Goblin Rouser
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My apologies - I believe you. It didn't quite look like neo's art (notably the shaft of the standard, but I could've sworn I saw his name by it, which means I either remembered wrong, or the forum had a bug.
Whatever.
Personally, I don't mind the standard being used, but the concerns about animation stand.
Perhaps a tall spear with a tattered flag attached to it might work better than the "skull on a stick" people have been proposing. Mostly because: 1] it still intuitively implies leadership (which I don't think a skull does), and 2] it can be used as a weapon as well 3] it connects him to the unit he levels from.
Whatever.
Personally, I don't mind the standard being used, but the concerns about animation stand.
Perhaps a tall spear with a tattered flag attached to it might work better than the "skull on a stick" people have been proposing. Mostly because: 1] it still intuitively implies leadership (which I don't think a skull does), and 2] it can be used as a weapon as well 3] it connects him to the unit he levels from.
I like the idea of a L1 Standard Bearer unit with leadership. It essentially provides leadership only to L0 units(Goblin Spearmen). This seems a logical upgrade path for the Goblin Spearman.
They advance and hold up the flag to boost other spearmen. With the right tweaks in the stats this could be a good tree for the spearman. An alternate path to the Impaler.
They advance and hold up the flag to boost other spearmen. With the right tweaks in the stats this could be a good tree for the spearman. An alternate path to the Impaler.
The shovel saves more lives than the sword.
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Ok, I went back and had a bit of a tool around. Came up with this based on the premise that the unit might become a level 1 option for the Goblin Spearman. The differences are mainly in the flag, which now proudly displays the Breeble standard. Also, I took on board what Jetryl said about the spear linking him to the unit he levelled from, which sounded sensible to me.
If this is the preferred incarnation, I can set about animating him with perhaps a little more depth than he had originally.
...of course, this would mean he gets to keep his spear attacks.
Thoughts anyone?
If this is the preferred incarnation, I can set about animating him with perhaps a little more depth than he had originally.
...of course, this would mean he gets to keep his spear attacks.
Thoughts anyone?
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His right arm looks a little short. It may be that his elbow is supposed to be behind him. What if you moved his fist SW a couple pixels and compared the two?
Hope springs eternal.
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It looks a lot better. I like the idea that the spear got turned into a flagpole. The right arm does need lengthening. And I liked the tiny skull on top of the old flag, why not stick one on top of this flagpole as well. Orcs love skulls! Overall it looks a lot better, and good art does make people more enthusiastic about a unit.
Aye.quartex wrote:It looks a lot better. I like the idea that the spear got turned into a flagpole. The right arm does need lengthening.
careful. We don't want this to turn into the sin that is Warcraft 3's undead.quartex wrote:And I liked the tiny skull on top of the old flag, why not stick one on top of this flagpole as well. Orcs love skulls!
Still, though, in this case, it wouldn't hurt.
I would also suggest losing the sword. This guy has a spear for a flag, and he uses that as his weapon.
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The spear is upside down. I believe it was meant to be.Woodwizzle wrote:the spear looks like it is upside down. the point should be above the flag.
However, I do agree that the spear point probably should stick out above the flag - I believe that this is the traditional way to do it.
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Yes, sometimes flags or pennants were attached to spears or pikes right below the head, but it doesn't have to be that way. I like the idea of a long spear with a flag at one end and a point at the other.
If you got rid of the sword, this unit could have a cool attack animation, imagine him attacking with the bottom (the point) of the spear, instead of just using the sword. We don't have many 2-headed pole weapons, and that's why I think a long spear with a flag at one end and a spearhead at the other could have some great animations.
Of course this guy would also need a leadership animation. If we kept the sword, he's probably just raise the sword and make it sparkle. But is there animation animation we can think of that's more original? Perhaps waving the flag back and forth above his head?
If you got rid of the sword, this unit could have a cool attack animation, imagine him attacking with the bottom (the point) of the spear, instead of just using the sword. We don't have many 2-headed pole weapons, and that's why I think a long spear with a flag at one end and a spearhead at the other could have some great animations.
Of course this guy would also need a leadership animation. If we kept the sword, he's probably just raise the sword and make it sparkle. But is there animation animation we can think of that's more original? Perhaps waving the flag back and forth above his head?
if you have the spear tip at the opposite end of the spear, when you hold the spear to attack the flag would be getting in the way. yuo would normally hold it about where the flag is, and you can't grab the flag without damaging it...
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And I hate stupid people.
The World of Orbivm
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Here is a comparison.
The one on the left is the original for entropy's sake.
The one in the middle is identical to the last one I posted, but has the spear reversed so as to affix the flag at the pointy end. I think this illustrates why I chose the less conventional way around. The spear has had to become much longer than it was, and much longer than the one the spearman carries. As for attaching a skull at the top as well, nice idea, but it would have to grow yet larger still. (Pinochio?)
For arguments sake, I have included the latest version of the previous one. It has a longer sword arm as suggested by scott and quartex, and a little more red highlighting on the sash/ flag.
I have to say, I prefer the one on the right, mostly because the composition of the unit as a whole is more balanced.
The one on the left is the original for entropy's sake.
The one in the middle is identical to the last one I posted, but has the spear reversed so as to affix the flag at the pointy end. I think this illustrates why I chose the less conventional way around. The spear has had to become much longer than it was, and much longer than the one the spearman carries. As for attaching a skull at the top as well, nice idea, but it would have to grow yet larger still. (Pinochio?)
For arguments sake, I have included the latest version of the previous one. It has a longer sword arm as suggested by scott and quartex, and a little more red highlighting on the sash/ flag.
I have to say, I prefer the one on the right, mostly because the composition of the unit as a whole is more balanced.
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i prefer the one in the middle. i don't exactly see a long spear as being necessarily bad.
also, about the spear magically growing... no big deal. see spearman -> pikeman. and pikeman -> halbardier magically grows a blade on the spear...
also, about the spear magically growing... no big deal. see spearman -> pikeman. and pikeman -> halbardier magically grows a blade on the spear...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I though the sword was going to go away. Is he going to have a blade attack, then? Or just a spear attack? If no spear attack then he doesn't need it for the standard.
Hope springs eternal.
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