Differentiating Gryphons
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- Eleazar
- Retired Terrain Art Director
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Differentiating Gryphons
Currently the L1 and L2 Gryphons are identical beside the rider.
Without going through all the trouble of completely redoing the creature, simply using a smaller head on the L1 would help distinguish them like so:
Without going through all the trouble of completely redoing the creature, simply using a smaller head on the L1 would help distinguish them like so:
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Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Re: Differentiating Gryphons
I approve of the idea, but in reverse; I'd like to edit the L2 instead. I'd also like to do bigger changes.Eleazar wrote:Currently the L1 and L2 Gryphons are identical beside the rider.
Without going through all the trouble of completely redoing the creature, simply using a smaller head on the L1 would help distinguish them like so:
- Eleazar
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Re: Differentiating Gryphons
The gryphon when moving or attacking has a powerful screen presence. It feels like an L4 or L5 unit. I realize this is partially necessary to make something large enough to plausibly hold up a dwarf, but the L1 Gryphon is larger, more impressive looking, and weaker than the L3 grand knight.Jetryl wrote:I approve of the idea, but in reverse; I'd like to edit the L2 instead. I'd also like to do bigger changes.Eleazar wrote:Currently the L1 and L2 Gryphons are identical beside the rider.
Without going through all the trouble of completely redoing the creature, simply using a smaller head on the L1 would help distinguish them like so:
So IMHO it's the L1 that should be changed to something meeker. And of course, the edit i proposed does not preclude other changes later.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Differentiating Gryphons
Eleazar wrote:The gryphon when moving or attacking has a powerful screen presence. It feels like an L4 or L5 unit. I realize this is partially necessary to make something large enough to plausibly hold up a dwarf, but the L1 Gryphon is larger, more impressive looking, and weaker than the L3 grand knight.Jetryl wrote: I approve of the idea, but in reverse; I'd like to edit the L2 instead. I'd also like to do bigger changes.
So IMHO it's the L1 that should be changed to something meeker. And of course, the edit i proposed does not preclude other changes later.
FWIW, the grand knight, and indeed many of our horse-based units, will probably get significantly larger when we can spill base frames out of the hex. The current ones, both rider, but especially steed, are a bit too small. I haven't been the first to complain about this - Eternal has said the same, and he's quite right. The "core body" of the unit won't be spilling out of the hex, just things like the tips of their lances.
And apparently, WesnothGL (the only real prerequisite to being able to spill base frames out-of-the hex) is coming along fairly well.
- Eleazar
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Re: Differentiating Gryphons
Well, i agree that horse-units (especially L3 ones) would be better with a larger mount.Jetryl wrote:FWIW, the grand knight, and indeed many of our horse-based units, will probably get significantly larger when we can spill base frames out of the hex. The current ones, both rider, but especially steed, are a bit too small. I haven't been the first to complain about this - Eternal has said the same, and he's quite right. The "core body" of the unit won't be spilling out of the hex, just things like the tips of their lances.
But that doesn't really effect my main point. Even if we only compare it against the more recent biggerized sprites, the Gryphon rider is still an exceptionally large and impressive looking L1 unit. So is the G. Master among L2s, but to a lesser degree.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Differentiating Gryphons
Well, actually it's rather stalled for some time now. Not to forget the problem that going OpenGL only will loose us players on older systems and keeping SDL along with it is a very huge job code wise. No easy solutions.Jetryl wrote:And apparently, WesnothGL (the only real prerequisite to being able to spill base frames out-of-the hex) is coming along fairly well.
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http://www.wesnoth.org/wiki/WesCamp
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Just as a note: the Griffon Rider is the most expensive and one of the most deadly level 1 units in the game. This reasoning was used to argue that the level 2 unit should have better stats, and it might apply here as well.
The thing is pretty big though, I agree. I have no opinion on what should change though - just dropping in that info for consideration.
The thing is pretty big though, I agree. I have no opinion on what should change though - just dropping in that info for consideration.
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