Sleepwalker Animation Commissions WIP - Dwarves

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Jetrel
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Jetrel » October 7th, 2012, 1:45 am

Looks great! I really have nothing constructive to add. :oops:
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » October 7th, 2012, 6:30 pm

:) OK cool.

Here's the SE bob... I'm pretty happy with it except for maybe the shield. There's a single frame where it might look a bit snappy but I'm not sure if it's just something I'm seeing personally so I'm posting it as it is now.
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fighter-se-bob.rar
(29.72 KiB) Downloaded 185 times
fighter-se-bob.gif
fighter-se-bob.gif (5.08 KiB) Viewed 4802 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by beetlenaut » October 7th, 2012, 9:47 pm

I see what you mean about the shield. Maybe it would work if you didn't move the lines on the shield and just foreshortened the outside.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » October 25th, 2012, 1:01 pm

Yeah your right, it's fixed now. Foreshortening wasn't my intention though, I wanted to give the impression the shield moved less than a pixels width, as is the movement on many other parts on the body on many frames... I can't make it easy on myself with dwarves as I did with the saurians. Too much movement would look odd as opposed to them.

I was still buggered with the NE baseframe... changed the angle on the shield and axe plus some other minor stuff. I'm happy with it now so here's the NE bob too...

NE axe attack finished... I read somewhere that Jetrel was pushing towards making all movement blurs opaque, to not mess up any teamcolors the blur might pass over. I haven't done so yet but I will edit the old SE attack animations to give them a opaque blur.

Just the NE defend and hammer attack animation left now, then I will adapt the rest in the line.
Attachments
fighter-ne-attack.gif
fighter-ne-attack.gif (14.82 KiB) Viewed 4593 times
fighter-bob.gif
fighter-bob.gif (10.21 KiB) Viewed 4593 times
fighterbob+NEaxe.rar
(105.66 KiB) Downloaded 177 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader » October 27th, 2012, 9:04 am

Looks good, and yeah, opaque blurs should be the standard going forward.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » October 29th, 2012, 11:50 am

Alrighty I made NE hammer as well as tweaking the existing attacks. They all got opaque blurs now. When making the hammer animation I increased the frame number by one. I felt the NE needed that so to keep it similar I did so with the SE as well.

Last time I posted the attack png's I just brainlessly named them fighter-ne-attack1 etc. But as the unit has 2 different melee attacks I renamed it back to axe and hammer...

EDIT: Oh yeah I added a bit of motion blur when he is raising the hammer on the NE attack. Tell me if this is undesired.

EDIT2: Still got 2 upload slots. Heres the NE defend and voila dwarf no.1 done... graphics wise. I will do some WML soon.
Attachments
fighterNEdefend.rar
(18.78 KiB) Downloaded 188 times
fighter-ne-defend.gif
fighter-ne-defend.gif (11.48 KiB) Viewed 4290 times
fighterattacks.rar
(159.95 KiB) Downloaded 184 times
fighter-axe.gif
fighter-axe.gif (14.83 KiB) Viewed 4376 times
fighter-hammer.gif
fighter-hammer.gif (10.68 KiB) Viewed 4376 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » November 1st, 2012, 9:55 am

OK I have done the WML, tested and tweaked everything to final status for the Fighter and its looking nice. Here's all the files bundled together: sprites (Some original sprites renamed), fighter.cfg and animation-utils.cfg

The macro added to animation-utils is DEFENSE_ANIM_DIRECTIONAL_FILTERED


Moving on I made some NE base frames for Steelclad and Lord. I also edited the existing SE baseframes making the same changes that has been done to the fighter before (boots and kneeguard).
Attachments
dorfs.png
dorfs.png (13.61 KiB) Viewed 4244 times
DwarfFighterAnims.rar
(350.25 KiB) Downloaded 182 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader » November 1st, 2012, 9:54 pm

I'd nix the motion blur on the hammer raise N, it's somewhat distracting IMO. Otherwise, looking great as usual.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » November 3rd, 2012, 5:26 pm

TSI: Are you sure? Here's the 2 frames without it.

Run for Steelclad.
Attachments
StellcladRun.rar
(96.32 KiB) Downloaded 174 times
fighter-ne-hammer4.png
fighter-ne-hammer4.png (4.42 KiB) Viewed 4082 times
fighter-ne-hammer3.png
fighter-ne-hammer3.png (4.46 KiB) Viewed 4082 times
fighter-ne-hammer3.gif
fighter-ne-hammer3.gif (10.68 KiB) Viewed 4082 times
steelclad-run.gif
steelclad-run.gif (12.69 KiB) Viewed 4082 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader » November 3rd, 2012, 6:40 pm

Yep, definitely sure.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » November 8th, 2012, 2:24 pm

Ok, I was afraid the movement might look too snappy otherwise.

Lord se run.

EDIT: Here's the NE run. Hmm I realized I uploaded mirrored frames of the steelclad run before... gonna fix that.
Attachments
lord-ne-run.gif
lord-ne-run.gif (7.89 KiB) Viewed 3643 times
lord-ne-run.rar
(48.7 KiB) Downloaded 167 times
lord-se-run.gif
rhinocharge
lord-se-run.gif (9.29 KiB) Viewed 3858 times
lordSErun.rar
(53.91 KiB) Downloaded 192 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » November 22nd, 2012, 4:26 pm

Here's the proper steelclad run along with some minor fixes... Also an attack.
Attachments
SteelcladRunAxe.rar
(151.73 KiB) Downloaded 176 times
steelclad-run2.gif
steelclad-run2.gif (12.7 KiB) Viewed 3639 times
steelclad-ne-attack.gif
steelclad-ne-attack.gif (16.69 KiB) Viewed 3639 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Jetrel » November 25th, 2012, 8:34 am

:mrgreen: Brilliant work on that cape.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » November 30th, 2012, 10:58 pm

Thanks, have some more. ^_^

EDIT: Steelclad bob
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steelclad-bob.gif
steelclad-bob.gif (11.5 KiB) Viewed 3336 times
SteelcladBob.rar
(62.03 KiB) Downloaded 202 times
lord-ne-axe.rar
(46.66 KiB) Downloaded 192 times
lord-ne-axe.gif
lord-ne-axe.gif (18.93 KiB) Viewed 3422 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker » December 3rd, 2012, 3:03 pm

I have noticed a thing about the lord baseframe that's been nagging me, which if I am going to make a bob animation for it I will need to modify: It looks like the lord was originally designed to have a single sided axe, with the back of the axe blade resting on the shoulder... When the lord was later animated it was depicted with a double sided axe. To account for the double sided axe I changed the baseframe a bit. The original sprites arm was very long too so I made it more proportional. Now the axe is to the side of the shoulder.

Next to the new sprite is the original with unmodified boots and kneeguard.

Edit: Next animation is... apparently our portrait director. :roll:
Attachments
lord-bob.gif
lord-bob.gif (13.52 KiB) Viewed 3141 times
lord-bob.rar
(65.13 KiB) Downloaded 184 times
lord baseframe.png
lord baseframe.png (6.41 KiB) Viewed 3315 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon

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