Eleazar's Terrain Improvements

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Re: Eleazar's Terrain Improvements

Postby Jetrel » October 17th, 2010, 2:00 am

Eleazar wrote:And here's where we stand tonight--- very close to being done.


It's very hard to judge; I still think the submerged stuff could be a bit darker, but I'm not sure.

It's looking pretty darned good, though. :D

It's especially good you and zookeeper got that concave and convex thing worked out, because that's a massive, massive improvement.
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Re: Eleazar's Terrain Improvements

Postby Eleazar » October 18th, 2010, 12:48 am

And now waves. It looks underwhelming in a still, but live the effect is too strong.

This is basically how i think the wave animation should work, though my example is a bit crude, and needs more in between frames. But i never claimed to be a good animator.

Committed to trunk, currently concave sides only.
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Screen shot 2010-10-17 at 7.42.56 PM.jpg
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Re: Eleazar's Terrain Improvements

Postby Eleazar » October 21st, 2010, 3:39 am

Refined everything.
* The sand extends a little further into the water now (1 hex sand island were too small)
* Waves are a little less subtile.
* The submerged part is less spiky and blends better into the water.

I'm putting the DONE stamp on it. It's not perfect, but it's time for me to leave it alone.
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Screen shot 2010-10-20 at 10.29.03 PM.jpg
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Re: Eleazar's Terrain Improvements

Postby Eleazar » October 26th, 2010, 1:00 am

Refined the reef a bit and reactivated variants.

This terrain would still benefit if someone redid it carefully from scratch.
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Screen shot 2010-10-25 at 7.53.57 PM.jpg
Screen shot 2010-10-25 at 7.53.57 PM.jpg (82.55 KiB) Viewed 4737 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Re: Eleazar's Terrain Improvements

Postby Eleazar » October 28th, 2010, 11:41 pm

The issue with waves on sand is that they will not especially make sense in many situations, especially if they are nice ocean-type waves.

At this point, rather than gimp the waves to make them really small, i think the solution is to create another set of identical-looking sand terrains. The difference is that the big waves would not appear on their edges. The WML is simple-- i just want to air the idea before adding a terrain, i might need to remove.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Re: Eleazar's Terrain Improvements

Postby Jetrel » October 29th, 2010, 7:43 am

That sounds very sensible.
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Re: Eleazar's Terrain Improvements

Postby Eleazar » November 14th, 2010, 5:52 pm

Some further improvements of the appearance of beach in corner cases, mostly by zookeeper revising macros.

I think i know how to keep the transitions off the ice (and other less visible terrains) but that will take some graphics work.
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Screen shot 2010-11-14 at 11.29.01 AM.jpg
Screen shot 2010-11-14 at 11.29.01 AM.jpg (118.82 KiB) Viewed 4277 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Re: Eleazar's Terrain Improvements

Postby Eleazar » May 21st, 2011, 10:02 pm

OK, i've heard the comments that the ocean and shallow water are too hard to distinguish. It's apparently a problem for a significant number of people, so i'll get on making some sort of adjustment, at least as a stop gap.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
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Re: Eleazar's Terrain Improvements

Postby Eleazar » May 28th, 2011, 2:15 pm

New ocean in SVN: darker and more strongly textured:
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ocean vs shallow.jpg
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Eleazar
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Joined: July 16th, 2004, 1:47 am
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Re: Eleazar's Terrain Improvements

Postby Jetrel » June 9th, 2011, 6:44 am

Looks good. Hopefully that'll stymie the complaints.
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