Units height relative to villages

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Units height relative to villages

Postby shadowm » November 14th, 2010, 8:23 pm

I just noticed that the city-style villages are implemented in such way units may appear "floating" on top of them on the map, as seen in the screenshot below. Perhaps this would be worth checking as part of the terrain graphics appearance cleanup.
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village_heights.png
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Re: Units height relative to villages

Postby zookeeper » November 14th, 2010, 8:55 pm

Fixed. I guess I'll check if any other newer villages suffer from the same... :hmm:

EDIT: Fixed standard human villages and log cabin villages, too. Looks like quite a few of the remaining villages suffer from the same problem, even if it's not quite as obvious.
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Re: Units height relative to villages

Postby Eleazar » November 15th, 2010, 3:25 am

I was afraid this would be another thread complaining that units and terrain use different scales. :?

Thanks zookeeper. When positioning villages in an image, you need to make sure they still fit when surrounded by castle, but a spot check seems to confirm you were aware of this.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Re: Units height relative to villages

Postby Zerovirus » November 15th, 2010, 4:39 am

A pointless thread with an oft-repeated and ignorant concept, from Shadowmaster? I can't possibly imagine.
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Re: Units height relative to villages

Postby shadowm » July 6th, 2011, 5:06 am

Very minor; look at the Elvish Fighters near the bottom right corner of the viewport:

floating-elves.png
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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