Wow, I didn't expect all this this
- NE Base Frame - looks great, none of the potential problems I was worried about have reared their head.
- SE Bob anim - Looks great.
- NE Bob anim - teensy bit of pillow-shading on the tail, otherwise all the kinematics are fine.
Regarding the run animations, all of the kinematics for the leg/tail/body motion are great. The one issue, as boucman pointed out, is the wildness of the spear swinging - but I think the problem is not quite the direction the spear swings in, so much as the magnitude of the arc.
I think they're swinging in way too big of an arc. (TSI's comments about the NE one's direction was apt, though, and following it was an improvement.)
Looking from top-down, you're swinging that in almost a 90° or bigger, arc. We want maybe 45-60°.
It's very important that they do
swing, though - I'm glad you did that.
Since I'm quite curious how well these will integrate in-game, could you post a .zip of the blocked running frames? If you do have WML as well, I'd like that too, although it's no chore for me to make it myself. Splitting the images out of a .gif is the only step that's quite awkward for me.