.
I assume some art improvements and additional animations would be nice, cheers.

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turin
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Post by turin » December 11th, 2005, 10:54 pm

Very cool. 8)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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Maeglin Dubh
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Post by Maeglin Dubh » December 11th, 2005, 11:00 pm

In what version was it added? Or is it something we have to implement ourselves?

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