Sleepwalker Animation Commissions WIP - Dwarves

Production of artwork for the game by regular contributors takes place here.

Moderators: Forum Moderators, Developers

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby artisticdude » March 22nd, 2013, 12:32 pm

Apologies for the non-constructive comment, but wow did those attack animations turn out to be incredible! :D The dynamics of the cloak and the smoke trail at the end are done perfectly. Beautiful work!
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
artisticdude
Moderator Emeritus
 
Posts: 2423
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby LordBob » March 23rd, 2013, 10:44 pm

Indeed. Awesomeness has reached a new level here 8)
Want to see more of my art ? Visit my blog !
User avatar
LordBob
Portrait Director
 
Posts: 1194
Joined: December 8th, 2008, 8:18 pm
Location: Bordeaux, France

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » March 30th, 2013, 9:14 pm

Thanks to you both. Nice words are welcome and it's good to know it's appreciated. :D

I have implemented the shooting into the game and it seems to be working nice. There also was a fault in the WML with the S and SE frames in the original muzzle flash animation that I found and corrected. I won't post the files just yet. I don't see any point as I am almost done and will post it all in one go soon... For now here's run & blade gif's.
Attachments
dragonguard-run.gif
dragonguard-run.gif (14.16 KiB) Viewed 5251 times
dragonguard-blade.gif
dragonguard-blade.gif (13.19 KiB) Viewed 5251 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby LordBob » March 31st, 2013, 5:35 pm

One thing that bothers me in the running animation is the patch of shadow underneath the hood; because it has such high contrast and a black outline, it kinda looks like a striped cloak or worse, a hole in the fabric. Either way, it's a bit confusing :hmm:
Other than that, it's looking great.
Want to see more of my art ? Visit my blog !
User avatar
LordBob
Portrait Director
 
Posts: 1194
Joined: December 8th, 2008, 8:18 pm
Location: Bordeaux, France

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » April 1st, 2013, 5:30 pm

Hmm I can't see that. Maybe we have different monitor settings or something... I brightened the area under the hood anyway, which should indeed be brighter anyhow as the cloak is billowing up from the running.

And that's it. :D After testing it all several times and fixing certain frames corrupted TC colors (A few frames being mysteriously semi-transparent) I think it is done now. Despite that it's possible I might have missed something as past experience has shown.

EDIT: :doh: Crap, of course I missed something, the halo effects files... Anyhow, here they are in a separate archive.
Attachments
halo.rar
(413.46 KiB) Downloaded 192 times
dragonguard-run2.gif
dragonguard-run2.gif (14.86 KiB) Viewed 5083 times
dragonguard-defend.gif
dragonguard-defend.gif (13.15 KiB) Viewed 5083 times
dragonguard-bob.gif
dragonguard-bob.gif (10.85 KiB) Viewed 5083 times
ThundererLine.rar
(1.6 MiB) Downloaded 190 times
Last edited by Sleepwalker on April 1st, 2013, 5:44 pm, edited 1 time in total.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby LordBob » April 1st, 2013, 5:37 pm

I've watched the original on a brighter screen and you're right, it was indeed better. Either way the new version completely removes the effect, which is just fine.
Congrats on finishing the series :)
Want to see more of my art ? Visit my blog !
User avatar
LordBob
Portrait Director
 
Posts: 1194
Joined: December 8th, 2008, 8:18 pm
Location: Bordeaux, France

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby lipk » April 1st, 2013, 6:07 pm

I've been silently admiring the progress on these animations so far. I think now it's time to say a big "congratulations".

CONGRATULATIONS!
User avatar
lipk
Developer
 
Posts: 631
Joined: July 18th, 2011, 1:42 pm
Location: Here and there and everywhere

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » April 3rd, 2013, 12:06 am

Thanks to you both, I'm happy to have finished it... Now there's 2 more dwarf lines to go. :)

Here's a bonus animation I wanted to do, played after killing an enemy unit. :P
Attachments
thunderer-se-killshot.gif
thunderer-se-killshot.gif (15.79 KiB) Viewed 4987 times
thundererVictory.rar
(94.62 KiB) Downloaded 187 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby shadowm » April 3rd, 2013, 12:52 am

Sleepwalker wrote:Here's a bonus animation I wanted to do, played after killing an enemy unit. :P

I don’t normally post praise-only comments on the art forums, but I simply love this animation. ♥
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
I also made Wesnoth RCX, a team-color preview tool for artists and content creators.
Elsewhere: shadowmBlogFollow me on Twitter
User avatar
shadowm
Wesnoth.org Administrator
 
Posts: 6185
Joined: November 14th, 2006, 5:54 pm
Location: Chile

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby beetlenaut » April 3rd, 2013, 2:00 am

Oh that is awesome!
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2075
Joined: December 8th, 2007, 3:21 am
Location: Washington State

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby fabi » April 3rd, 2013, 4:50 pm

Great, just the final move of the head back in standard position looks a little rough.
Maybe there needs to be an extra frame in between?
fabi
Developer
 
Posts: 1220
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » April 4th, 2013, 3:28 pm

Glad you like it. :mrgreen:

Alright, I added a frame. It's smooth enough now I believe.

:hmm: ... I've been checking up on the work Cloud and rhyging5 have done on the guard line and berserker. Cloud hasn't been around for awhile so I could take up where him and Jetrel stopped... I'll leave the ulfserker line alone for now in case rhyging5 wants to continue with it after the troll. If he comes back that is.
Attachments
thundererVictory2.rar
(99.07 KiB) Downloaded 181 times
thunderer-se-killshot2.gif
thunderer-se-killshot2.gif (16.4 KiB) Viewed 4801 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » April 7th, 2013, 10:40 pm

Alright, here's what I got on the guard now. I made some minor touch ups on lvl 1 and 2 baseframes and gave the lvl 3 some more differentiation with a breastplate. For the NE base frame I started modifying Clouds one. I ended up with almost everything changed to better match the SE original.

You'll notice that the javelin holder isn't visible on the SE frame as it is blocked by his helmet... But I don't think it is a big deal. It will pop out during animations anyway. I tried having it visible and slung in another way but composition-wise I never liked the results I got.

Also made the first run animation... I think having the javelin bag improves the 3D feeling of the animation in a way.
Attachments
guard-run.gif
guard-run.gif (12.33 KiB) Viewed 4650 times
guardbases.png
guardbases.png (16.98 KiB) Viewed 4650 times
GuardRun.rar
(90.32 KiB) Downloaded 169 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Sleepwalker Animation Commissions WIP - Dwarves

Postby Sleepwalker » April 12th, 2013, 10:18 am

The guardsman have been put on hold for now for financial reasons, It will probably be taken up again in an undetermined time.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
Sleepwalker
Art Contributor
 
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Previous

Return to Art Development

Who is online

Users browsing this forum: No registered users and 2 guests